Yup the Bioware slowness strikes again i am not really mad at that one get's used to something like that broken promises but anyway at least write an article or do a review about it instead of just being quiet will not only fuel the fire more but cause more controversey and more of bashing and debating. I wish you guys the best though!Chris Priestly wrote...
I have seen people asking about this, so I thought I should clarify.
In Mike Gamble's original post he mentioned there would be screenshots or video "later this week". Despite our best efforts, they aren't ready and won't be released this week as Mike thought.
When we do have new information on screenshots or a video, we'll let everyone know. Thanks.
Mass Effect 3: From Ashes
#7976
Posté 24 février 2012 - 11:05
#7977
Posté 24 février 2012 - 11:05
Michael Gamble wrote...
- “From Ashes” includes the Prothean squad mate,
- The content in “From Ashes” was developed by a separate team
whilst i always had the highest respect for the BioWare writers and developers, i have never liked anything made for a BW game made by a 2nd or 3rd party - they almost always get the writing wrong!
this prothean character is a perfect example of utter nonsense
#7978
Posté 24 février 2012 - 11:10
ArkkAngel007 wrote...
Devs have hinted strongly that they will be revisiting ME, just it won't be Shepard based. Plus "BioWare" has the water-downed C&C titles.
But agreed, they aren't going to get huge numbers. People are still recovering from the holidays (including ValDay for those it applies to), and there isn't a motive outside of wanting the game to drive sales.
Then you are going to get the DA2 situation only about 100 times worse. "WHY CAN'T I PLAY MY SHEPARD(Warden).
Talking of revisits. The new Xcom game is out on the same day as ME3.
#7979
Posté 24 février 2012 - 11:11
#7980
Posté 24 février 2012 - 11:12
Daywalker315 wrote...
Here we go: Links below. These are the actual articles written (the lists used to match these numbers). Sorry the number was actually more like a net 40k drop, not 100k. But the discrepancy is between Feb 4 and Feb 11. Feb 4 claims a total of 695k preorders for 360. Feb 11 claims 66k preorders were added, which brings the total to 654k. HUH?! That doesn't make sense.
Jan 14: http://www.vgchartz....-passes-500000/
Jan 21: http://www.vgchartz....orders-pick-up/
Feb 4: http://www.vgchartz....doms-of-amalur/
Feb 11: http://www.vgchartz....-metal-ufc-ssx/
So anyway, I'm hoping the previous numbers were accurate. 695k as of Feb 4th, 66k more Feb 11, and 107k more Feb 18th. That would bring the total to 868,000 on Xbox alone, just in the US, and would mean 1M US 360 preorders is pretty likely. I'd like to see that happen.
Do they still have the ME2 numbers up ?
#7981
Posté 24 février 2012 - 11:15
They mean a seperate team within BioWare - as in, the team that work on DLC content after the game is in the certification process, not that the DLC was outsourced to some random third party.Seebeh wrote...
Michael Gamble wrote...
- The content in “From Ashes” was developed by a separate team
whilst i always had the highest respect for the BioWare writers and developers, i have never liked anything made for a BW game made by a 2nd or 3rd party - they almost always get the writing wrong!
this prothean character is a perfect example of utter nonsense
Modifié par BTCentral, 24 février 2012 - 11:19 .
#7982
Posté 24 février 2012 - 11:15
http://www.forbes.co...n-damn-fault-2/
#7983
Posté 24 février 2012 - 11:16
Endgame22 wrote...
"All this said, there is a limit. Eventually companies will find a breaking point where they are simply taking too much away from games and charging too much on top of the original price so that it drives consumers away. As soon as the numbers stop adding up, the practice will reach a plateau. The problem is that we're not there yet, and though each new step forward takes us a little closer to that cutoff line, we simply haven't shown these companies that what they've done is truly that hurtful to us. If it was, these products and games simply would not sell, and the practice would be scaled back. And that isn't what's happening." Forbes Magazine about DLC's
Exactly. And even this abhorrent scheme may not be enough to tip the scales, but it's another step down the road.
The problem is that the industry rarely realizes it's at that point until it's too late to do anything about it (see the RIAA and the MPAA).
By the time these companies wake up and see what they've done to their reputations, the pirates will be picking over the corpses of the gaming industry.
The heartening part is that some game companies (mostly European ones, notably) have read the writing on the walls and have started adapting to the new market in which reputation, not necessarily supply and demand, determines financial outcomes.
"I have it and you want it" is being replaced with "You can get it anywhere, but we treat you right and we deserve your money."
Modifié par GuyIncognito21, 24 février 2012 - 11:19 .
#7984
Posté 24 février 2012 - 11:17
BobSmith101 wrote...
ArkkAngel007 wrote...
