We need 2 more difficulties and here's why:
#1
Posté 22 février 2012 - 08:37
Well because we're (people here on the forum) are beating gold concistenly without too much of a trouble, just did 2 gold runs back to back no problem. Yeh the team was good but there wasn't any real communication everyone just did their thing and not act like a chicken without a head and bam it went pretty smooth.
Now, don't get me wrong that's not me trying to brag but what i mean is the following: If people, who aren't even a real team/using communication beating gold withouth having access to the top tier weapons/gear/classes etc then surely gold will be a pushover once we get access to all those weapons and classes?
So we kinda need a new difficulty which should be just as a tad harder as Gold when everyone is fully pimped/geared up (so if you try it without having the "best" gear and armor you really really should be having a hard time) and another one on top of that which should be even crazier hehe.
OR am i missing something and have the devs/community managers already said something about the difficulty and it's scaling? Maybe the new enemies will be harder? Cerebrus (easiest) - Husks (hard) - Thoseotherguys (crazyy)?
#2
Posté 22 février 2012 - 08:41
Still a rank above platinum would be good. Perhaps it could have ammo refills every 2 waves and/or combined enemies, ie, husks and cerberus attack.
#3
Posté 22 février 2012 - 08:42
For instance, play Gold without an asari adept. After that, try playing without biotics at all, or without engineers. After that, try playing with lower level characters. Etc.
The game's difficulty is what you make of it.
#4
Posté 22 février 2012 - 08:43
#5
Posté 22 février 2012 - 08:45
just wondering though if youve managed to do it without using an adept or infiltrator? if not there is still a problem with class balance where only a handful of classes are that useful.
statis, overload and cloak seem like the more OP abilities, also shield drain for the salarian synergizes too well with cloak making a salarian infiltrator nigh invincible. I personally think the vanguard wont do that well if there are additional difficulties beyond gold, since he relies heavily on burst/stagger effects to avoid taking damage and that wont scale up well with high HP on enemies.
#6
Posté 22 février 2012 - 08:48
If that's the case, why even have silver and gold? Why not just challenge yourself by soloing bronze on a level 1 character using nothing but sprint and basic melee attacks?staindgrey wrote...
Gold is the hardest difficulty. From there, you can choose to make it more difficult for yourself.
For instance, play Gold without an asari adept. After that, try playing without biotics at all, or without engineers. After that, try playing with lower level characters. Etc.
The game's difficulty is what you make of it.
Higher level difficulties exist for those who want to push the boundaries of their given tools. If you don't want to play on whatever the higher level difficulties are, don't.
#7
Posté 22 février 2012 - 08:49
#8
Posté 22 février 2012 - 08:51
Saintsblessing wrote...
If that's the case, why even have silver and gold? Why not just challenge yourself by soloing bronze on a level 1 character using nothing but sprint and basic melee attacks?staindgrey wrote...
Gold is the hardest difficulty. From there, you can choose to make it more difficult for yourself.
For instance, play Gold without an asari adept. After that, try playing without biotics at all, or without engineers. After that, try playing with lower level characters. Etc.
The game's difficulty is what you make of it.
Higher level difficulties exist for those who want to push the boundaries of their given tools. If you don't want to play on whatever the higher level difficulties are, don't.
Gold is already a difficult challenge, and you can choose to make it more difficult if you and your team have become proficient enough to exceed it. I'm not arguing against another level of difficulty; I told him that it's already been confirmed through achievements that Gold is, in fact, the highest one on the retail release, then gave him options to make Gold more of a challenge.
No need to be so spiteful in your post.
Modifié par staindgrey, 22 février 2012 - 08:52 .
#9
Posté 22 février 2012 - 08:53
#10
Posté 22 février 2012 - 08:58
I think the arguement of "just make the game harder for yourself" may work fine for the RPG crowd but certainly wouldn't work for the more traditional "shooter" crowd.
#11
Posté 22 février 2012 - 08:59
Also, Cerberus is supposedly the least dangerous enemy faction.
I have to say I enjoy Gold. It is not that hard, but you still have to play well to make it through.
