Is it just me, or do the human characters suck compared to their alien counterparts?
#51
Posté 23 février 2012 - 01:13
Tech bursts, Pyro Explosion, and Tech Explosion occur when any ability kills a target subject to the corresponding effect: Overload/EDrain stun, burning, and frozen.
Concussive shot can be upgraded to deal double damage to frozen targets and has a low cooldown if you roll Mattock only, so if you've got a buddy who can cryo blast you can pop troopers pretty quickly.
As far as I can tell, chilled targets don't count. Remember that targets with shield will be chilled and not frozen.
#52
Posté 23 février 2012 - 01:20
Modifié par IlluminaZer0, 23 février 2012 - 01:25 .
#53
Posté 23 février 2012 - 01:23
but i dont know for my playstyle, human soldiers are better for me
and i miss a lot the ability to roll in comparison to other races
#54
Posté 23 février 2012 - 01:24
01d55 wrote...
According to this post: http://social.biowar...62503/1#9395857
Tech
bursts, Pyro Explosion, and Tech Explosion occur when any ability kills
a target subject to the corresponding effect: Overload/EDrain stun,
burning, and frozen.
Concussive shot can be upgraded to deal
double damage to frozen targets and has a low cooldown if you roll
Mattock only, so if you've got a buddy who can cryo blast you can pop
troopers pretty quickly.
As far as I can tell, chilled targets don't count. Remember that targets with shield will be chilled and not frozen.
I remember the perk that boosts damage on frozen damage -- it would be odd if the perk was a requirement for a tech combo though. If that is the case it seems to be very strange design choice.
To me that insinuated that Cocussive Shot was categorized as a tech ability in some fashion -- Although going from your post doesn't that basically imply that ammo powers + tech powers = Fireworks?
Modifié par IlluminaZer0, 23 février 2012 - 01:25 .
#55
Posté 23 février 2012 - 01:32
But also comes down to personal taste in play style.
#56
Posté 23 février 2012 - 01:45
Asari adepts are almost broken just due to their having stasis. That spell is a must have. Add in warp and throw and an aoe heavy melee you've got one of the most versatile classes in the game. Never ever have to be afraid of a phantom or anything really, except for the atlas.
#57
Posté 23 février 2012 - 01:49
#58
Posté 23 février 2012 - 01:50
eye basher wrote...
I prefer the human soldier to the krogan to many krogan players think there invincible and try and take on too many enemies at once which end up with me having to go try end revive there ass.
If you spec the krogan right and knows how to use him they can very well act like an Vanguard without Charge.
#59
Posté 23 février 2012 - 01:52
#60
Posté 23 février 2012 - 01:55
Random Jerkface wrote...
Depends on playstyle. Example: I prefer tankish human vanguards to their more caster-oriented counterparts.
Why do you prefer "tankish human vanguards" as you put it? For me it just seems a waste of their offensive capabilities.
#61
Posté 23 février 2012 - 01:57
IlluminaZer0 wrote...
I remember the perk that boosts damage on frozen damage -- it would be odd if the perk was a requirement for a tech combo though. If that is the case it seems to be very strange design choice.
To me that insinuated that Cocussive Shot was categorized as a tech ability in some fashion -- Although going from your post doesn't that basically imply that ammo powers + tech powers = Fireworks?
The first time I saw Cryo Explosion, it was a soldier with cryo ammo.
The perk for extra damage vs. frozen targets isn't a requirement, but as I understand it a cryo explosion only occurs if the ability kills the primary target. So if you concuss a frozen target but don't deal enough damage to finish it, you don't get the frostwork display. The bonus damage perk will turn many duds into bursts.
#62
Posté 23 février 2012 - 01:59
Chriss0978 wrote...
Random Jerkface wrote...
Depends on playstyle. Example: I prefer tankish human vanguards to their more caster-oriented counterparts.
Why do you prefer "tankish human vanguards" as you put it? For me it just seems a waste of their offensive capabilities.
The easier you stay alive, the easier it is to dish out damage.
