chief0390 wrote...
A shotgun/avenger combo is the same weight as using the Revenant solo and it makes you twice as effective. I can understand some people might like it if they prefer to play in close and don't engage in ranged combat often. I can see where it might be really good with vangaurds. I just like to be more versatile and effective from all ranges.
Personal versatility gets left behind for team composition in Silver, and especially Gold, and I'm assuming this will increase exponentially as new enemies are introduced. When people talk about Asari Adepts, they don't talk about the damage of their biotic explosions, which kills tons of people who gather up next to Atlases; they talk about Stasis, because that's group utility; the whole team can bank off of that one ability. That's the easy one; people noticed it a long time ago. But the majority of the people on these threads haven't discovered the intricacies of things like Tech Bursts, armor debuffs, collateral (i.e. bonus) damage explosions.
Consider again that Avenger/Shotgun combo. If you've got a phantom who snuck in to a room with you, which happens often enough on Gold, you'd have to change your weapon, which is precious few seconds while the phantom uses her gorram hand cannon or just impales you; the Avenger won't stagger her with her barriers up. However, the Revenant, which if you're going to carry should be the only weapon you carry, will stagger her before she can kill someone, and at CQC, its hip-firing accuracy is deadly. The Turian Sentinel who packs a Revenant sacrifices his long-distance utility in situations where Engineers, Soldiers, Adepts, and Sniper Infiltrators shine in order to hang back within the group and defend from within. However, because most people train themselves on Bronze, they don't understand group cohesion and run off to the four corners to build their kill ticker, which makes this strategy incredibly difficult to realize in Bronze PUGs.
...In brief, the Revenant Sentinel Turian is for advanced players on advanced difficulties to be brought out in clutch moments, and should only be played by people who look farther down the line at succeeding and surviving as opposed to getting the top score.