Drell Vanguard Builds/Discussion
#51
Posté 04 mars 2012 - 08:13
#52
Posté 04 mars 2012 - 08:16
Sabresandiego wrote...
The build I use on my drell is max charge, max cluster grenades, max drell assassin, and max fitness. I basically lob grenades and fire pistol at everything, and run from ammo box to ammo box. I never stop moving, and I charge when its smart. With this strategy I am usually at or near top score on gold unless im playing with a salarian infiltrator or asari adept. The secret to using this class is to utilize their run speed for grenade replenishment, and spam cluster grenades at everything while running from ammo box to ammo box.
No pull?
i think your gimping yourself without the ability to set up biotic explosions. I'd drop Drell or fitness.
#53
Posté 04 mars 2012 - 08:21
#54
Posté 04 mars 2012 - 09:30
Sabresandiego wrote...
I dont use pull, because I find it to be terrible (at least vs cerberus). When an enemy is down to health, they are easy enough to kill. I also hate that pull has a travel time and is dodged relatively often. I prefer having nothing in pull and being a charge and grenade monster.
Are you kidding me? Pull is an awesome power, I spam it all the time with my DrellGuard.
They're not weak at all, squishy though. The Pull-Charge combo is very powerful (instakill on gold). Get the Pull Field evo (2 m radius), it works wonders on groups. Fitness is useless - it offers no extra survivability at all (for Drell). Max the other 4 powers and you're good. You can get top scores on gold when you know how to play them.





Retour en haut






