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Mass Effect 3: From Ashes


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#7401
blueruin

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Argors wrote...

Here is some melodrama for you. Just for the lulz.

First they came for the average Joe
and I didn't speak out because I wasn't a average Joe

Then they came for the non DLC crowd
and I didn't speak out because I wasn't in the non DLC crowd.

Then they came for the casual gamer
and I didn't speak out because I wasn't casual gamer.

Then they came for me
and there was no one left to speak out for me.


I think the next time they start throwing people into ovens, they should definitely start with you.

#7402
AkiKishi

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blueruin wrote...

It's not a hidden cost.  You can buy it, or you can not buy it.  The choice is up to you.  And you totally missed the point of the chart.


Does it say on the box "Prothean £10" ? 
No ?
Then it's a hidden cost.

Modifié par BobSmith101, 24 février 2012 - 06:20 .


#7403
oto

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Squallypo wrote...

oto wrote...

Second video on Youtube about Bioware/EA,s shameless behavior...


i got scared by that guy.. i rather this one which is muchhhhhhhhh better really.

 


Wow half a million in 24 hours im sure Bioware is "loves" TB

#7404
Guns_of_Freedom

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BobSmith101 wrote...

oto wrote...

Second video on Youtube about Bioware/EA,s shameless behavior...
 _



lololololololol
That isn't a serious video....  Right??

#7405
AkiKishi

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oto wrote...

Squallypo wrote...

oto wrote...

Second video on Youtube about Bioware/EA,s shameless behavior...


i got scared by that guy.. i rather this one which is muchhhhhhhhh better really.

 


Wow half a million in 24 hours im sure Bioware is "loves" TB


This has been building for ages. Bioware was just unfortunate enough to say something that triggered the ****storm in full force.

#7406
Blarty

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BobSmith101 wrote...

That is the power of consumers. Bioware/EA are in the wrong here.

So far I've convinced a couple of people to rent rather than buy so EA/Bioware don't get any money.

"sailing the high seas" does not come under that of course.


You know you're absolutely right.... And the power of consumers doesn't stop there, theres talk of games moving in the direction of being episodic in content, but what if the opposite occurs... That because of the reaction to DLC by gamers across many games and studios, that the single game is all you get, no preorder bonus, no collectors editions, no DLC no expansion packs (just full priced sequels) that way, to satisfy consumers you then have nothing to moan about on release, no negative

#7407
MageCeridan

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BobSmith101 wrote...

blueruin wrote...

It's not a hidden cost.  You can buy it, or you can not buy it.  The choice is up to you.  And you totally missed the point of the chart.


Does it say on the box "Prothean £10" ? 
No ?
Then it's a hidden cost.

Is it mandatory?
No? 
Then it's NOT an hidden cost.

#7408
AkiKishi

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Guns_of_Freedom wrote...

BobSmith101 wrote...

oto wrote...

Second video on Youtube about Bioware/EA,s shameless behavior...
 _



lololololololol
That isn't a serious video....  Right??


Did you notice the lotion by the bed.... lol love the comments.

#7409
ArkkAngel007

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BobSmith101 wrote...

ArkkAngel007 wrote...
And again, why shoudn't they get money the earned (well, BioWare earned;)) on the main game when the DLC is the issue?  It's not like not having the DLC ruins and corrupts the game.

Don't buy the DLC.  If people buy the game, but don't buy the DLC, the sales numbers provide a more accurate depiction of what the problem is.  Just not buying the game is just an overreaction that doesn't do anyone any good.


If they think their games are worth it then price the games £10 higher SquareEnix often do and they still seem to sell fine.

Hidden costs are unethical.


It's not hidden in any shape or form.  It's there.  You're not being duped in that manner.  This is additional content to the game, not actual content of the game.  If they took out something critical to the game such as the Mars mission or the ending, that would be a hidden cost. 

This is EA taking advantage of what fans want for the game, not what they mean for the game.

