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152 réponses à ce sujet

#51
Mx_CN3

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Well, I'm not a huge proponent of dual wielding, but before you completely dismiss it, here are some thoughts:
1) This is the future, there could be some recoil-cancelling weapon modifications (well, they are a mod in ME1, but you get the idea).
2) Shepard is basically superhuman. Have you read the description on the Widow? Shepard can fire that thing all day long while running around, but it would tear the arm off of a normal person. One would think a body that can handle that kind of recoil wouldn't have much trouble with dual pistols.
3) On the future tech: what exactly do the visors do? They might include some sort of targeting mechanisms that could help in sighting with multiple weapons.

That said, I don't exactly think it would be a fantastic addition or anything. Plus, they're already cutting content to for the sake of RAM space, so I assume they wouldn't want a whole new set of animations for dual firing/reloading. Would be nice to see on Thane and/or Miranda though, whom we both saw dual wielding in promotional material (admittedly, Miranda was only holding two pistols, and only firing one). Both of these people kind of make sense to be dual wielding (alien physiology, and incredible coordination from Thane, genetically enhanced super mind and body from Miranda).

#52
WizenSlinky0

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Reloading, Accuracy, the inability to throw biotic powers without a free hand...

#53
CsAtlantis

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A few implants, 2 tentacles, and there we have it! Might as well ask for quad wield while we're at it...........

Modifié par CsAtlantis, 24 février 2012 - 04:28 .


#54
Davnort

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why dont we just take mass effect setting and mix in call of duty gameplay! thatd be like the best thing ever.....<_<

#55
littlezack

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Can you even dual wield in COD?

#56
Guest_EternalAmbiguity_*

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why is this back.

#57
Homebound

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dual-wielding = 1 pistol with lots of ammo and a very long reload time.

#58
Carnage752

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Blasto. Nuff' said.

#59
tetrisblock4x1

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The Woldan wrote...

Because dual-wielding weapons makes correct aiming pretty much impossible, its hard to stabilize recoiling weapons with one hand - its just a waste of ammo and you'll only see that in cheap hollywood movies. A single gun carefully aimed is way more effective.


So in other words it is totally aligned with the Michael Bay and CoD fans that Bioware are trying to attract, and who can blame them? Bioware are on the stockmarket and so they should feel obliged to appeal to as many people as they possibly can.

#60
tetrisblock4x1

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Oldbones2 wrote...

Because as unrealistic as some elements of ME are, Shepard is still a professional soldier. And soldiers don't do that.


The military also teaches that you shouldn't get any closer than an arms length from your cover in a firefight and yet Shepard practically hugs it. I fail to see how that is any less a case of style over realism than dual weilding.

#61
Sajuro

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Mainly because of the button lay out,the dual wielding generally being both triggers or both guns to one trigger one after the other (like Wet)
I wouldn't mind if there was a kind of tactical dual wielding, seeing that shep is a cyborg like the Spartans now, which allowed you to target a separate enemy with each pistol as a power.

#62
darthnick427

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The only dual wielding I approve of is Thane in cutscenes

#63
Megaton_Hope

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As far as reloading, many games which share Mass Effect's sudden AMMUNITION SCARCITY also have enemies you kill drop the firearms they were trying to kill you with. Drop one, pick up the other, no muss, no fuss, everybody's happy.

However, in games where there's ever any need to do this, it does complicate throwing grenades or hitting people with your off hand.

#64
Guest_EternalAmbiguity_*

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tetrisblock4x1 wrote...

The military also teaches that you shouldn't get any closer than an arms length from your cover in a firefight and yet Shepard practically hugs it. I fail to see how that is any less a case of style over realism than dual weilding.


There's a big difference between your first example (Game version vs. military doctrine) and your second (game version vs. reality--the human mind simply isn't capable of conrolling two independent weapons like that)

#65
Saints_

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There's no dual wield because this isn't ****got cod.

#66
tetrisblock4x1

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EternalAmbiguity wrote...

tetrisblock4x1 wrote...

The military also teaches that you shouldn't get any closer than an arms length from your cover in a firefight and yet Shepard practically hugs it. I fail to see how that is any less a case of style over realism than dual weilding.


There's a big difference between your first example (Game version vs. military doctrine) and your second (game version vs. reality--the human mind simply isn't capable of conrolling two independent weapons like that)


Yes it is.

#67
Guest_EternalAmbiguity_*

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tetrisblock4x1 wrote...

Yes it is.


Why isn't it done in real life then?

#68
Sajuro

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EternalAmbiguity wrote...

tetrisblock4x1 wrote...

Yes it is.


Why isn't it done in real life then?

We have ammo that freezes people, we have biotics, and we have ancient space cthullus
but we draw the line at firing two pistols at once.

#69
_symphony

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but dual wield is tacticool!

#70
tetrisblock4x1

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Sajuro wrote...

EternalAmbiguity wrote...

tetrisblock4x1 wrote...

Yes it is.


Why isn't it done in real life then?

We have ammo that freezes people, we have biotics, and we have ancient space cthullus
but we draw the line at firing two pistols at once.


Exactly.

If you don't like the idea of dual weilding, Eternal, I can accept that. But don't try and put up some bull**** smoke screens of "realism" in a futuristic science fiction game. Besides, with all the liberties that Bioware take with rewriting lore and inventing new lore I'm sure that something could be figured out to make dual weilding seem plausible, and we already have this gun attachment called the laser dot. It's a popular gun attachment and is good for sharpshooters even today.

Modifié par tetrisblock4x1, 24 février 2012 - 05:41 .


#71
Bachi1230

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Bioware why can't I dual wield shotguns? Also when I reload why don't I spin the guns to reload, this is vital to destroy reapers!

#72
Guest_EternalAmbiguity_*

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Sajuro wrote...

We have ammo that freezes people, we have biotics, and we have ancient space cthullus
but we draw the line at firing two pistols at once.


Two wrongs don't make a right, they say.

Just because something is unrealistic in one area doesn't mean it's "okay" to make it more so.

#73
Guest_EternalAmbiguity_*

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tetrisblock4x1 wrote...

Exactly.

If you don't like the idea of dual weilding, Eternal, I can accept that. But don't try and put up some bull**** smoke screens of "realism" in a futuristic science fiction game. Besides, if I recall correctly the lore already states that guns don't recolil much, and we already have this gun attachment called the laser dot. It's a popular gun attachment and is good for sharpshooters even today.


Read my post I just made. Lack of realism is not an excuse for more.

And, the problem isn't recoil, it's focusing on two different things at once.

Modifié par EternalAmbiguity, 24 février 2012 - 05:47 .


#74
eskr

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tetrisblock4x1 wrote...

Oldbones2 wrote...

Because as unrealistic as some elements of ME are, Shepard is still a professional soldier. And soldiers don't do that.


The military also teaches that you shouldn't get any closer than an arms length from your cover in a firefight and yet Shepard practically hugs it. I fail to see how that is any less a case of style over realism than dual weilding.


I haven't heard that.
Why? Ref.?

#75
Reptillius

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Biotics and power wielders that use a pistol as a primary weapon already dual wield... They use the other hand to throw their powers. Quite effectively I might add. Putting a gun in their second hand actually gimps these classes and takes away what makes them cool and playable to begin with.