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#76
Kaiser Arian XVII

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Bachi1230 wrote...

Bioware why can't I dual wield shotguns? Also when I reload why don't I spin the guns to reload, this is vital to destroy reapers!


lol then your hands are broken by shotguns firing.

#77
Reptillius

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tetrisblock4x1 wrote...

Sajuro wrote...

EternalAmbiguity wrote...

tetrisblock4x1 wrote...

Yes it is.


Why isn't it done in real life then?

We have ammo that freezes people, we have biotics, and we have ancient space cthullus
but we draw the line at firing two pistols at once.


Exactly.

If you don't like the idea of dual weilding, Eternal, I can accept that. But don't try and put up some bull**** smoke screens of "realism" in a futuristic science fiction game. Besides, with all the liberties that Bioware take with rewriting lore and inventing new lore I'm sure that something could be figured out to make dual weilding seem plausible, and we already have this gun attachment called the laser dot. It's a popular gun attachment and is good for sharpshooters even today.

laser sights tend to lean mostly to only be effetive at close range... Now putting aside the argument that all combat in ME is close range. That tends to make them somewhat ineffective to help dual wielders.  Those that do long range and use them are not doing so against enemy targets which can and will track laser sighting back to targets.

#78
tetrisblock4x1

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EternalAmbiguity wrote...

tetrisblock4x1 wrote...

Exactly.

If
you don't like the idea of dual weilding, Eternal, I can accept that.
But don't try and put up some bull**** smoke screens of "realism" in a
futuristic science fiction game. Besides, if I recall correctly the lore
already states that guns don't recolil much, and we already have this
gun attachment called the laser dot. It's a popular gun attachment and
is good for sharpshooters even today.


Read my post I just made. Lack of realism is not an excuse for more.

And, the problem isn't recoil, it's focusing on two different things at once.


That wouldn't be necessary. Just keep it simple, have it as a sidegrade 2 guns would be better than one at closer ranges and worse at longer due to increased damage and reduced recoil. It's nice and easy +/- mechanics. You seem to have missed out on reading my edit, so I'll repeat it here: you do not get to decide what is and is not realistic in the Mass Effect universe, the writers do, and they've been quite liberal with lore consistency for gameplay purposes not only in Mass Effect but in other of their IPs like the Dragon Age series as well.

Modifié par tetrisblock4x1, 24 février 2012 - 05:51 .


#79
TheBlackBaron

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No.

#80
Supersomething

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New class: Gun Nut
Abilities:
Dual wield all the things!
You don't need special ammo or biotics for this class... you just don't.

#81
tetrisblock4x1

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eskr wrote...

tetrisblock4x1 wrote...

Oldbones2 wrote...

Because as unrealistic as some elements of ME are, Shepard is still a professional soldier. And soldiers don't do that.


The military also teaches that you shouldn't get any closer than an arms length from your cover in a firefight and yet Shepard practically hugs it. I fail to see how that is any less a case of style over realism than dual weilding.


I haven't heard that.
Why? Ref.?


I can't remember. Google it. But thinking of it logically it makes sense since you can't see **** when you're pressed against the wall, and if you're keeping a meter of space between you and your cover it's easier to peek around corners in small increments. If you peek out when standing against the wall it's sort of an all-or-nothing postion to peek out from.

#82
Guest_EternalAmbiguity_*

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tetrisblock4x1 wrote...

That wouldn't be necessary. Just keep it simple, have it as a sidegrade 2 guns would be better than one at closer ranges and worse at longer due to increased damage and reduced recoil. It's nice and easy +/- mechanics. You seem to have missed out on reading my edit, so I'll repeat it here: you do not get to decide what is and is not realistic in the Mass Effect universe, the writers do, and they've been quite liberal with lore consistency for gameplay purposes not only in Mass Effect but in other of their IPs like the Dragon Age series as well.


The fact is, the human mind was designed to focus on one thing at a time.

If the writers can make it work without treading all over that, then I really wouldn't have a problem with it. But there really isn't a way.

The time period doesn't matter, the human mind isn't changing.

#83
_symphony

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Supersomething wrote...

New class: Gun Nut
Abilities:
Dual wield all the things!
You don't need special ammo or biotics for this class... you just don't.

widow dual wielding!

#84
daftPirate

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I wouldn't be opposed to the idea of a pistolier kind of Shep, where you could equip two or more pistols, but the new equip system cuts that right out. Shame.

#85
Sajuro

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eskr wrote...

tetrisblock4x1 wrote...

Oldbones2 wrote...

Because as unrealistic as some elements of ME are, Shepard is still a professional soldier. And soldiers don't do that.


The military also teaches that you shouldn't get any closer than an arms length from your cover in a firefight and yet Shepard practically hugs it. I fail to see how that is any less a case of style over realism than dual weilding.


I haven't heard that.
Why? Ref.?

I would imagine it is because if something goes through the cover you are grinding against, you'd be pretty much hosed, also if a grenade blew part of the wall you were hiding behind to hell, the go back to my comment about you being hosed.

#86
CannonO

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Thane could do it :/

http://www.youtube.c...baB5KU#t=00m37s

Modifié par CannonLars, 24 février 2012 - 06:22 .


#87
Sajuro

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EternalAmbiguity wrote...

Sajuro wrote...

We have ammo that freezes people, we have biotics, and we have ancient space cthullus
but we draw the line at firing two pistols at once.


Two wrongs don't make a right, they say.

Just because something is unrealistic in one area doesn't mean it's "okay" to make it more so.