So again, this isn't about ME3 itself, but the DLC.  Don't buy the DLC.  

Modifié par ArkkAngel007, 24 février 2012 - 06:24 .


#7410
LOST SPARTANJLC

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BobSmith101 wrote...

blueruin wrote...

It's not a hidden cost.  You can buy it, or you can not buy it.  The choice is up to you.  And you totally missed the point of the chart.


Does it say on the box "Prothean £10" ? 
No ?
Then it's a hidden cost.


It says extra dlc character on the box of the CE , lower bottom.Not a hidden cost.

#7411
blueruin

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MageCeridan wrote...

MissOuJ wrote...

blueruin wrote...

Yuoaman wrote...

blueruin wrote...

http://i.imgur.com/m77S3.png

If that chart is true, then I guess I understand. It's still annoying and I still hate EA, but I understand.


It isn't quite true in modern game development - things are more iterative and less of a waterfall nowadays.


That's very vague and uninformative.


I think this is what Yuoaman is talking about. (if I'm wrong, please correct).

Yes that's what he was talking about.
Modern game developpers prefer Iterative development models because it's easier(and cheaper) to catch and fix mistakes done at design time since the software will pass through the development phases multiple times.


Oh okay.  So are you saying that them developing Day 1 DLC has nothing to do with keeping their people paid and employed?

#7412
Argors

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blueruin wrote...

Argors wrote...

Here is some melodrama for you. Just for the lulz.

First they came for the average Joe
and I didn't speak out because I wasn't a average Joe

Then they came for the non DLC crowd
and I didn't speak out because I wasn't in the non DLC crowd.

Then they came for the casual gamer
and I didn't speak out because I wasn't casual gamer.

Then they came for me
and there was no one left to speak out for me.


Funny how something so simple can make someone show thier true colors . Lol


I think the next time they start throwing people into ovens, they should definitely start with you.



#7413
oto

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Guns_of_Freedom wrote...

BobSmith101 wrote...

oto wrote...

Second video on Youtube about Bioware/EA,s shameless behavior...
 _



lololololololol
That isn't a serious video....  Right??


Sadly it is

#7414
Genshie

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RiouHotaru wrote...

JamesShepard777 wrote...

The chart is flawed to begin with because it assumes that consumers have never heard of testing and therefore don't know a lick about game development.


Except that most consumers DON'T know about how testing works or game development works.  The middle portion of the chart is EXACTLY the argument the anti-DLC people use.  They don't believe ANY work should be done on Launch DLC because for them, 'Launch' implies that somehow something is missing.

But if the team DOESN'T start doing work then, even post-launch DLC might not happen because most of the team that would work on it might not still be on the project.  They don't let their workers just sit around doing nothing you know.
*awesome chart here*

I like that chart alot actually at least it makes more sense than that stupid Mona Lisa dlc chart some people keep spamming that is old as heck and took no time to make.

#7415
Squallypo

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BobSmith101 wrote...

oto wrote...

Squallypo wrote...

oto wrote...

Second video on Youtube about Bioware/EA,s shameless behavior...


i got scared by that guy.. i rather this one which is muchhhhhhhhh better really.

 


Wow half a million in 24 hours im sure Bioware is "loves" TB


This has been building for ages. Bioware was just unfortunate enough to say something that triggered the ****storm in full force.


and it keeps going on :wizard:

#7416
Yuoaman

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blueruin wrote...

MageCeridan wrote...

MissOuJ wrote...

blueruin wrote...

Yuoaman wrote...

blueruin wrote...

http://i.imgur.com/m77S3.png

If that chart is true, then I guess I understand. It's still annoying and I still hate EA, but I understand.


It isn't quite true in modern game development - things are more iterative and less of a waterfall nowadays.


That's very vague and uninformative.


I think this is what Yuoaman is talking about. (if I'm wrong, please correct).

