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Mass Effect 3: From Ashes


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#7251
Argors

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[/quote]

You realize everything about what you just said makes zero sense, right? It was going to be a CE DLC code all along, yes. The rest is just jibberish.

[/quote]

200+ pages in a day and a split fan base says to me it's not just jibberish to a lot of people.

#7252
PnXMarcin1PL

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Squallypo wrote...

BobSmith101 wrote...

rainasa wrote...

Squallypo wrote...

Posted Image

you have posted single images, alluded to piracy, and have used various derogitory language over 20 times in this thread now, how the hell have you not been banned yet?


That should really have a wheel.


yeah i know right :wizard:


ok then, there are people who like the product x and arent servicing bioware and this product  is criticized by another people,  so it makes those people biodrones too? it's damn ignorant in my book

Modifié par PnXMarcin1PL, 24 février 2012 - 05:03 .


#7253
rainasa

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*looks at the posts on the last page alone and sighs*

good lord, and I thought the arguments form page 100-240 where bad, but at least those made sense! 

Javick was never going to put into ME3 game, he was cut far, far too early for that, but instead of just getting rid of him compelely they worked on him as they awaited certification to be part of the CE bundle and as day one DLC, this is not a EA conspiracy to rob you of 10 dollars.

Modifié par rainasa, 24 février 2012 - 05:04 .


#7254
woods26

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BaronIveagh wrote...

MissOuJ wrote...

Please, read this. It explains a lot of how DLC works.


*sigh* Or used to.  I think we'll all miss it soon.


I'm more inclined to believe someone working in the industry than some forum members. Can you provide dev insight that states the opposite?

#7255
Squallypo

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PnXMarcin1PL wrote...

Squallypo wrote...

BobSmith101 wrote...

rainasa wrote...

Squallypo wrote...

Posted Image

you have posted single images, alluded to piracy, and have used various derogitory language over 20 times in this thread now, how the hell have you not been banned yet?


That should really have a wheel.


yeah i know right :wizard:


ok then, there are people who like the product x which is criticized by another people and are not servicing bioware, so it makes them biodrones too? it's damn ignorant in my book



your just seeing it from an specific point of view :wizard: 

#7256
Rdubs

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Relix28 wrote...

rainasa wrote...

Relix28 wrote...

Still doesn't justify charging your customers extra ON RELEASE DAY. Just look at how Zaeed and/or Shale were handled. Probably the exact same situation you described above, except everyone got it for "free" just by buying th game new.
And about this "never meant to be in the main game" BS. Frankly, this point is moot. They could have just as easily included dlc codes for the prothean in every new version of the game, and there would have been 10 time less complaining about it. Because that way it would have been perceived as an incentive to buy the game new, and not as a blatant consumer milking move.


shale and the cerberus network where not free, they where added to new copies so people would continue to buy those instead of used ones. for ME3 the alliance network and multiplayer takes that spot, so they released it as part of the CE and as DLC, they had no reason what so ever to proivde it as an incentive for anything.


What did I say? 

Anyway, it's pointless discussing this with you, since you are unable to comprehend the bigger picture behind this business model and its (un)ethics, and will swallow down just about anything some PR guy would like us to believe.


This is a great point, glad it is being discussed.  Shale and the Cerberus Network were what is known as UNLOCKABLE content, more than a true DLC.  The idea is to encourage people to buy new as opposed to getting the full game from a used copy which does not benefit the developer as much.
It would be one thing if the Prothean had been unlockable - or even if we had to pay an extra $10 onto the purchase price to have it be unlockable.  But the way it rolled out it was, here is ADDITIONAL PAY-FOR content that we know any hard core fan will want to have. And oh by the way we're doing this out of the kindness of our hearts after we didn't make any announcements about how if you want this you'd better get a CE.

#7257
MissOuJ

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Rdubs wrote...

