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Is it just me, or do the human characters suck compared to their alien counterparts?


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#51
01d55

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According to this post: http://social.biowar...62503/1#9395857
Tech bursts, Pyro Explosion, and Tech Explosion occur when any ability kills a target subject to the corresponding effect: Overload/EDrain stun, burning, and frozen.

Concussive shot can be upgraded to deal double damage to frozen targets and has a low cooldown if you roll Mattock only, so if you've got a buddy who can cryo blast you can pop troopers pretty quickly.

As far as I can tell, chilled targets don't count. Remember that targets with shield will be chilled and not frozen.

#52
IlluminaZer0

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double post. =/

Modifié par IlluminaZer0, 23 février 2012 - 01:25 .


#53
Eylos

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i prefer the human soldier grenade than krogan's

but i dont know for my playstyle, human soldiers are better for me

and i miss a lot the ability to roll in comparison to other races

#54
IlluminaZer0

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01d55 wrote...

According to this post: http://social.biowar...62503/1#9395857
Tech
bursts, Pyro Explosion, and Tech Explosion occur when any ability kills
a target subject to the corresponding effect: Overload/EDrain stun,
burning, and frozen.

Concussive shot can be upgraded to deal
double damage to frozen targets and has a low cooldown if you roll
Mattock only, so if you've got a buddy who can cryo blast you can pop
troopers pretty quickly.

As far as I can tell, chilled targets don't count. Remember that targets with shield will be chilled and not frozen.


I remember the perk that boosts damage on frozen damage -- it would be odd if the perk was a requirement for a tech combo though. If that is the case it seems to be very strange design choice.

To me that insinuated that Cocussive Shot was categorized as a tech ability in some fashion -- Although going from your post doesn't that basically imply that ammo powers + tech powers = Fireworks?

Modifié par IlluminaZer0, 23 février 2012 - 01:25 .


#55
Dubs77

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Some Race class combos are better than others. I think Human Engineer and Vanguard are much better than their alien counterparts.

But also comes down to personal taste in play style.

#56
elessarz

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Krogan Soldiers and Krogan Sentinels are amazing, but you need to spec them for melee. I haven't been able to test either on Gold but Silver they do serious work. They aren't very mobile, though, and that extra beefiness might not be worth much on Gold. Human soldier or maybe Turian might be the best way to go about this.

Asari adepts are almost broken just due to their having stasis. That spell is a must have. Add in warp and throw and an aoe heavy melee you've got one of the most versatile classes in the game. Never ever have to be afraid of a phantom or anything really, except for the atlas.

#57
eye basher

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I prefer the human soldier to the krogan to many krogan players think there invincible and try and take on too many enemies at once which end up with me having to go try end revive there ass.

#58
Chriss0978

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eye basher wrote...

I prefer the human soldier to the krogan to many krogan players think there invincible and try and take on too many enemies at once which end up with me having to go try end revive there ass.


If you spec the krogan right and knows how to use him they can very well act like an Vanguard without Charge.

#59
What a Succulent Ass

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Depends on playstyle. Example: I prefer tankish human vanguards to their more caster-oriented counterparts.

#60
Chriss0978

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Random Jerkface wrote...

Depends on playstyle. Example: I prefer tankish human vanguards to their more caster-oriented counterparts.


Why do you prefer "tankish human vanguards" as you put it? For me it just seems a waste of their offensive capabilities.

#61
01d55

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IlluminaZer0 wrote...

I remember the perk that boosts damage on frozen damage -- it would be odd if the perk was a requirement for a tech combo though. If that is the case it seems to be very strange design choice.

To me that insinuated that Cocussive Shot was categorized as a tech ability in some fashion -- Although going from your post doesn't that basically imply that ammo powers + tech powers = Fireworks?


The first time I saw Cryo Explosion, it was a soldier with cryo ammo.

The perk for extra damage vs. frozen targets isn't a requirement, but as I understand it a cryo explosion only occurs if the ability kills the primary target. So if you concuss a frozen target but don't deal enough damage to finish it, you don't get the frostwork display. The bonus damage perk will turn many duds into bursts.

#62
Shadow of Terror

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Chriss0978 wrote...

Random Jerkface wrote...

Depends on playstyle. Example: I prefer tankish human vanguards to their more caster-oriented counterparts.


Why do you prefer "tankish human vanguards" as you put it? For me it just seems a waste of their offensive capabilities.


The easier you stay alive, the easier it is to dish out damage.

The Vanguards do a hell of a lot of damage, the trick is staying alive. Get the staying alive part down, and the killing will still be a ton.

#63
Chriss0978

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Shadow of Terror wrote...

Chriss0978 wrote...

Random Jerkface wrote...

Depends on playstyle. Example: I prefer tankish human vanguards to their more caster-oriented counterparts.


Why do you prefer "tankish human vanguards" as you put it? For me it just seems a waste of their offensive capabilities.


The easier you stay alive, the easier it is to dish out damage.

The Vanguards do a hell of a lot of damage, the trick is staying alive. Get the staying alive part down, and the killing will still be a ton.


