Guild wars 2 Discussion. (Formally beta news thread)
#101
Posté 08 juin 2012 - 11:53
#102
Posté 08 juin 2012 - 02:57
I would give away a key. Sadly I wasn't given an extra key or a friends pass. I will be recording my playthrough with Fraps now that the NDA is down.
#103
Posté 08 juin 2012 - 06:02
Charge
Modifié par Cyberarmy, 08 juin 2012 - 06:02 .
#104
Posté 08 juin 2012 - 11:56
eroeru wrote...
If anyone finds another beta key lying around, be sure to give me a nod.
This.
#105
Posté 09 juin 2012 - 12:53
#106
Posté 09 juin 2012 - 05:09
www.youtube.com/watch
www.youtube.com/watch
I can post and record more videos as the game goes on and such.
Modifié par JasonRocker, 09 juin 2012 - 05:30 .
#107
Posté 09 juin 2012 - 05:10
ErichHartmann wrote...
Sheesh, this forum has little interest in Guild Wars 2. Admittedly, I have no desire to pre-order right now. I've seen too many MMOs come and go. I honestly didn't care for the first Guild Wars either. But, can anyone in beta post a mini review?
If you've played DAoC or Warhammer you're going to have a pretty good idea of what to expect going in. From their dynamic events (synonomous with Warhammer's public quest system) to their WvWvW PvP (synonomous with DAoC's three faction system, with some door smashing to boot) there isn't a whole lot thats new about GW2 in my opinion.
The game looks beautiful, and they're trying something new with no dedicated classes; but with no subscription fee its a good game to pick up and, even if you tire of it, go back to once you get an MMO itch again. There should be plenty of footage out there on youtube etc... that will give you a better idea than any written review could. Its worth a look.
#108
Posté 09 juin 2012 - 10:49
JasonRocker wrote...
I made a video about the combat. It's a short two minute but it show's off the graphics. I made myself.
www.youtube.com/watch
www.youtube.com/watch
I can post and record more videos as the game goes on and such.
I like the chaotic nature of the combat. And in night-time the world doesn't look so ugly.
Anyway, story is worth nothing if it's simply "watch-and-nod". At least give us SOME options and decisions, game makers.
#109
Posté 09 juin 2012 - 10:57
eroeru wrote...
I like the chaotic nature of the combat. And in night-time the world doesn't look so ugly.
Anyway, story is worth nothing if it's simply "watch-and-nod". At least give us SOME options and decisions, game makers.
There are options and decisions in Charr quest lines, you shape your own team, you let someone live or die and e.t.c. And they relate to further quests too. But havent seen a choice in human storylines altough i only leveled my humie 10-11 maybe future quests had some.
And you can persuade several NPCs with your "coversation style" being barbaric really dont helps with some traders ....
#110
Posté 12 juin 2012 - 04:03
The areas are different, there have been changes to all the areas that I visited in both BWEs. In particular changes have been made to the structured PVP maps which have served to make the maps more tactical. I played an Elementalist and a Ranger both to about lvl 10 over the weekend, both enjoyable although the ranger's pet AI needs to be improved. Elementalist was a lot of fun and will be one of my starting classes along with engineer, an Ele can vary between being an aoe bomber using a staff to being more 1 on 1 oriented with say a scepter/dagger weapon combo.
I dabbled in crafting and it seems quite involved crafting raw materials into intermediate components before making the final items, when starting the game make sure you buy and equip the foraging implements as soon as you can to gather raw materials immediately. Characters can have 2 crafting professions.
PVP was fun both World v World and structured PVP. LIke I said above the sPVP maps have had new features added to make them more tactical which was a welcome change. Unfortunately we only got the same 2 maps as last time and not the next 2 to be added. WvW was similar to BWE and a lot of fun. There was a bit more strategy applied by some teams this time including my guild.