Do you REALLY believe Legion's interaction was because it was an important plot point?
  If so then by that theory, an even MORE important plot point should matter too - oh say, how about the Collector Base?  Yet it's obvious by now the Collector Base decision means squat and it will be just a few lines of dialogue that talk about your decision if anything.  The collector base was the biggest hot-button issue of ME2, about how it would affect the future, and if that didn't matter do you really think Legion's role would be more important?
More likely Legion was put in because the EXPERIENCE of talking with him ROCKED. 


Yes. The stuff about Heretics vs. the True Geth + Legion's loyalty mission is probably going to have big ramifications in ME3 - just like Mordin and his loyalty mission and how that turned out - and that's something we know for sure, from the demo if from nothing else.

Also, have you read the leaked script? Have you played the game? Because otherwise I don't believe yuo can know if the Collector Base and how you dealed with it "means squat".

#7258
Kroepoek

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nitefyre410 wrote...

Fix1o0 wrote...

rainasa wrote...

Argors wrote...

That doesn't hold water if he was going to be in the CE all along. It was planned this way all long and they knew a Prothean would start a storm why wouldn't they tell us out right it was if not? It got leaked on Xbox live as for sure. There goes all thier under the radar PR BS.


javick was cut from a very early version of the script due to various reasons, and when they had the time (after they filed for certification) they added him in later as an optional squadmate, this happens all the time in video games, where cut content is added back as DLC or an expansion.

 



Which means the DLC was planned during development all along. Now Casey Hudson comes by and says they created it after they were done with the main game. Which also means they postponed making it for the sake of having it as DLC to milk you mindless drones.

 

Well you don't hire  independent  dev teams  just for  excluse 
Collectors Edition content  that you don't intended sell thats for sure.  


the mindless Biodrone line was not need though..man come'on there has been enough insults thrown around this place.


Oh yes! The independent dev team, yes. That doesn't take away the DLC was in the planning all along during development. Hiring an independent dev team doesn't change anything. The idea was there. The concept was there.

The whole independent team dev team made it is nonsense to cover it up even more.

#7259
Kroepoek

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rainasa wrote...

*looks at the posts on the last page alone and sighs*

good lord, and I thought the arguments form page 100-240 where bad, but at least those made sense! 

Javick was never going to put into ME3 game, he was cut far, far too early for that, but instead of just getting rid of him compelely they worked on him as they awaited certification to be part of the CE bundle and as day one DLC, this is not a EA conspiracy to rob you of 10 dollars.


Who are you trying to convince. The people on this forum or yourself?

#7260
Blarty

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I seriously give up with this thread, nigh-on every post here is ill-informed - if you want to **** and moan about the DLC at least have the god-damn decency to wait until all the facts are in the open.... half the reason Bioware is being so damn secretive is that BSN enjoys nothing more than dragging someone over hot coals because of spoilers and you're not immune to it even if you're Bioware staff.

Just bloody give it a rest already, you can't even buy the DLC so you can make some grand gesture about not buying the DLC, and you can't even buy the game yet so you can also make some grand gesture over not buying it that either, all you can do is shout PRE-ORDER CANCELLLLLLLEEEEDDDDD!!!! into the wind.... and quite frankly 291 pages in, its really starting to get boring.

Modifié par Blarty, 24 février 2012 - 05:09 .


#7261
rainasa

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Rdubs wrote...


This is a great point, glad it is being discussed.  Shale and the Cerberus Network were what is known as UNLOCKABLE content, more than a true DLC.  The idea is to encourage people to buy new as opposed to getting the full game from a used copy which does not benefit the developer as much.
It would be one thing if the Prothean had been unlockable - or even if we had to pay an extra $10 onto the purchase price to have it be unlockable.  But the way it rolled out it was, here is ADDITIONAL PAY-FOR content that we know any hard core fan will want to have. And oh by the way we're doing this out of the kindness of our hearts after we didn't make any announcements about how if you want this you'd better get a CE.


ME3 does have that "unlockable content" in the form of the alliance network and multiplayer, they had no reason to also include from ashes, so instead they added it to the CE bundle and made it avalabile as day one dlc.

#7262
MaleQuariansFTW

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Didn't they say there'd be a video about Prothy released today?

#7263
Blarty

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Rdubs wrote...

