Really hope that kid never goes to Vegas. . .stysiaq wrote...
Angry Finn wrote...
Which is my point EXACTLY. Random unlocks promotes LUCK not skill to determining new character unlocks. Luck has absolutely no place in today's games. You want to use luck??? Go play a card or dice game. Or something
I can imagine all that skill that can be put into the unlocking system.
"I TOTALLY unlocked that Krogan."
ATTENTION BIOWARE: random unlock character system fails hard
#26
Posté 22 février 2012 - 11:58
#27
Posté 23 février 2012 - 12:06
#28
Posté 23 février 2012 - 12:07
Ivoryhammer wrote...
Sorry I thought this was the demo and certain things will change in the full release.
I doubt the unlock system will be any different.
#29
Posté 23 février 2012 - 12:10
Ivoryhammer wrote...
Sorry I thought this was the demo and certain things will change in the full release.
Most likely, though the random character unlocking thingy will probably stay (My hunch, take with a pinch of salt, dont call back please) much to the blabbering dismay of the OP. I personally think the randomness will help the longevity of the MP, but what do I know?
~But thats just my opinion, no need to go spreading it around.
#30
Posté 23 février 2012 - 12:14
Chriss0978 wrote...
Daklanceff wrote...
well if BIOWARE doesn't change it then theybdont get my money for the full version
Complete fail on their part
So you're going to miss the main ME experience (Single-player) because you don't like the unlock system for MP?
Complete fail on your part if you ask me.
Also, providing arguments as to why you want it changed might help your case more than simply whining like a spoiled child.
Do me a favor and dont by the game. I dont want to end up with you as a random...
*Sits on pre-order receipt and waits*
#31
Posté 23 février 2012 - 12:18
Boo-hoo i'll never feel the loving embrace of a krogan soilder as i gently stroke his horn... suck it up soilder!
#32
Posté 23 février 2012 - 12:20
Darubian wrote...
Chriss0978 wrote...
Daklanceff wrote...
well if BIOWARE doesn't change it then theybdont get my money for the full version
Complete fail on their part
So you're going to miss the main ME experience (Single-player) because you don't like the unlock system for MP?
Complete fail on your part if you ask me.
Also, providing arguments as to why you want it changed might help your case more than simply whining like a spoiled child.
Do me a favor and dont by the game. I dont want to end up with you as a random...
*Sits on pre-order receipt and waits*
I assume you are talking to me, yes? I just lose my already limited patience with people who think they can demand anything they want from others. Still, perhaps caling him a spoiled child was excessive.
#33
Posté 23 février 2012 - 12:22
#34
Posté 23 février 2012 - 12:59
Darubian wrote...
No not you, i agree with your post. I should have edited that a bit better. The OP is a baby about it and needs to realize we are playing a demo and things will be different in game. You sir are fine, and ill match up with you anytime.
Thank you. Tell me though, what makes you think the unlock system will be different in the retail version?
#35
Posté 23 février 2012 - 01:15
They have announced it will be. Offering more packs to choose from. I think luck will be a big part of it either way, but the more money you put out i think the better your odds will be. This has been an interesting run either way, and i think the system works fine.Chriss0978 wrote...
Darubian wrote...
No not you, i agree with your post. I should have edited that a bit better. The OP is a baby about it and needs to realize we are playing a demo and things will be different in game. You sir are fine, and ill match up with you anytime.
Thank you. Tell me though, what makes you think the unlock system will be different in the retail version?
#36
Posté 23 février 2012 - 01:19
Darubian wrote...
They have announced it will be. Offering more packs to choose from. I think luck will be a big part of it either way, but the more money you put out i think the better your odds will be. This has been an interesting run either way, and i think the system works fine.Chriss0978 wrote...
Darubian wrote...
No not you, i agree with your post. I should have edited that a bit better. The OP is a baby about it and needs to realize we are playing a demo and things will be different in game. You sir are fine, and ill match up with you anytime.
