AtreiyaN7 wrote...
I think it was far more likely that we would not get an expansion in the past unless we were really, really lucky and a game was popular enough to merit it. Therefore, we wouldn't have had things like TLotSB, etc. Is everything going to be a winner? No - we get some crappy stuff alongside the good DLC, but no one is denied "essential" content. Story DLC with actual content and actual characters are the good stuff. And who says that these things would have made it into the game proper way back when? They might have been completely cut and gone. Regardless of whether the content is on the disc and unlocked or downloaded/whatever - you're not being denied anything.
The OCD types don't really have to buy those 57 copies of ME3 either - unless you're contending that preorder weapons and armor (which are ultimately meaningless and don't give you an overpowering advantage) are "essential" content. They're not essential - not skins, not weapons, not armor.
The problem is, expansions don't usually sell these days. In fact, based on VGchartz (yes, not super reliable, I know), Dragon Age Origins sold about 4 million copies between 360, PS3, and PC combined. On the flip side, only about 600,000 physical copies of Awakening were sold. Granted, more were sold later on XBL (and maybe PSN? I don't use PS3) and I'm sure digitally on PC as well. Even if the figures were doubled though due to digital sales, 1.2 million copies out of 4 million plus only represents a 25-30% adoption rate of the expansion at best.
I'm guessing that was the reason BioWare shifted to strictly piecemeal DLC. People are far more likely to buy something at $5-10 every few months than to drop $30-40 all at one time to add to a game they already finished a year prior. Also, smaller piecemeal DLC means they can get more of it out sooner after launch and in a steady stream thereafter, meaning people can get their content fix more often. Most people (not everyone, I know) are more likely to spend a few bucks when they've recently played the game and it's fresh on their mind. Not to mention, the digital age of XBL and PSN mean no physical copy costs of manufacturing for the publishers, no logistics of shipping copies to retail, etc. There's a reason it's preferred by nearly every developer and publisher now. And it's not going away anytime soon.