#12
Posté 22 février 2012 - 09:06
#13
Posté 22 février 2012 - 09:07
The Reaper enemy palette is definitely harder - pretty much anyone can solo Bronze Cerberus with the right character and gear, but Bronze Reapers are harder. Also, if people find Gold easy after a while, we would probably update the server data to make Gold harder.
-Thomas
#14
Posté 22 février 2012 - 09:10
staindgrey wrote...
Saintsblessing wrote...
If that's the case, why even have silver and gold? Why not just challenge yourself by soloing bronze on a level 1 character using nothing but sprint and basic melee attacks?staindgrey wrote...
Gold is the hardest difficulty. From there, you can choose to make it more difficult for yourself.
For instance, play Gold without an asari adept. After that, try playing without biotics at all, or without engineers. After that, try playing with lower level characters. Etc.
The game's difficulty is what you make of it.
Higher level difficulties exist for those who want to push the boundaries of their given tools. If you don't want to play on whatever the higher level difficulties are, don't.
Gold is already a difficult challenge, and you can choose to make it more difficult if you and your team have become proficient enough to exceed it. I'm not arguing against another level of difficulty; I told him that it's already been confirmed through achievements that Gold is, in fact, the highest one on the retail release, then gave him options to make Gold more of a challenge.
No need to be so spiteful in your post.
Why would you hold yourself back to make something harder though? That's like instead of going on a 10-mile run, you decide you'll just go on a 2-mile run, but only use one leg.
#15
Posté 22 février 2012 - 09:12
Thomas_R_Roy wrote...
We might be able to add more difficulties in DLC, but that would be a decision for the team. But we're listening to your feedback, definitely.
The Reaper enemy palette is definitely harder - pretty much anyone can solo Bronze Cerberus with the right character and gear, but Bronze Reapers are harder. Also, if people find Gold easy after a while, we would probably update the server data to make Gold harder.
-Thomas
Good, but don't touch bronze. It's just right for starters and people who just want to have fun.
#16
Posté 22 février 2012 - 09:13
Thomas_R_Roy wrote...
We might be able to add more difficulties in DLC, but that would be a decision for the team. But we're listening to your feedback, definitely.
The Reaper enemy palette is definitely harder - pretty much anyone can solo Bronze Cerberus with the right character and gear, but Bronze Reapers are harder. Also, if people find Gold easy after a while, we would probably update the server data to make Gold harder.
-Thomas
Have it spawn only engineers with more health and shields and do nothing but put down turrets(don't shoot you don't take cover). And if you look closly at their helmet there will be a troll face behind the mask.
#17
Posté 22 février 2012 - 09:23
edit: premature complaining
Modifié par ncknck, 22 février 2012 - 09:24 .
#18
Posté 22 février 2012 - 09:25
staindgrey wrote...
Gold is the hardest difficulty. From there, you can choose to make it more difficult for yourself.
For instance, play Gold without an asari adept. After that, try playing without biotics at all, or without engineers. After that, try playing with lower level characters. Etc.
The game's difficulty is what you make of it.
I routinely play with my controller upside down on gold to find a challenge.
Players don't want to gimp themselves just to find an appropriate difficulty level. They want to overcome an obstacle that's provided for them, not a ramshackle one they create themselves.
#19
Posté 22 février 2012 - 09:27
To get around this problem, you could create a fourth difficulty where enemies have far more health, shields, and weapon damage than they do on Gold, but the makeup of each wave in the later stages contains less Phantoms and Atlas mechs than Gold waves, so that a Salarian Infiltrator and Asari Adept won't be necessary to complete it.
#20
Posté 22 février 2012 - 09:35
#21
Posté 22 février 2012 - 09:43
and also i repeat bronze is just a tad to hard for real beginer it juste stomp roll them so maybe they should add one below bronze call it training
and add two over gold cause after only 6 days of playing i can stom roll gold with my adept and a vangard with me so they coud add say platinium and "you are an idiot for even trying this"
#22
Posté 22 février 2012 - 09:48
You should first be sure that all the classes are not useless in the higher difficulty before even make it harder.
When I will hear that some people can solo Silver/Gold with any class/race, or that a MAJORITY of people is finding Gold a cakewalk with any random team, well, no problem.
Until then...





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