NoxJuked wrote...

http://www.reddit.co...oversy_and_how/
Too bad a lot of effort was built to create this table, which kind of misses one of the important points of people's concerns, and then go on to screw it up with weak logic in the "FAQ" section.
First point: Draw out all the timelines you want for how DLC works but they are irrelevant. Many are concerned that the Prothean squad member was designed to be an integral part of the experience but then removed at the last second to become a quick cash-grab. That's MUCH different from thinking at the last minute (or couple months), hey let's add this guy in here as a squad member. That the leaked Beta contained files for the Prothean character the same way all the other selectable squad members had files lends legitimacy to this concern, that it was developed all along then removed to be sold as an extra. All of the above timelines are nice but only relevant for true DLC, not content originally developed then cut to be sold as DLC.
The second aspect has to do with, what someone previously reminded me of, the "But these amps go to 11!" rating scale. One of the faults of the above graphic lies with the "Built to be optional for the purposes of the ME3 narrative." The graphic even makes my argument for me, that the "DLC" has "tremendous story potential". News flash: People love Mass Effect FOR THE STORY. Laying out a full story with all the pieces contributing to it then claiming to draw a line at the 90% mark and say "That's the full story, anything else is extra" is bull****. This isn't some random jackass like Zaeed who I really didn't care about since I already had 12 people like him on my squad and who really didn't add anything, this is a frikkin PROTHEAN.