Thank you. Tell me though, what makes you think the unlock system will be different in the retail version?
I see. I am not fond of this system, mostly because of my bad luck with it.
#37
Posté 23 février 2012 - 03:09
Chriss0978 wrote...
Darubian wrote...
They have announced it will be. Offering more packs to choose from. I think luck will be a big part of it either way, but the more money you put out i think the better your odds will be. This has been an interesting run either way, and i think the system works fine.Chriss0978 wrote...
Darubian wrote...
No not you, i agree with your post. I should have edited that a bit better. The OP is a baby about it and needs to realize we are playing a demo and things will be different in game. You sir are fine, and ill match up with you anytime.
Thank you. Tell me though, what makes you think the unlock system will be different in the retail version?
I see. I am not fond of this system, mostly because of my bad luck with it.
Wait until you get 2 or 3 gold lucks you want in a row. You will experience a joy otherwise not possible.
#38
Posté 23 février 2012 - 03:17
#39
Posté 23 février 2012 - 03:20
#40
Posté 23 février 2012 - 03:23
The better your skill, the more credits you'll earn from completing missions, and the more chances you get to unlock stuff. I like random unlocks. It provides incentive to keep playing MP. If everyone could just buy the unlocks they want with credits, the game would be stale very quickly. It can be frustrating but all the classes are fun and effective, not just a select few.Angry Finn wrote...
Which is my point EXACTLY. Random unlocks promotes LUCK not skill to determining new character unlocks. Luck has absolutely no place in today's games. You want to use luck??? Go play a card or dice game. Or something
#41
Posté 23 février 2012 - 03:24
AxholeRose wrote...
The better your skill, the more credits you'll earn from completing missions, and the more chances you get to unlock stuff. I like random unlocks. It provides incentive to keep playing MP. If everyone could just buy the unlocks they want with credits, the game would be stale very quickly. It can be frustrating but all the classes are fun and effective, not just a select few.Angry Finn wrote...
Which is my point EXACTLY. Random unlocks promotes LUCK not skill to determining new character unlocks. Luck has absolutely no place in today's games. You want to use luck??? Go play a card or dice game. Or something
I agree. Your name is just perfect.
#42
Posté 23 février 2012 - 03:25
For the record, I feel like my idea could be implemented since they would only have to tweak the percentage of you unlocking a certain character based on the percentage of what class you use.
#43
Posté 23 février 2012 - 03:26
Fatso8686 wrote...
I think it's fine. The thing that kind of annoys me is they give me a ton of stuff for a class I don't want to use. I think the game should see what class you use, i.e. infiltrator, and slightly sway the CHANCES of you getting more rank and customization for that class like a new character. Overall I think it's fine.
For the record, I feel like my idea could be implemented since they would only have to tweak the percentage of you unlocking a certain character based on the percentage of what class you use.
As long as they take into account the class you're playing now instead of the one you uses the most this could be a good alternative.
#44
Posté 23 février 2012 - 03:31
I, for one, don't mind this system at all. What's wrong with chance in a game?
On a side note, I'm also hoping the packs will contain talent-point rewrites, cos I've screwed up a few of mine :3
#45
Posté 23 février 2012 - 03:49
#46
Posté 23 février 2012 - 03:53
#47
Posté 23 février 2012 - 03:53
#48
Posté 23 février 2012 - 03:54
#49
Posté 23 février 2012 - 05:08
#50
Posté 23 février 2012 - 05:10
twister87 wrote...
I've been speculating that perhaps in the full version, there'll be a "Pro Pack" that is wildly expensive, but has 2 guaranteed uncommons with a high rare chance. Or something like that. That might balance out the crying a bit.
I, for one, don't mind this system at all. What's wrong with chance in a game?
On a side note, I'm also hoping the packs will contain talent-point rewrites, cos I've screwed up a few of mine :3
I support this. Then we can experiment more.





Retour en haut






