Gate70 wrote...
I suppose we ought to check each combination out.corey_russell wrote...
Ran into something strange. It's either a bug, or maybe some rule we don't know about. To interpret the class minimums I was initially just going to look for a keyword -- such as "illusionist" then apply the class minimum. But I found out I can't do that, e.g., if I create a cleric/illusionist, the dexterity minimum is 3, even though for a standard illusionist the minimum DEX is 16. So then I thought ok, perhaps the rule is you take the lowest minimum for multis. But that isn't the case either, as I then created a fighter/thief (gnome) and it enforced the STR 9 DEX 9 rules for fighters and thieves. Did I find a bug? Or is this 2nd ed. rule I haven't a clue about?
Anyone know anything about this?
Gnome illusionist/thief and illusionist/fighter also reduce dexterity to 9 and 3 respectively. They also allow a wisdom of 2 (illusionist/cleric forces 9 wisdom so it looks like the rules are inconsistently applied).
I'm just gonig to operate on the assumption I found a bug, I will enforce the class minimums regardless if multi or not.





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