The Vanguards do a hell of a lot of damage, the trick is staying alive. Get the staying alive part down, and the killing will still be a ton.
#63
Posté 23 février 2012 - 02:02
Shadow of Terror wrote...
Chriss0978 wrote...
Random Jerkface wrote...
Depends on playstyle. Example: I prefer tankish human vanguards to their more caster-oriented counterparts.
Why do you prefer "tankish human vanguards" as you put it? For me it just seems a waste of their offensive capabilities.
The easier you stay alive, the easier it is to dish out damage.
The Vanguards do a hell of a lot of damage, the trick is staying alive. Get the staying alive part down, and the killing will still be a ton.
The Vanguards I've seem (myself included) stay alive due to multiple Charges and Novas, Is that what you're saying?
#64
Posté 23 février 2012 - 02:09
#65
Posté 23 février 2012 - 02:18
I think I may have worded that improperly. What I meant was, human vanguards tend to lean toward direct assaults where charging ---> AoE is the norm. The same can be done with drell and asari, but their skill sets lend to using charge as a tactical escape or a means to manoeuvre around the field rather than straightforward lethality.Chriss0978 wrote...
Why do you prefer "tankish human vanguards" as you put it? For me it just seems a waste of their offensive capabilities.
Both types are fun to play, but I prefer the former.
#66
Posté 23 février 2012 - 02:20
Random Jerkface wrote...
I think I may have worded that improperly. What I meant was, human vanguards tend to lean toward direct assaults where charging ---> AoE is the norm. The same can be done with drell and asari, but their skill sets lend to using charge as a tactical escape or a means to manoeuvre around the field rather than straightforward lethality.Chriss0978 wrote...
Why do you prefer "tankish human vanguards" as you put it? For me it just seems a waste of their offensive capabilities.
Both types are fun to play, but I prefer the former.
Ahh, in that case I agree with you completely.
#67
Posté 23 février 2012 - 02:22
#68
Posté 23 février 2012 - 02:26
#69
Posté 23 février 2012 - 02:38
#70
Posté 23 février 2012 - 02:45
#71
Posté 23 février 2012 - 02:48
RogueKrogan wrote...
Am I the only one who prefers Quarian Engineer over Human Engineer? Overload and Combat drone may be nice, but flamethrower turret just wrecks Cerberus, and Cryo Blast is wonderfully spammable.
Overload is just so much better than cryo blast its not even funny.
#72
Posté 23 février 2012 - 04:11
01d55 wrote...
The perk for extra damage vs. frozen targets isn't a requirement, but as I understand it a cryo explosion only occurs if the ability kills the primary target. So if you concuss a frozen target but don't deal enough damage to finish it, you don't get the frostwork display. The bonus damage perk will turn many duds into bursts.
I remember being frustrated due to the seemingly random nature of my tech combos going off playing as Engineer. That explains a LOT.
I wonder then if amplify concussive shot would allow tech combos -- Since it seems to be triggered not by an arbitrary "tech ability" categorization but rather properties of activated abilities (fire being most obvious?).
Looking forward to testing this stuff out on retail.
Modifié par IlluminaZer0, 23 février 2012 - 04:12 .
#73
Posté 23 février 2012 - 04:17
RogueKrogan wrote...
Am I the only one who prefers Quarian Engineer over Human Engineer? Overload and Combat drone may be nice, but flamethrower turret just wrecks Cerberus, and Cryo Blast is wonderfully spammable.
No. I have both and prefer the quarian. She's not as squishy and it is easier for me to get the turret where I want it. My human engineer is almost always having to be in cover or he'll die...but quarian seems sturdier to me.
#74
Posté 23 février 2012 - 04:23
#75
Posté 23 février 2012 - 04:38
The most distinct difference between them is that human soldier has a means of boosting weapon damage, and the Krogan Soldier doesn't. Krogan instead emphasizes +melee damage and damage resistance. Despite being in the same class category there really isn't much similarity between the two.
Modifié par IlluminaZer0, 23 février 2012 - 04:39 .





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