I just don't see why people are bringing in real life when Shepard has demonstrated in Mass Effect 2 that he can fire weapons to would break the bones of normal people. If he got some sort of headset interface to compensate for aiming, he could reload while still holding two guns, even if it would take longer then normal.
Not like we are saying he should be running along the walls.

#88
Reptillius

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CannonLars wrote...

Thane could do it :/

http://www.youtube.c...baB5KU#t=00m37s


Thane doesn't dual wield in that video. At least not two pistols. He has one pistol for that video. What he does do that I liked those is that he uses one hand for firing his weapon and the other hand for biotics.  Linking them together very smoothly.

#89
Guest_EternalAmbiguity_*

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Sajuro wrote...

I just don't see why people are bringing in real life when Shepard has demonstrated in Mass Effect 2 that he can fire weapons to would break the bones of normal people. If he got some sort of headset interface to compensate for aiming, he could reload while still holding two guns, even if it would take longer then normal.
Not like we are saying he should be running along the walls.


Sorry, just noticed this.

The human mind just isn't configured for it. And I really don't see a way for them to get around that. If they truly can in a way that isn't incredibly lame and obvious, then I wouldn't mind it. But I don't see how.

#90
husky husk

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_symphony wrote...

Supersomething wrote...

New class: Gun Nut
Abilities:
Dual wield all the things!
You don't need special ammo or biotics for this class... you just don't.

widow dual wielding!

Just imagined looking down both scopes, doesn't work, need chameleon eyes for that, but since its the future I'm sure you can find an implant that'll **** up your eyes so you can.Posted Image

#91
Eclipse merc

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That would look really stupid...

#92
tetrisblock4x1

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EternalAmbiguity wrote...

Sajuro wrote...

I just don't see why people are bringing in real life when Shepard has demonstrated in Mass Effect 2 that he can fire weapons to would break the bones of normal people. If he got some sort of headset interface to compensate for aiming, he could reload while still holding two guns, even if it would take longer then normal.
Not like we are saying he should be running along the walls.


Sorry, just noticed this.

The human mind just isn't configured for it. And I really don't see a way for them to get around that. If they truly can in a way that isn't incredibly lame and obvious, then I wouldn't mind it. But I don't see how.


Because aliens.

#93
CannonO

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Reptillius wrote...

CannonLars wrote...

Thane could do it :/

http://www.youtube.c...baB5KU#t=00m37s


Thane doesn't dual wield in that video. At least not two pistols. He has one pistol for that video. What he does do that I liked those is that he uses one hand for firing his weapon and the other hand for biotics.  Linking them together very smoothly.


There are definitely two pistols. Pause as their flashes go off and both pistols can be seen in the light from the flashes.

#94
Sajuro

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EternalAmbiguity wrote...

Sajuro wrote...

I just don't see why people are bringing in real life when Shepard has demonstrated in Mass Effect 2 that he can fire weapons to would break the bones of normal people. If he got some sort of headset interface to compensate for aiming, he could reload while still holding two guns, even if it would take longer then normal.
Not like we are saying he should be running along the walls.


Sorry, just noticed this.

The human mind just isn't configured for it. And I really don't see a way for them to get around that. If they truly can in a way that isn't incredibly lame and obvious, then I wouldn't mind it. But I don't see how.

Neural implant, by end of ME2 Shep can be more machine then man it seems.

#95
mango smoothie

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    Ok so I saw this thread, and I just have to state my opinion here. Dual wield (aka Akimbo) is a horrible fad in video games today, and in no way do I wish to see this in Mass Effect. The akimbo fad needs to DIE off, as it is one of the worst things you could put in a game. Besides the fact of being something only an idiot would do in real life, games make them incredibly overpowered, which makes them even less realistic. One of things that make me really anticipated for Mass Effect 3 is that there is no sign of dual wielding, and I hope to god it stays that way.

Modifié par mango smoothie, 24 février 2012 - 07:34 .


#96
Juha81FIN

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I liked dual-wielding weapons in Halo 3, but I think it doesn't belong to ME.

#97
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Sajuro wrote...
Neural implant, by end of ME2 Shep can be more machine then man it seems.


Neural implant that does what? You can't just say, "neural implant," that would be very very cheap.

#98
tetrisblock4x1

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Genetic engineering and aliens. You know that a lot of the foods we eat have been genetically modified, right? Who is to say what is and isn't possible for the brain after the scientists have spent a couple hundred years of learning the science? And the aliens are aliens, their minds are not human so they can just be whatever the writers want them to be and not have to write an explanation.

Modifié par tetrisblock4x1, 24 février 2012 - 07:45 .


#99
Sajuro

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EternalAmbiguity wrote...

Sajuro wrote...
Neural implant, by end of ME2 Shep can be more machine then man it seems.


Neural implant that does what? You can't just say, "neural implant," that would be very very cheap.

Neural implant that helps Shepard with the motor control of shooting at two things at once, I would expect him to be aware of multiple enemies and where they are in relation to him due to situational awareness, but the implant could simply help him coordinate or use his arms independently of one another to shoot **** up.

#100
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tetrisblock4x1 wrote...

Genetic engineering and aliens. You know that a lot of the foods we eat have been genetically modified, right? Who is to say what is and isn't possible for the brain after the scientists have spent a couple hundred years of learning the science? And the aliens are aliens, their minds are not human so they can just be whatever the writers want them to be and not have to write an explanation.


That didn't make any sense at all...







...Gambit:bandit: