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Drell Vanguard Builds/Discussion


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#1
VirtualAlex

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 I just unlocked the drell vanguard. It was kinda weird because I already have a leveled up (14) human vanguard. But I was careful only to asign a few points at a time to my drell to make sure I didn't ruin him. Here is the major diffeent between humand and drell vangaurd:

Vangaurd's charge only recharged 50% of his barrier. Yeah awful right!? That's what I thought. There is a single evolution of charge that gives him 50% barrier after a charge bringing the total up to 75% which is better but still not great for mass charging. He also doesn't have nova to stall while charge cools down. Bottom line, Drells are NOT the same vangaurds you are used to.

What is interesting about them however, is thier charge (not sure about human?) detonates warp explosions. Along with that, he has pull, a way to set himself up for such things. So if you want to charge into a group (although you should avoid this behavior) set up a biotic explosion in the area. Pull someone, and then charge into them to explode and buy you some time for cover. Although I put very few point into pull, since it doesn't add much value and even a level 3 pull gives you plenty of time to charge in.

Cluster grenades are awesome! It took me a while to realize how to use them, but the drell throws 3 of them, they deal damage, and the knock the HELL out of people. They make them fly around all over the place. Also they have a really strange trejectory which takes some getting used to. They kinda roll and bounce on the ground alot before blowing up. Perfect for throwing down hallways.

I experimented with a bunch of guns, and I came to the conclusions that pistol+sniper is best. This guy doesn't need to be charging constantly, and grenades don't take CD so recharge speed isn't the most important thing. That being said, if he does get in close, it needs to be pretty fast still. So I took a phalanx and a light sniper (the one that shoots many shots) and have been loving it.

What are your thoughts on this class?

#2
PikkuKananen

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Shotgun+nothing is best. I was that Sniper+pistol guy att first but after trying out the shotgun only today I have raked only + 35k games where it was about 20k games with the sniper+pistol

#3
PikkuKananen

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and I love the class

#4
Minic78

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To me, it's one of the classes that works well when you stack cooldown reduction. I started only using the viper, then only a phalanx, and just now replaced that with a carnifex.

#5
PikkuKananen

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Minic78 wrote...

To me, it's one of the classes that works well when you stack cooldown reduction. I started only using the viper, then only a phalanx, and just now replaced that with a carnifex.

This, I use only my Scimitar shotgun. So effective after charging those enemies and you still have a +130% cooldown bonus

#6
Berkilak

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Can't say I'm a fan of the grenades, at all. I like the idea of them, but they're not worth a power slot. Particularly when you could have Nova in there.

#7
VirtualAlex

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I don't agree. You have no ranged solutions, and charging in can't be one of them. Unless you know something I don't, the drell is much to fragile to mix it up with a group of guys up close. I tried the shotgun first, playing it like a human, and it went REALLY bad.

Then i tried shotgun pistol and ended up using the pistol 80% of the time just because charging in and being close is so risky.

The Viper has been great (although it does lack damage) in that I can use it like a pistol or a shotgun. I can charge in and just no-scope the enemies as they stand up from the knockdown, and I can snipe from a distance.

Not that I am saying your build isn't viable, but what is your plan with it a shotgun only? How do you approach a battle?

#8
VirtualAlex

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Berkilak wrote...

Can't say I'm a fan of the grenades, at all. I like the idea of them, but they're not worth a power slot. Particularly when you could have Nova in there.


But then he would be like identical to the human <_<

#9
Berkilak

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VirtualAlex wrote...

Berkilak wrote...

Can't say I'm a fan of the grenades, at all. I like the idea of them, but they're not worth a power slot. Particularly when you could have Nova in there.


But then he would be like identical to the human <_<

Grenades are a wasted slot on Silver and Gold.

#10
PikkuKananen

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VirtualAlex wrote...

I don't agree. You have no ranged solutions, and charging in can't be one of them. Unless you know something I don't, the drell is much to fragile to mix it up with a group of guys up close. I tried the shotgun first, playing it like a human, and it went REALLY bad.

Then i tried shotgun pistol and ended up using the pistol 80% of the time just because charging in and being close is so risky.

The Viper has been great (although it does lack damage) in that I can use it like a pistol or a shotgun. I can charge in and just no-scope the enemies as they stand up from the knockdown, and I can snipe from a distance.

Not that I am saying your build isn't viable, but what is your plan with it a shotgun only? How do you approach a battle?


I have the barrier as my last Biotic charge uppgrade. it makes them restore to 100%. Its great with the shotgun only coz you can finish the enemies of with 1-2 shots and by the time youve done that you have allready a new biotic charge loaded. If you get low shields and health just use some pulls ( gets restaured allmost nstantly), throw some grenades (they dont damage you) or turn around and charge a lone enemy behind you or just run! Its a bit risky but if you can pull it of good you get high reward from that playstyle. The sniper+pistol works good too but the shotgun only is slightly mre effective for me.
EDIT: I have also the Radius in both the charge and pull, good in chargin into groups coz it knocks multiple enemies down or distracts them and gives you time to finish that one guy and make a safe escape

Modifié par PikkuKananen, 22 février 2012 - 03:14 .


#11
Cloaking_Thane

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I think they need a little more in barriers, I prefer the Biotic grenade and Pull skill set, but the Barriers are a pain.

Also the M5 upgraded to a 10 for 200% cooldown bonus is pretty nifty

Modifié par Cloaking_Thane, 22 février 2012 - 03:17 .


#12
PikkuKananen

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Cloaking_Thane wrote...

I think they need a little more in barriers, I prefer the Biotic grenade and Pull skill set, but the Barriers are a pain

Ahh yes, either make them stronger so you can stand some damage after charging or replace charge

#13
shepskisaac

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From what I've seen, it's best to stick to 1 gun with Drellguard. Pistol, Sniper, Shotgun whichever you prefer for low cooldowns. Pistol may be the best since Drellguards get weight bonus for them.

Pull+Charge combo should be your Drellguard's BFF. As long as the enemies are stripped from their sheilds/barries, you can catch anyone in Pull and detonate it. Works great on Phantoms (but the hard part is surviving the Phantom encounter long enough to strip its barrier to be able to catch it in pull).

I would suggest investing into Radius upgrade for Pull. This way you can catch multiple/groups of enemies in it and after Charging into one, the biotic explosion will severly harm/kill the others as well

Modifié par IsaacShep, 22 février 2012 - 03:21 .


#14
Kaylord

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Against phantoms, I´d rather use my charge again and again (because it also keeps my shields constantly up) than waste a cd on pull.

#15
PikkuKananen

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Yes, the charge is so much more effective against phantoms

#16
shepskisaac

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Kaylord wrote...

Against phantoms, I´d rather use my charge again and again (because it also keeps my shields constantly up) than waste a cd on pull.

I'm talking about using Pull on Phantom once you (or your teammate) have already stripped it from its barrier. WHen you catch Phantom in Pull, you can kill it with 1 Charge by causing biotic explosion. On Silver and Gold, it takes multiple charges to kill a Phantom, even if it's already stripped from its barrier. And you're NOT immune when charging. Phantoms can still kill you while you do it. But when you catch them in pull, they can't do sh*t :> Drellguard is vanerable especially against Phantoms so it's better to get it killed ASAP. Charging multiple times may take too long and you may get killed in the middle of one of the charges

Modifié par IsaacShep, 22 février 2012 - 03:28 .


#17
PikkuKananen

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IsaacShep wrote...

Kaylord wrote...

Against phantoms, I´d rather use my charge again and again (because it also keeps my shields constantly up) than waste a cd on pull.