The Vanguards I've seem (myself included) stay alive due to multiple Charges and Novas, Is that what you're saying?

#64
RogueGeth

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Soldier Human-Do a barrel roll? Seriously I've dodged an atlas rocket or two with the combat roll.

#65
What a Succulent Ass

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Chriss0978 wrote...


Why do you prefer "tankish human vanguards" as you put it? For me it just seems a waste of their offensive capabilities.

I think I may have worded that improperly. What I meant was, human vanguards tend to lean toward direct assaults where charging ---> AoE is the norm. The same can be done with drell and asari, but their skill sets lend to using charge as a tactical escape or a means to manoeuvre around the field rather than straightforward lethality.

Both types are fun to play, but I prefer the former.

#66
Chriss0978

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Random Jerkface wrote...

Chriss0978 wrote...


Why do you prefer "tankish human vanguards" as you put it? For me it just seems a waste of their offensive capabilities.

I think I may have worded that improperly. What I meant was, human vanguards tend to lean toward direct assaults where charging ---> AoE is the norm. The same can be done with drell and asari, but their skill sets lend to using charge as a tactical escape or a means to manoeuvre around the field rather than straightforward lethality.

Both types are fun to play, but I prefer the former.


Ahh, in that case I agree with you completely.

#67
JohnniBGoode

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I heart my Quarian engineer actually. With my turret in the damage/health tree and rank 6 in missles I can lock down a portion of either currently available map with ease, burning/freezing anyone stupid enough to get close. My turret will distract/kill anyone with ease, and this is all with a Phalanx III with extended clips and barrel. That said, I am waiting on my Krogan Soldier, Krogans give me the warm fuzzies. Humans are overrated, both irl and in game, being among them makes me sad.

#68
RogueKrogan

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Am I the only one who prefers Quarian Engineer over Human Engineer? Overload and Combat drone may be nice, but flamethrower turret just wrecks Cerberus, and Cryo Blast is wonderfully spammable.

#69
Kilshrek

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Human soldiers of all classes are generally more versatile than their alien counterparts, that's all. The Drell vanguard is extremely unwieldy for me right now, so I prefer the human vanguard because I'm all about the AoE, but I can see the Drell being a highly specific damage dealer. Plus most alien classes seem to get specific weapon buffs, whereas the humans get general weapon buffs.

#70
Cossack72

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3 Infiltrators (Salarian or Human) + 1 Asari Adept = Unbeatable

#71
HolyAvenger

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RogueKrogan wrote...

Am I the only one who prefers Quarian Engineer over Human Engineer? Overload and Combat drone may be nice, but flamethrower turret just wrecks Cerberus, and Cryo Blast is wonderfully spammable.


Overload is just so much better than cryo blast its not even funny.

#72
IlluminaZer0

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01d55 wrote...
The perk for extra damage vs. frozen targets isn't a requirement, but as I understand it a cryo explosion only occurs if the ability kills the primary target. So if you concuss a frozen target but don't deal enough damage to finish it, you don't get the frostwork display. The bonus damage perk will turn many duds into bursts.


I remember being frustrated due to the seemingly random nature of my tech combos going off playing as Engineer. That explains a LOT.

I wonder then if amplify concussive shot would allow tech combos -- Since it seems to be triggered not by an arbitrary "tech ability" categorization but rather properties of activated abilities (fire being most obvious?).

Looking forward to testing this stuff out on retail. ;) Taking a break.

Modifié par IlluminaZer0, 23 février 2012 - 04:12 .


#73
Jestina

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RogueKrogan wrote...
Am I the only one who prefers Quarian Engineer over Human Engineer? Overload and Combat drone may be nice, but flamethrower turret just wrecks Cerberus, and Cryo Blast is wonderfully spammable.


No. I have both and prefer the quarian. She's not as squishy and it is easier for me to get the turret where I want it. My human engineer is almost always having to be in cover or he'll die...but quarian seems sturdier to me.

#74
Giantdeathrobot

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Salarians are the better Infilltrators and Krogan the best Soldiers, that's for sure. Asari are also the best Adepts, and potentially Vangards (Stasis is boss). So I guess only the Enginner (combat drone rules) and Sentinel (Krogans don't... fit the class to me, and Turians are meant for using weapons, whereas Sentinels thrive on powers, so they don't cut it) are better as humies. Makes sense; the Asari are the most powerful biotics, the Salarians the best at special ops, and the Krogans are, well, the Krogans, it would have felt strange if they didn't dominate as pure soldiers. The human classes, while weaker, are still very usable, so unless you play on Gold, where every advantage helps, I don't think it's any issue.

#75
IlluminaZer0

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I really don't think you can compare Human Soldier to Krogan Soldier. They don't even share any abilities.

The most distinct difference between them is that human soldier has a means of boosting weapon damage, and the Krogan Soldier doesn't. Krogan instead emphasizes +melee damage and damage resistance. Despite being in the same class category there really isn't much similarity between the two.

Modifié par IlluminaZer0, 23 février 2012 - 04:39 .