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Even with a Turian, the Revenant still sucks.


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#26
Guest_chief0390_*

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Eclipse_9990 wrote...

I still want to try it out.


It's fun to use on bronze and just rush enemies with hipfire, because they're totally helpless. But on harder difficulties, it is more obvious that there are better close quarter weapons that weigh less.

#27
blitzkkrieg

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More damage would be nice, and I think it would offset the recoil/accuracy tradeoff. That being said, I'm curious to see how the other machine gun-esq weapon performs in the full game

#28
sandpants

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srsly, does not seem like the numbers translate much.

I don't believe the revenant is 650 RPM.
Thats like 10 rounds per sec... The thing would be shredding stuff.

It might have the highest theoretical DPS, but when you miss so many bullets - it doesn't matter.

#29
Xaijin

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chief0390 wrote...

darthnick427 wrote...

Um what the hell are you talking about? it's a non-stop barrage of death!! That assault rifle is glorious!! and has saved my ass many times against phantoms and atlases alike


@darthnick427
I honestly don't know how you like it. It's horrible when shooting at anything that isn't 5 feet in front of you, and a shotgun is more effective at that range anyway. Carrying an Avenger and a Scimitar not only makes you more effective at mid and close range, but it's also rougly the same weight.

How do you like this gun?!


Probably because like me, he doesn't attempt to use it as a sniper rifle or a mattock. The revenant absolutely wrecks ass at close range and above version VI or VII it is a perfectly viable solo vanguard weapon. At X with a high capacity ammo sink and a recoil stability system above V, it will absolutely shred anything at close range  including mechs.

It's like people have never actually used it before.

#30
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Xaijin wrote...

chief0390 wrote...

darthnick427 wrote...

Um what the hell are you talking about? it's a non-stop barrage of death!! That assault rifle is glorious!! and has saved my ass many times against phantoms and atlases alike


@darthnick427
I honestly don't know how you like it. It's horrible when shooting at anything that isn't 5 feet in front of you, and a shotgun is more effective at that range anyway. Carrying an Avenger and a Scimitar not only makes you more effective at mid and close range, but it's also rougly the same weight.

How do you like this gun?!


Probably because like me, he doesn't attempt to use it as a sniper rifle or a mattock. The revenant absolutely wrecks ass at close range and above version VI or VII it is a perfectly viable solo vanguard weapon. At X with a high capacity ammo sink and a recoil stability system above V, it will absolutely shred anything at close range  including mechs.

It's like people have never actually used it before.


Trust me, I've used it quite a bit. I agree with you. It DOES shred everything at close range. But if you want another weapon to be effective at long range, the Revenant is too heavy to roll with 2 weapons. Your cooldown times would suffer horribly. I have to be more versatile. I have to be capable at mid and close range. To do that effectively, I think it's so much better to use an Avenger/MAttock with a shotgun.

I understand this gun doesn't work at mid ranges. But it's not so great at close range to keep me from using a shotgun instead. That way, I could have another weapon that works at a distance without having 3 minute cooldowns.

#31
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A shotgun/avenger combo is the same weight as using the Revenant solo and it makes you twice as effective. I can understand some people might like it if they prefer to play in close and don't engage in ranged combat often. I can see where it might be really good with vangaurds. I just like to be more versatile and effective from all ranges.

#32
FoxShadowblade

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Add the Stability Damper of Level 5+ and it becomes a beast.

As posted earlier in the thread, level 4 gives it about the accuracy of a Mattock.

Unfortunately I have yet to unlock any rare weapon.

#33
Atmosfear3

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The purpose of the ARs is probably to get max coverage using whatever ammo powers you've equipped. Thats the only explanation as to why their damage is so pitiful.

#34
The Makatak

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chief0390 wrote...

A shotgun/avenger combo is the same weight as using the Revenant solo and it makes you twice as effective. I can understand some people might like it if they prefer to play in close and don't engage in ranged combat often. I can see where it might be really good with vangaurds. I just like to be more versatile and effective from all ranges.


Personal versatility gets left behind for team composition in Silver, and especially Gold, and I'm assuming this will increase exponentially as new enemies are introduced. When people talk about Asari Adepts, they don't talk about the damage of their biotic explosions, which kills tons of people who gather up next to Atlases; they talk about Stasis, because that's group utility; the whole team can bank off of that one ability. That's the easy one; people noticed it a long time ago. But the majority of the people on these threads haven't discovered the intricacies of things like Tech Bursts, armor debuffs, collateral (i.e. bonus) damage explosions.