I'm talking about using Pull on Phantom once you (or your teammate) have already stripped it from its barrier. WHen you catch Phantom in Pull, you can kill it with 1 Charge by causing biotic explosion. On Silver and Gold, it takes multiple charges to kill a Phantom, even if it's already stripped from its barrier. And you're NOT immune when charging. Phantoms can still kill you while you do it. But when you catch them in pull, they can't do sh*t :> Drellguard is vanerable especially against Phantoms so it's better to get it killed ASAP. Charging multiple times may take too long and you may get killed in the middle of one of the charges

Dont know about silver but in bronze they will get knocked down with a simple charge and then it easy to finish them with shotguns. Also you should have an Asari Adept with stasis maxed out in higher levels to deal with the phantoms.

#18
shepskisaac

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PikkuKananen wrote...

Also you should have an Asari Adept with stasis maxed out in higher levels to deal with the phantoms.

Yet there's so few of them :/ That's the biggest problems in many teams on Silver. No one to quickly strip Phantom from its barrier. Happened to me many times where the team was doing great until the Phantom appeared and started killing us one by one :/

#19
PikkuKananen

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IsaacShep wrote...

PikkuKananen wrote...

Also you should have an Asari Adept with stasis maxed out in higher levels to deal with the phantoms.

Yet there's so few of them :/ That's the biggest problems in many teams on Silver. No one to quickly strip Phantom from its barrier. Happened to me many times where the team was doing great until the Phantom appeared and started killing us one by one :/

I hate those damn phantoms, its allways them who kills us in gold

#20
VirtualAlex

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I have the charge that hits +2 additonal targets. You think if I have group pull and I pull 3 guys, and then charge 3 guys I get a triple bio explosion?

Grenades are not a waste on silver/gold. That is a stupid thing to say. They have clear states like "force" and "damage" and those numbers are the same in silver/gold. it's like saying sniper rifles are useless on silver/gold because they don't 1-shot people anymore. Everything is WORSE on higher levels but they still work. The cluster grenades still do the same damage they advertise and still blow the hell out of everyone and knock them all over the place.

#21
PikkuKananen

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VirtualAlex wrote...

I have the charge that hits +2 additonal targets. You think if I have group pull and I pull 3 guys, and then charge 3 guys I get a triple bio explosion?

Im pretty sure you get only 1 bio explosion but I might be wrong.

#22
shepskisaac

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VirtualAlex wrote...

I have the charge that hits +2 additonal targets. You think if I have group pull and I pull 3 guys, and then charge 3 guys I get a triple bio explosion?

That's how it should work in theory. But I'm not sure if it's necessary (at least on silver). When I charge into group of 2/3 pulled enemies, the biotic explosions is big enough to harm/kill all of them, even though I don't have double charge. Though having double charge could be very useful in other situations now that I think of it, especially considering how much Drellguards relay on charging. Can't fix that now in the demo though, already leveled up my Drellguard :/

#23
Kaylord

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IsaacShep wrote...

Kaylord wrote...

Against phantoms, I´d rather use my charge again and again (because it also keeps my shields constantly up) than waste a cd on pull.

I'm talking about using Pull on Phantom once you (or your teammate) have already stripped it from its barrier. WHen you catch Phantom in Pull, you can kill it with 1 Charge by causing biotic explosion. On Silver and Gold, it takes multiple charges to kill a Phantom, even if it's already stripped from its barrier. And you're NOT immune when charging. Phantoms can still kill you while you do it. But when you catch them in pull, they can't do sh*t :> Drellguard is vanerable especially against Phantoms so it's better to get it killed ASAP. Charging multiple times may take too long and you may get killed in the middle of one of the charges


Mmh.. it is rare a Phantom comes alone. I usually focus on them all while some Assaults fire at me, too. I usually need that shield recharge asap. Nova, as opposed to Pull, has no cooldown.

#24
VirtualAlex

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if you pull a phantom, isn't that about as good as stasis?

#25
PikkuKananen

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VirtualAlex wrote...

if you pull a phantom, isn't that about as good as stasis?

Yes but it has to have its barriers down so no.