The real kicker for me this time was realising how involved the dynamic event system is and how there are chains of cascading events. The following vids show examples:
http://www.youtube.com/watch?v=IwmtVFoZAKA&feature=youtu.be
Modifié par Morroian, 12 juin 2012 - 04:04 .
#111
Posté 12 juin 2012 - 06:45
Then tried Guardian and voila! another class i really want to play....
Now im even more confused about my starting class going in betweem Necro, Warrior, Guardian :/
#112
Posté 12 juin 2012 - 06:58
#113
Posté 12 juin 2012 - 07:00
#114
Posté 12 juin 2012 - 07:11
Mr. Sprinkles101 wrote...
Most basically because they usually don't have strategy and I just press a number for my character to attack and press different numbers for different attacks that basically do the same thing and you basically don't do anything but watch.
This guy does a great job at summarizing some of the strong aspects of the game.
Guild Wars 2 - Top 10 Reasons to be Interested
10 Little Things to Like About Guild Wars 2
Guild Wars 2 PvP Systems
#115
Posté 12 juin 2012 - 07:51
Those vids actually make this game look interesting. How much will it cost and when does it come out?Skelter192 wrote...
Mr. Sprinkles101 wrote...
Most basically because they usually don't have strategy and I just press a number for my character to attack and press different numbers for different attacks that basically do the same thing and you basically don't do anything but watch.
This guy does a great job at summarizing some of the strong aspects of the game.
Guild Wars 2 - Top 10 Reasons to be Interested
10 Little Things to Like About Guild Wars 2
Guild Wars 2 PvP Systems
#116
Posté 12 juin 2012 - 10:50
Cyberarmy wrote...
I leveled up my Charr warrior 35 and tried Ascalon Catacombs(and get my @ss kicked pretty hard)
Then tried Guardian and voila! another class i really want to play....
Now im even more confused about my starting class going in betweem Necro, Warrior, Guardian :/
Yeah I heard that dungeon is exceptionally hard.
#117
Posté 12 juin 2012 - 07:51
Crafting is the most important thing to me in any MMO and being able to level to max by just crafting is always great.
#118
Posté 12 juin 2012 - 08:45
The way leveling XP gain works in crafting is this: For leveling a discipline from 0-400, you will gain 10 levels along the way. By maxing out all 8 disciplines, you will gain 80 levels. That means you could dedicate a character to crafting, feed it all the mats you get on other characters and level it all the way to 80 without ever needing to kill a thing. As hardcore crafters, we think that is pretty cool.
#119
Posté 12 juin 2012 - 08:56
Cyberarmy wrote...
There you go;
The way leveling XP gain works in crafting is this: For leveling a discipline from 0-400, you will gain 10 levels along the way. By maxing out all 8 disciplines, you will gain 80 levels. That means you could dedicate a character to crafting, feed it all the mats you get on other characters and level it all the way to 80 without ever needing to kill a thing. As hardcore crafters, we think that is pretty cool.
Thanks!
Ah so we can't say take our first character and level to max with out dipping our toes in combat? Assuming mats drop of mobs and such.
If so dissapointing but still fine with me I didn't expect a sandbox style crafting system.
Modifié par Skelter192, 12 juin 2012 - 08:56 .
#120
Posté 12 juin 2012 - 09:19
Cyberarmy wrote...
There you go;
The way leveling XP gain works in crafting is this: For leveling a discipline from 0-400, you will gain 10 levels along the way. By maxing out all 8 disciplines, you will gain 80 levels.
So you can get all 8? Is it level dependent because I could only get 2?
#121
Posté 12 juin 2012 - 09:54
But im not entirely sure
BTW after learning disciplines we are on our own, we need to discover new recipes and raise our skill by making them. Trainer only gives us basics.
Modifié par Cyberarmy, 12 juin 2012 - 09:56 .
#122
Posté 12 juin 2012 - 09:55
#123
Posté 12 juin 2012 - 09:57
#124
Posté 13 juin 2012 - 01:29
#125
Posté 25 juin 2012 - 03:57





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