Draconis6666 wrote...
Xellana wrote...
Draconis6666 wrote...
Bethesda also had arguably the worst DLC implementation of any company ever with Oblivion charging rediculous prices for crap like horse armor, people still bought those and it didnt kill the company or significanty drive away its loyal customer base.
This is exactly what is good DLC implementation. Horse Armor or crap like that will still be baugt by the fans and is a means to get more money for the developer. And it feels optional!
What´s bad DLC implementation in my opinion is to integrate parts as DLCs that don´t feel optional at all.
Too a point your right but is charging $5 for armor for your horse less of a rip off than charging you $10 for a completely new character and mission? Arguably not, the issue is more with what people feel personaly about the importance of the DLC itself and less about the DLC that was implemented. People are perfectly willing to pay far too much for useless crap, but then complain about paying for things that are arguably of more value because they feel since it is of such greater value that not having it already has in some way or form lessened their experience without it.
yes. we are on the correct path I think
To continue with your argument: I think the reason I don´t like these kind of DLCs is that I don´t like buying DLCs at all. I want to buy the game and that´s it. DLCs that don´t feel optional and fill obvious wholes in the story (e.g. Shadow Broker) feel like they force me to buy it, which i really don´t like





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