Consider again that Avenger/Shotgun combo. If you've got a phantom who snuck in to a room with you, which happens often enough on Gold, you'd have to change your weapon, which is precious few seconds while the phantom uses her gorram hand cannon or just impales you; the Avenger won't stagger her with her barriers up. However, the Revenant, which if you're going to carry should be the only weapon you carry, will stagger her before she can kill someone, and at CQC, its hip-firing accuracy is deadly. The Turian Sentinel who packs a Revenant sacrifices his long-distance utility in situations where Engineers, Soldiers, Adepts, and Sniper Infiltrators shine in order to hang back within the group and defend from within. However, because most people train themselves on Bronze, they don't understand group cohesion and run off to the four corners to build their kill ticker, which makes this strategy incredibly difficult to realize in Bronze PUGs.

...In brief, the Revenant Sentinel Turian is for advanced players on advanced difficulties to be brought out in clutch moments, and should only be played by people who look farther down the line at succeeding and surviving as opposed to getting the top score.

#35
vonSlash

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Atmosfear3 wrote...

The purpose of the ARs is probably to get max coverage using whatever ammo powers you've equipped. Thats the only explanation as to why their damage is so pitiful.


They don't deal damage on par with snipers or shotguns, no, but they're far more potent than SMGs and almost as versatile as pistols, so I'd look at them instead as a slightly weaker alternative to snipers/shotguns that are more forgiving when you miss.

#36
AngryKrogan777

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I think Bioware is hellbent on making every AR that isn't the Avenger suck..

#37
The Makatak

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AngryKrogan777 wrote...

I think Bioware is hellbent on making every AR that isn't the Avenger suck..


Am I the only person out there that thinks the Avenger does suck? Seriously, go with a sniper, or a phalanx. Or a shotgun. Or anything other than the Avenger. Except maybe an SMG.

#38
themightyking

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chief0390 wrote...

I thought this gun would be better once I used it with my Turian sentinel, because of the buffed weapon stability. I found the results to be slightly less underwhelming than with a human, but still reatively ineffective. Even with the added weapon stability and an assault rifle scope + damage modifier, this gun is outclassed by the Avenger at medium to long distances. The recoil isn't bad, but it's still terribly inaccurate. It doesn't even hit noticeably harder than the Avenger. The only pro is the huge amount of ammo you get with it, and since there are billions of crates laying around, it doesn't really factor in that much. While the Revenant beats out the Avenger in close quarters, you might as well just carry a katana or scimitar. It's more effective in close and carrying one of those shotguns with an Avenger is still roughly the same weight as carrying the Revenant alone!

As a rare unlock, this weapon needs a serious buff. Either more concentrated fire, reduced weight, or higher damage. Something! Anything! This weapon really has no redeeming qualities when you look at its alternatives. There is NO reason to use this weapon. It's a heavy, inaccurate, sponge-shooter and a waste of everyone's time and credits.


Stopped reading at "assault rifle scope". If you're putting a scope on the revenant instead of damage modifier + clip size you're doing it wrong.

I take my Turian Sentinel on gold and, barring a Vanguard, usually end with top points. Build your Turian taking the stability buffs and rifle weight decrease. Then max Overload getting it to chain stun and drop enemies. The Revenant is more than accurate enough to spray prone targets at medium ranges and with appropriate ammo buffs can destroy heavier targets. 

Think long-term before declaring that something sucks. 

Except Claymore, that gun does suck. 

#39
Bon3zz1001

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I imagine it would be better as a Turian Soldier (Though it's locked in the demo) because of the "Steady Aim" ability. My guess is it'll make the weapon a bit more usable.

#40
Greystone

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Turian sentinel or any soldier on live version of the game built tanky and focusing on team support and suppressive fire with the revenant will be a strong asset to any team.

P.S. Rank 10 Revenant+ rank 10 piercing mod+ rank 10 clip size or damage mod=WINNING?

#41
royard

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Greystone wrote...

Turian sentinel or any soldier on live version of the game built tanky and focusing on team support and suppressive fire with the revenant will be a strong asset to any team.

P.S. Rank 10 Revenant+ rank 10 piercing mod+ rank 10 clip size or damage mod=WINNING?


AR has no piercing mod.  And mod only goes up to level 5. 

#42
stysiaq

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Greystone wrote...

Turian sentinel or any soldier on live version of the game built tanky and focusing on team support and suppressive fire with the revenant will be a strong asset to any team.

P.S. Rank 10 Revenant+ rank 10 piercing mod+ rank 10 clip size or damage mod=WINNING?


yep, after 2 years of veteran packs.

#43
HolyAvenger

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I have a Rev I and a Mattock X.

Mattock X it is.

#44
Dethecus09

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Got a Turian sentinel lvl20, unlocked the Revenant yesterday and tried it with all the possible assault rifle mods (all V). Compared to the Avenger X I got, the Revenant doesn't stand a chance when it comes to killing the enemies quickly. Also can use powers almost twice in the time with Avenger, than with the Revenant.
Imo there is no point using the Revenant atm other than the cool factor, Avenger does the job better and faster, and when upgraded to lvl X, you got +200% recharge speed.

