Well it is same old crafting. Requires grinding as usual but many mobs drop salvageable items which reward crafting mats. You gather mats, you melt/saw etc. them. Make sub pieces(hilti blade etc) and then merge them.
Everything you craft gives you crafting xp which levels up your prof.
You can deposit a lot of your crafting mats to bank directly from whereever you are. Which helps inventory management a lot.
You cant learn a lot from your crafting masters, you need to discover powerfull stuff with discovery tab. Armorcrafting for example;
For the armour types, they seem to be based on material quality and insignia type mainly. You start with Jute/Bronze/Rawhide Leather, and upgrade to Wool/Iron/Thin Leather at rank 75, and presumably another rank of Cotton/Steel at rank 150.
You get different stat bonuses by using trophy items in the recipe, like Vials of Weak Blood and Bone Chips. You can add them directly to the crafting components for a Simple version, mix them with cloth for an insignia then add that, or mix them with cloth and thread for a masterwork insignia.
There are six insignia at each tier, each of which has a stronger masterwork version, for example:
Bronze Chain Boot Panel + Jute Boot Lining + Bone Chip = Vital Chain Boots (Simple)
Bronze Chain Boot Panel + Jute Boot Lining + Tiny Venom Sac = Festering Chain Boots (Simple)
Bolt of Jute + Bone Chip = Vital Jute Insignia
Bronze Chain Boot Panel + Jute Boot Lining + Vital Jute Insignia = Vital Chain Boots
Bolt of Jute + 2 Bone Chips + 5 Jute Thread = Vital Embroidered Jute Insignia
Bronze Chain Boot Panel + Jute Boot Lining + Vital Embroidered Jute Insignia = Vital Chain Boots (Master)
At level 75, another tier of insignia are unlocked, like before,
which add to multiple stats, and use a higher tier of materials and
trophies:
Bolt of Jute + Tiny Venom Sac = Festering Jute Insignia (Condition damage)
Bolt of Wool + Small Venom Sac = Ravaging Jute Insignia (Condition damage and Precision)
Well after reading it it looks like a bit gibberish but i hope you understand. TLDR its not that different form other MMORPGS, discovery factor is a nice touch but there is no random discoveries. And crafted stuff not really that powerfull but at least it looks different from loots.
For cons:
Crafting UI is a bit clumsy. We cannot directly use materials from bank and there is no trade channel. Need a makers mark for crafted gear.
Edit;
Some crafted gear i "borrowed" from main forums
Jute and Wool SetShadowset.
Modifié par Cyberarmy, 03 mai 2012 - 11:06 .