Yes that's what he was talking about.
Modern game developpers prefer Iterative development models because it's easier(and cheaper) to catch and fix mistakes done at design time since the software will pass through the development phases multiple times.


Oh okay.  So are you saying that them developing Day 1 DLC has nothing to do with keeping their people paid and employed?


Why wouldn't they be paid and employed if there wasn't DLC? I think you misunderstand the industry...

#7417
ArkkAngel007

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Genshie wrote...

RiouHotaru wrote...

JamesShepard777 wrote...

The chart is flawed to begin with because it assumes that consumers have never heard of testing and therefore don't know a lick about game development.


Except that most consumers DON'T know about how testing works or game development works.  The middle portion of the chart is EXACTLY the argument the anti-DLC people use.  They don't believe ANY work should be done on Launch DLC because for them, 'Launch' implies that somehow something is missing.

But if the team DOESN'T start doing work then, even post-launch DLC might not happen because most of the team that would work on it might not still be on the project.  They don't let their workers just sit around doing nothing you know.
*awesome chart here*

I like that chart alot actually at least it makes more sense than that stupid Mona Lisa dlc chart some people keep spamming that is old as heck and took no time to make.


Not to mention irrelevent <_<

#7418
Yuoaman

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Genshie wrote...

RiouHotaru wrote...

JamesShepard777 wrote...

The chart is flawed to begin with because it assumes that consumers have never heard of testing and therefore don't know a lick about game development.


Except that most consumers DON'T know about how testing works or game development works.  The middle portion of the chart is EXACTLY the argument the anti-DLC people use.  They don't believe ANY work should be done on Launch DLC because for them, 'Launch' implies that somehow something is missing.

But if the team DOESN'T start doing work then, even post-launch DLC might not happen because most of the team that would work on it might not still be on the project.  They don't let their workers just sit around doing nothing you know.
*awesome chart here*

I like that chart alot actually at least it makes more sense than that stupid Mona Lisa dlc chart some people keep spamming that is old as heck and took no time to make.


The chart is inaccurate, though, considering modern game development.

#7419
Warlegendz

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Well to be honest I believe The Prothean should have been part of the original game instead of dlc cause Zaeed and Kasumi really had no dialogue aside from their quests, I love talking to my squad mates after a mission, to see their insight on things and such. But either way I'm excited, lets see what happens

#7420
fropas

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Yuoaman wrote...

blueruin wrote...

MageCeridan wrote...

MissOuJ wrote...

blueruin wrote...

Yuoaman wrote...

blueruin wrote...

http://i.imgur.com/m77S3.png

If that chart is true, then I guess I understand. It's still annoying and I still hate EA, but I understand.


It isn't quite true in modern game development - things are more iterative and less of a waterfall nowadays.


That's very vague and uninformative.


I think this is what Yuoaman is talking about. (if I'm wrong, please correct).

Yes that's what he was talking about.
Modern game developpers prefer Iterative development models because it's easier(and cheaper) to catch and fix mistakes done at design time since the software will pass through the development phases multiple times.


Oh okay.  So are you saying that them developing Day 1 DLC has nothing to do with keeping their people paid and employed?


Why wouldn't they be paid and employed if there wasn't DLC? I think you misunderstand the industry...


Well the people who invested in the company, who paid the employees, who made the DLC wouldn't be paid for content produced after the core game was finished.

#7421
commandoclone87

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Just pointing this out, but wasn't the DLC originally going to be Collector's Edition only?

I only saw advertisements that said it was included with the CE edition and nothing saying that it could be purchased separately.

And what if you couldn't find or afford the CE edition, then you weren't getting the DLC.

In honesty, they don't have to sell the DLC separate. They never advertised it as such and maybe they could have kept it for CE owners only.

But, they didn't, instead they are now offering everyone who couldn't find the CE edition (my brother included) a way to purchase the exclusive content separately. IMO (and I may catch some flak for this,) by doing this, Bioware is actually making a move that should be pleasing people, but some are just too thick headed and prone to anger to think in a logical manner.

