img.photobucket.com/albums/v80/Elenion/blacktriangles.jpg
It looks like the black triangles occur between floor models. Is it something wrong with the lighting setup, I wonder? or a limitation of the models meaning the intersections will have to be covered up?
I have a static point light, an ambient baked light and an animated light in that level. Could it have something to do with the position of the lights in the room?
Modifié par Hakmon, 25 novembre 2009 - 12:43 .





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