Relix28 wrote...

rainasa wrote...

Relix28 wrote...

Still doesn't justify charging your customers extra ON RELEASE DAY. Just look at how Zaeed and/or Shale were handled. Probably the exact same situation you described above, except everyone got it for "free" just by buying th game new.
And about this "never meant to be in the main game" BS. Frankly, this point is moot. They could have just as easily included dlc codes for the prothean in every new version of the game, and there would have been 10 time less complaining about it. Because that way it would have been perceived as an incentive to buy the game new, and not as a blatant consumer milking move.


shale and the cerberus network where not free, they where added to new copies so people would continue to buy those instead of used ones. for ME3 the alliance network and multiplayer takes that spot, so they released it as part of the CE and as DLC, they had no reason what so ever to proivde it as an incentive for anything.


What did I say? 

Anyway, it's pointless discussing this with you, since you are unable to comprehend the bigger picture behind this business model and its (un)ethics, and will swallow down just about anything some PR guy would like us to believe.


This is a great point, glad it is being discussed.  Shale and the Cerberus Network were what is known as UNLOCKABLE content, more than a true DLC.  The idea is to encourage people to buy new as opposed to getting the full game from a used copy which does not benefit the developer as much.
It would be one thing if the Prothean had been unlockable - or even if we had to pay an extra $10 onto the purchase price to have it be unlockable.  But the way it rolled out it was, here is ADDITIONAL PAY-FOR content that we know any hard core fan will want to have. And oh by the way we're doing this out of the kindness of our hearts after we didn't make any announcements about how if you want this you'd better get a CE.


Mulitplayer in ME3 is the UNLOCKABLE content....

#7264
mogonk

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Fix1o0 wrote...

Oh yes! The independent dev team, yes. That doesn't take away the DLC was in the planning all along during development. Hiring an independent dev team doesn't change anything. The idea was there. The concept was there.

The whole independent team dev team made it is nonsense to cover it up even more.


What's really weird is that Casey Hudson tweeted that once the team was done with the core game, they moved on to DLC, which implies that it was the SAME team.

Then we get this post on BSN which is explicit that it was a different team.

Next time, guys, send an intra-office memo so you can get your story straight.  You should at least be professional enough to lie consistently.

#7265
Daywalker315

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To all the people who claim this is like making Legion paid DLC, give me a break. Just stop. Legion was introduced as a character during the final MAIN (non-optional) STORY MISSION before the Suicide Mission. Thus, making his character DLC would have screwed up a main story mission. Not having this Prothean DLC will not alter any main story missions in any way other than the banter you might have with your squad while doing it.

Modifié par Daywalker315, 24 février 2012 - 05:09 .


#7266
JJDrakken

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mogonk wrote...

Fix1o0 wrote...

Oh yes! The independent dev team, yes. That doesn't take away the DLC was in the planning all along during development. Hiring an independent dev team doesn't change anything. The idea was there. The concept was there.

The whole independent team dev team made it is nonsense to cover it up even more.


What's really weird is that Casey Hudson tweeted that once the team was done with the core game, they moved on to DLC, which implies that it was the SAME team.

Then we get this post on BSN which is explicit that it was a different team.

Next time, guys, send an intra-office memo so you can get your story straight.  You should at least be professional enough to lie consistently.



Hahaha, oh man.  These guys seriously don't know what they are doing half the time do they?


JJ

#7267
Martin the Warrior

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Personally, I think that if we get the chance to bring our Prothean buddy to Kahje, the epic lulz would be worth 10 bucks. Just my opinion.

#7268
nitefyre410

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Fix1o0 wrote...

*snip*

Oh yes! The independent dev team, yes. That doesn't take away the DLC was in the planning all along during development. Hiring an independent dev team doesn't change anything. The idea was there. The concept was there.

The whole independent team dev team made it is nonsense to cover it up even more.

 

I'm we glad we see  eye to eye on that...  I think, know  and believe its bull****  to  

I'm on your side 

Modifié par nitefyre410, 24 février 2012 - 05:11 .


#7269
rainasa

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mogonk wrote...