Devs have hinted strongly that they will be revisiting ME, just it won't be Shepard based. Plus "BioWare" has the water-downed C&C titles.
But agreed, they aren't going to get huge numbers. People are still recovering from the holidays (including ValDay for those it applies to), and there isn't a motive outside of wanting the game to drive sales.
Then you are going to get the DA2 situation only about 100 times worse. "WHY CAN'T I PLAY MY SHEPARD(Warden).
Talking of revisits. The new Xcom game is out on the same day as ME3.
It is? I know they're doing a couple different games for XCOM at 2K and Firaxis but the shooter version for consoles and PC got delayed to 2013. You talking about the other one?
#7985
Posté 24 février 2012 - 11:20
Okay, I'm sympathetic toward those who maybe missing out on content, but hurtful?, really?, my gf dumping me is hurtful, my dog dying is hurtful, geeze guys, get a grip.Endgame22 wrote...
"All this said, there is a limit. Eventually companies will find a breaking point where they are simply taking too much away from games and charging too much on top of the original price so that it drives consumers away. As soon as the numbers stop adding up, the practice will reach a plateau. The problem is that we're not there yet, and though each new step forward takes us a little closer to that cutoff line, we simply haven't shown these companies that what they've done is truly that hurtful to us. If it was, these products and games simply would not sell, and the practice would be scaled back. And that isn't what's happening." Forbes Magazine about DLC's
#7986
Posté 24 février 2012 - 11:20
Daywalker315 wrote...
BobSmith101 wrote...
ArkkAngel007 wrote...
Devs have hinted strongly that they will be revisiting ME, just it won't be Shepard based. Plus "BioWare" has the water-downed C&C titles.
But agreed, they aren't going to get huge numbers. People are still recovering from the holidays (including ValDay for those it applies to), and there isn't a motive outside of wanting the game to drive sales.
Then you are going to get the DA2 situation only about 100 times worse. "WHY CAN'T I PLAY MY SHEPARD(Warden).
Talking of revisits. The new Xcom game is out on the same day as ME3.
It is? I know they're doing a couple different games for XCOM at 2K and Firaxis but the shooter version for consoles and PC got delayed to 2013. You talking about the other one?
This is the shooter one. I LOVE Xcom. If the PC version is like the old one I may even get a new PC.
I have a horrible feeling this will be bad but as long as it's not I don't care if it's a shooter or not. As long as they turn out a quality end result I'm pretty comfortable with games changing direction.
#7987
Posté 24 février 2012 - 11:21
BobSmith101 wrote...
Daywalker315 wrote...
Here we go: Links below. These are the actual articles written (the lists used to match these numbers). Sorry the number was actually more like a net 40k drop, not 100k. But the discrepancy is between Feb 4 and Feb 11. Feb 4 claims a total of 695k preorders for 360. Feb 11 claims 66k preorders were added, which brings the total to 654k. HUH?! That doesn't make sense.
Jan 14: http://www.vgchartz....-passes-500000/
Jan 21: http://www.vgchartz....orders-pick-up/
Feb 4: http://www.vgchartz....doms-of-amalur/
Feb 11: http://www.vgchartz....-metal-ufc-ssx/
So anyway, I'm hoping the previous numbers were accurate. 695k as of Feb 4th, 66k more Feb 11, and 107k more Feb 18th. That would bring the total to 868,000 on Xbox alone, just in the US, and would mean 1M US 360 preorders is pretty likely. I'd like to see that happen.
Do they still have the ME2 numbers up ?
For preorders or just sales? The charts on each of those pages shows ME3 preorders relative to ME2 preorders as they neared release. ME2 had just over 200k preorders 4 weeks from release and ended up with double, just over 400k by the time it was released. So basically ME3 is already at roughly double what ME2 had in terms of US Xbox preorders at launch, plus another almost 200k on PS3 (and 85k or so on PC not counting digital).
As far as ultimate sales, ME2 took those 400k preorders and ultimately sold 1.72 million copies in the US and 2.66 in total, globally (according to this anyway). The PS3 version sold 920k copies and PC only 220k (again, not counting digital).
The original Mass Effect sold 470k copies on PC on the other hand and 2.43 million on Xbox.
Modifié par Daywalker315, 24 février 2012 - 11:23 .
#7988
Posté 24 février 2012 - 11:22
DJBare wrote...
Okay, I'm sympathetic toward those who maybe missing out on content, but hurtful?, really?, my gf dumping me is hurtful, my dog dying is hurtful, geeze guys, get a grip.Endgame22 wrote...