And for the people that cancelled their CE pre-orders, you guys were getting the content anyways. This in no way affected you and you cancelled what is likely to be the best game of 2012? I do feel sorry for you, but maybe now my brother can get yoour copy of the CE edition instead of the standard game.

#7422
Genshie

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Yuoaman wrote...

Genshie wrote...

RiouHotaru wrote...

JamesShepard777 wrote...

The chart is flawed to begin with because it assumes that consumers have never heard of testing and therefore don't know a lick about game development.


Except that most consumers DON'T know about how testing works or game development works.  The middle portion of the chart is EXACTLY the argument the anti-DLC people use.  They don't believe ANY work should be done on Launch DLC because for them, 'Launch' implies that somehow something is missing.

But if the team DOESN'T start doing work then, even post-launch DLC might not happen because most of the team that would work on it might not still be on the project.  They don't let their workers just sit around doing nothing you know.
*awesome chart here*

I like that chart alot actually at least it makes more sense than that stupid Mona Lisa dlc chart some people keep spamming that is old as heck and took no time to make.


The chart is inaccurate, though, considering modern game development.

At least it isn't completely delusional like the Mona Lisa chart. That one looks like it was made by some selfish entitled ******.

#7423
ArkkAngel007

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Yuoaman wrote...

Genshie wrote...

RiouHotaru wrote...

JamesShepard777 wrote...

The chart is flawed to begin with because it assumes that consumers have never heard of testing and therefore don't know a lick about game development.


Except that most consumers DON'T know about how testing works or game development works.  The middle portion of the chart is EXACTLY the argument the anti-DLC people use.  They don't believe ANY work should be done on Launch DLC because for them, 'Launch' implies that somehow something is missing.

But if the team DOESN'T start doing work then, even post-launch DLC might not happen because most of the team that would work on it might not still be on the project.  They don't let their workers just sit around doing nothing you know.
*awesome chart here*

I like that chart alot actually at least it makes more sense than that stupid Mona Lisa dlc chart some people keep spamming that is old as heck and took no time to make.


The chart is inaccurate, though, considering modern game development.


Inaccurate, but it gives a basic overview in a manner that can be easily understood (talking about the concept you were discussing, right?)

#7424
MageCeridan

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blueruin wrote...

MageCeridan wrote...

MissOuJ wrote...

blueruin wrote...

Yuoaman wrote...

blueruin wrote...

http://i.imgur.com/m77S3.png

If that chart is true, then I guess I understand. It's still annoying and I still hate EA, but I understand.


It isn't quite true in modern game development - things are more iterative and less of a waterfall nowadays.


That's very vague and uninformative.


I think this is what Yuoaman is talking about. (if I'm wrong, please correct).

Yes that's what he was talking about.
Modern game developpers prefer Iterative development models because it's easier(and cheaper) to catch and fix mistakes done at design time since the software will pass through the development phases multiple times.


Oh okay.  So are you saying that them developing Day 1 DLC has nothing to do with keeping their people paid and employed?

No, I'm talking stricky about software development.

In this case, They are probably moving the analysis/design team to work on the DLC near the end since you don't do mutch design/analysis in the later iterations (aka; while they might have "PROTEAN CHARACTER" as a general concept during the brainstorming of iterative phase 1, but they only decided to flesh it out while the game was in the later stage nearing the release date and therefore decided to use that as the DLC character+mission promissed to CE/DDE buyers.)

#7425
MageCeridan

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Warlegendz wrote...

Well to be honest I believe The Prothean should have been part of the original game instead of dlc cause Zaeed and Kasumi really had no dialogue aside from their quests, I love talking to my squad mates after a mission, to see their insight on things and such. But either way I'm excited, lets see what happens

Wrong, they had some dialog outside of their quest. Just not on the Normandy.