What's really weird is that Casey Hudson tweeted that once the team was done with the core game, they moved on to DLC, which implies that it was the SAME team.

Then we get this post on BSN which is explicit that it was a different team.

Next time, guys, send an intra-office memo so you can get your story straight.  You should at least be professional enough to lie consistently.


execpt that many people who worked on the main game are also on the DLC team to have this not happen would be beyond illogical.

#7270
theflib

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This is awesome! Thanks, Bioware! I can't wait to revisit Eden Prime. :)
It seems like people will complain, no matter what!

#7271
Blarty

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I would seriously LMAO if in the next game, all the people on BSN go... 'Oooh I wonder what the unlock will be in game, the $10 dollar thing, and I wonder what DLC will be available after a few weeks' and Bioware say - 'Nah, Nothing - there's no unlockables, no multiplayer, and we have no plans whatsoever to provide DLC - we will simply patch the released game... well, we're perfectly within our rights as content creators not to create content'... it'll sure be interesting on BSN then

Modifié par Blarty, 24 février 2012 - 05:13 .


#7272
obie191970

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Martin the Warrior wrote...

Personally, I think that if we get the chance to bring our Prothean buddy to Kahje, the epic lulz would be worth 10 bucks. Just my opinion.


You get to see a screening of Blasto.

#7273
Rdubs

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rainasa wrote...

Rdubs wrote...


This is a great point, glad it is being discussed.  Shale and the Cerberus Network were what is known as UNLOCKABLE content, more than a true DLC.  The idea is to encourage people to buy new as opposed to getting the full game from a used copy which does not benefit the developer as much.
It would be one thing if the Prothean had been unlockable - or even if we had to pay an extra $10 onto the purchase price to have it be unlockable.  But the way it rolled out it was, here is ADDITIONAL PAY-FOR content that we know any hard core fan will want to have. And oh by the way we're doing this out of the kindness of our hearts after we didn't make any announcements about how if you want this you'd better get a CE.


ME3 does have that "unlockable content" in the form of the alliance network and multiplayer, they had no reason to also include from ashes, so instead they added it to the CE bundle and made it avalabile as day one dlc.


Don't confuse "some unlockable content" with "good unlockable content".  I could really care less about multiplayer and such.  That should have been included with the base version and Prothean should have been the unlock.  All they did was lower the bar knowing some people wouldn't mind or notice, and best case even defend.

#7274
MissOuJ

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Martin the Warrior wrote...

Personally, I think that if we get the chance to bring our Prothean buddy to Kahje, the epic lulz would be worth 10 bucks. Just my opinion.


That would be pretty awesome, actually! :lol:

#7275
MageCeridan

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Fix1o0 wrote...

nitefyre410 wrote...

Fix1o0 wrote...

rainasa wrote...

Argors wrote...

That doesn't hold water if he was going to be in the CE all along. It was planned this way all long and they knew a Prothean would start a storm why wouldn't they tell us out right it was if not? It got leaked on Xbox live as for sure. There goes all thier under the radar PR BS.


javick was cut from a very early version of the script due to various reasons, and when they had the time (after they filed for certification) they added him in later as an optional squadmate, this happens all the time in video games, where cut content is added back as DLC or an expansion.

 



Which means the DLC was planned during development all along. Now Casey Hudson comes by and says they created it after they were done with the main game. Which also means they postponed making it for the sake of having it as DLC to milk you mindless drones.

 

Well you don't hire  independent  dev teams  just for  excluse 
Collectors Edition content  that you don't intended sell thats for sure.  


the mindless Biodrone line was not need though..man come'on there has been enough insults thrown around this place.


Oh yes! The independent dev team, yes. That doesn't take away the DLC was in the planning all along during development. Hiring an independent dev team doesn't change anything. The idea was there. The concept was there.

The whole independent team dev team made it is nonsense to cover it up even more.

Oh yes! God forbid having a broad generic plan to start with and then synthesise it with iterations. It's not like there's a development model for software that exists just for this right?

*cought*  
http://en.wikipedia....ive_development  *cought*