The situation might change in the full game, when you'll be able to upgrade the Revenant to X, but now in the demo, the Revenant simply sucks.

#45
vonSlash

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Dethecus09 wrote...

Got a Turian sentinel lvl20, unlocked the Revenant yesterday and tried it with all the possible assault rifle mods (all V). Compared to the Avenger X I got, the Revenant doesn't stand a chance when it comes to killing the enemies quickly. Also can use powers almost twice in the time with Avenger, than with the Revenant.
Imo there is no point using the Revenant atm other than the cool factor, Avenger does the job better and faster, and when upgraded to lvl X, you got +200% recharge speed.

The situation might change in the full game, when you'll be able to upgrade the Revenant to X, but now in the demo, the Revenant simply sucks.


I have the Revenant II on a Turian Sentinel, and it kills everything faster than the Avenger X on Silver except at long ranges, where it can't hit anything.

That doesn't bother me though, because the gun wasn't designed to work at long range anyways.

#46
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The Makatak wrote...

chief0390 wrote...

A shotgun/avenger combo is the same weight as using the Revenant solo and it makes you twice as effective. I can understand some people might like it if they prefer to play in close and don't engage in ranged combat often. I can see where it might be really good with vangaurds. I just like to be more versatile and effective from all ranges.


Personal versatility gets left behind for team composition in Silver, and especially Gold, and I'm assuming this will increase exponentially as new enemies are introduced. When people talk about Asari Adepts, they don't talk about the damage of their biotic explosions, which kills tons of people who gather up next to Atlases; they talk about Stasis, because that's group utility; the whole team can bank off of that one ability. That's the easy one; people noticed it a long time ago. But the majority of the people on these threads haven't discovered the intricacies of things like Tech Bursts, armor debuffs, collateral (i.e. bonus) damage explosions.

Consider again that Avenger/Shotgun combo. If you've got a phantom who snuck in to a room with you, which happens often enough on Gold, you'd have to change your weapon, which is precious few seconds while the phantom uses her gorram hand cannon or just impales you; the Avenger won't stagger her with her barriers up. However, the Revenant, which if you're going to carry should be the only weapon you carry, will stagger her before she can kill someone, and at CQC, its hip-firing accuracy is deadly. The Turian Sentinel who packs a Revenant sacrifices his long-distance utility in situations where Engineers, Soldiers, Adepts, and Sniper Infiltrators shine in order to hang back within the group and defend from within. However, because most people train themselves on Bronze, they don't understand group cohesion and run off to the four corners to build their kill ticker, which makes this strategy incredibly difficult to realize in Bronze PUGs.

...In brief, the Revenant Sentinel Turian is for advanced players on advanced difficulties to be brought out in clutch moments, and should only be played by people who look farther down the line at succeeding and surviving as opposed to getting the top score.


I can see where you're coming from. That's an awefully specific niche, though. Even on gold, I've found that the scimitar does wonders when you get crowded, though. Maybe not like the Revenant, but it allows me to carry another weapon and engage enemies at range if there is no pressure closeby. I'm guessing you're busy ripping shields and barriers in the meantime if there's nothing close.

I'll retract my statement then. Maybe "it sucks" is a bit harsh, but it still seems this gun requires a very specific character build, where the others can pretty much be used by anyone effectively (except for the Claymore from what I hear). It seems you have to be a turian with overload to make this worthwhile. Maybe the Turian soldier would be facilitating as well.

#47
Giantdeathrobot

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It's basically worthless. Even at point blank range it barely deals more damage than an Avenger, which weights MUCH less and can be used at medium range. I have tries groupings, and farther than 15 feet away I would lucky to hit a damn Atlas, nevermind an actual, mobile threat. The kickback needs to be majorly toned down; imo, it should be like that if you fire while moving. Standing still, it should outperform the Avenger in every possible way, including range. It's a damn LMG, and weights more than most combinations of two weapons, it should destroy anything you poin it at.

#48
Butthead11

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chief0390 wrote...

Arppis wrote...

I'm glad they nerfed these guns a bit. Now Avenger can rule SUPEREME!


Once you have a scope, using the Avenger with a Turian is actually pretty good. Doesn't beat out the Mattock still, 


Yes it does.

Mattock recoil is still exsistant even with turian stabilty+Mods. But the Vindicator will beat them all out. 

#49
Butthead11

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Also keep in mind most people only have revenant 1.

Revenant 4 or 5 probably has much less weight and maybe is better,

#50
valkulon

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Krogan Soldier using the Revenant II with stability and increased clip size mods equals death. I rarely if ever aimed down the sight as even at long range I just hip fired with pretty much dead on accuracy.

Modifié par Valhart, 23 février 2012 - 05:14 .