The main problem with day one DLC is the context.
Most of the games (including Mass Effect 3) are linked to the Internet (Origin for PC, and manufacturers networks for consoles).
So, it's easy to add content, even for physical version of a game, and so a DLC can be broadcast on the day of the game's release. In this case, logistical problems can not be invoked and only one possible answer left : profits.
It's absolutely logical for a company : business, business, living, etc.
Now this leads to another question : EA/BioWare are great companies. With EA support (see shares on the market), the vital needs of employees have no reason to be compromised.
Why Valve (on PC support), who has the same level of influence, can release FREE DLC ? (they view this point as a "service").
Have they a different development model ? Why should we accept a model that inhibits our ability to share our talents ? Valve and some other companies find a way to release free DLC without profits losing. As great companies, EA and BioWare have the opportunity to develop the art of video game...
..at least for their fans, their families, their dignity and sense of life.
As customers, it is interesting to ask such questions
Modifié par Meuporg, 24 février 2012 - 10:30 .