The Enforcer OS wrote...
Daithin wrote...
Michael Gamble wrote...
I've read all 96 pages of this thread. Contrary to popular thoughts, we really do care what you guys have to say.
Casey and I have explained how the development timeline on these DLC go, and in order to have our DLC flow with the main game, we do have to integrate the VO into certain places in the core product (Certain ME2 DLCs followed this same pattern). But there's a lot of work to crafting a great DLC, outside of the VO and script.
That said, i can tell you is that a team of of us poured our heart into this DLC after we had given all we could to finish the the ME3 game. We pushed hard because we wanted people to be able to experience this adventure on the first day, rather than day 30 or 60. We're proud of it, and if you choose to play it, I think you'll see that.
I really do appreciate every person who wants to give ME3 a chance (even if you're not happy with me right now!), and even without 'From Ashes' - I think you will be blown away.
Thanks for your support, and thanks for your feedback.
Mike
Quoted becouse I think it needs to be read again.
You guys really believe so poorly in the Dev's don't you? They explain this stuff over and over again and yet people still don't comprehend. Gaming is not a Free enterprise. Development time costs time and money. Even if you think the Company is being Greedy I can almost a sure you they aren't. They are gamers just like us.
Given the Choice or the ability I bet they would buy the game, and its DLC's (If the wanted to buy them) just like the rest of us as well.
I just don't understand why people cant come to grips with the fact, people need to be paid in order for these games to be played by us.
I don't agree with the entitlement mentality that wants this DLC for free, but I do disagree with developer methodology. I understand it costs more money. Allow me to pay more for a Hard copy and I'm good.
The challenge is that DLC is unregulated and too easy for developers to exploit. 20 years ago games didn't have patches, DLC, etc. Games had to be finished out the door. DLC has allowed too much leniency and opportunity to exploit consumers. It's not all their fault, part of if is the consumer for allowing it to continue to happen. Also the Console / Publishers are a bit at fault too because a flat $60 price point is not sustainable across all gases. ME3 may be worth $80, charge me $80 and give me all the content (preferrably in hard copy) which is why the CE exists I suppose.
I get what your saying, but Ten years ago, the Internet still wasnt advanced as it is now. The very idea of downloading something more then 100megs was near unheard of. Infact I remember broad band and such were in there infancy.
In order to put out a game the company had to be able to commit time, and money in not only the games production, but marketing and getting the product on physical shelves.
Times have changed. Vast amounts of data can be transferred easily now. It makes things like Patch's and even buying entire games and DLing them possible. Am I saying its not a slippery slope? No.
But what a company is asking is much smaller now then forcing us to wait a year or more for Expansions for a Game. I'll gladly pay money to a company I trust for something I want to play.
However to damned free things just because you compare 10 years ago with Today, is laughable at best. The world has changed. Places like Gamestop, and pirates have taken a huge chunk of money from Companies. Money that should have or could have been used to go back to Developers for them to continue building games.
They are just now trying to combat the fact companies arn't making all the money they are entitled to.
Because if I poor my time, heart, and soul into a product, I want to know I'm being compensated for that. The Developers deserve whatever they get. To be quiet honest though. If I could go to Bioware office and pay them my money Directly. I would. I don't trust Publishers. However I like to think the Developer has our best interests at heart.
They are gamers as well. There is no point in developing a game if no one else is going to see it.
Modifié par Daithin, 23 février 2012 - 09:55 .