"All this said, there is a limit. Eventually companies will find a breaking point where they are simply taking too much away from games and charging too much on top of the original price so that it drives consumers away. As soon as the numbers stop adding up, the practice will reach a plateau. The problem is that we're not there yet, and though each new step forward takes us a little closer to that cutoff line, we simply haven't shown these companies that what they've done is truly that hurtful to us. If it was, these products and games simply would not sell, and the practice would be scaled back. And that isn't what's happening." Forbes Magazine about DLC's
For you that is your dog or girlfriend. For a lot of nimwits on this forum it's Bioware.
Modifié par Fix1o0, 24 février 2012 - 11:23 .
#7989
Posté 24 février 2012 - 11:23
Daywalker315 wrote...
BobSmith101 wrote...
Daywalker315 wrote...
Here we go: Links below. These are the actual articles written (the lists used to match these numbers). Sorry the number was actually more like a net 40k drop, not 100k. But the discrepancy is between Feb 4 and Feb 11. Feb 4 claims a total of 695k preorders for 360. Feb 11 claims 66k preorders were added, which brings the total to 654k. HUH?! That doesn't make sense.
Jan 14: http://www.vgchartz....-passes-500000/
Jan 21: http://www.vgchartz....orders-pick-up/
Feb 4: http://www.vgchartz....doms-of-amalur/
Feb 11: http://www.vgchartz....-metal-ufc-ssx/
So anyway, I'm hoping the previous numbers were accurate. 695k as of Feb 4th, 66k more Feb 11, and 107k more Feb 18th. That would bring the total to 868,000 on Xbox alone, just in the US, and would mean 1M US 360 preorders is pretty likely. I'd like to see that happen.
Do they still have the ME2 numbers up ?
For preorders or just sales? The charts on each of those pages shows ME3 preorders relative to ME2 preorders as they neared release. ME2 had just over 200k preorders 4 weeks from release and ended up with double, just over 400k by the time it was released. So basically ME3 is already at roughly double what ME2 had in terms of US Xbox preorders at launch, plus another almost 200k on PS3 that it didn't have at original launch of ME2 (and 85k or so on PC not counting digital).
Thanks DA2 followed a similiar pattern with preorders.
#7990
Posté 24 février 2012 - 11:27
It's a direct quote from the report not one of my own don't take it out of context.
http://kotaku.com/58...dium=socialflow
#7991
Posté 24 février 2012 - 11:28
BobSmith101 wrote...
Daywalker315 wrote...
BobSmith101 wrote...
Daywalker315 wrote...
Here we go: Links below. These are the actual articles written (the lists used to match these numbers). Sorry the number was actually more like a net 40k drop, not 100k. But the discrepancy is between Feb 4 and Feb 11. Feb 4 claims a total of 695k preorders for 360. Feb 11 claims 66k preorders were added, which brings the total to 654k. HUH?! That doesn't make sense.
Jan 14: http://www.vgchartz....-passes-500000/
Jan 21: http://www.vgchartz....orders-pick-up/
Feb 4: http://www.vgchartz....doms-of-amalur/
Feb 11: http://www.vgchartz....-metal-ufc-ssx/
So anyway, I'm hoping the previous numbers were accurate. 695k as of Feb 4th, 66k more Feb 11, and 107k more Feb 18th. That would bring the total to 868,000 on Xbox alone, just in the US, and would mean 1M US 360 preorders is pretty likely. I'd like to see that happen.
Do they still have the ME2 numbers up ?
For preorders or just sales? The charts on each of those pages shows ME3 preorders relative to ME2 preorders as they neared release. ME2 had just over 200k preorders 4 weeks from release and ended up with double, just over 400k by the time it was released. So basically ME3 is already at roughly double what ME2 had in terms of US Xbox preorders at launch, plus another almost 200k on PS3 that it didn't have at original launch of ME2 (and 85k or so on PC not counting digital).
Thanks DA2 followed a similiar pattern with preorders.
Added ultimate sales numbers to above. Also are you sure about DA2 preorders? DA:O sold 2.24M, 1.43M, and 370K, respectively across all platforms globally. DA2 sold 880k, 550k, and 400k globally. Considering ME3 has almost as many preorders just in the US as DA2 ended up with final sales globally, I don't think we'll be looking at a DA2 repeat.
#7992
Posté 24 février 2012 - 11:29
DJBare wrote...
Okay, I'm sympathetic toward those who maybe missing out on content, but hurtful?, really?, my gf dumping me is hurtful, my dog dying is hurtful, geeze guys, get a grip.Endgame22 wrote...
"All this said, there is a limit. Eventually companies will find a breaking point where they are simply taking too much away from games and charging too much on top of the original price so that it drives consumers away. As soon as the numbers stop adding up, the practice will reach a plateau. The problem is that we're not there yet, and though each new step forward takes us a little closer to that cutoff line, we simply haven't shown these companies that what they've done is truly that hurtful to us. If it was, these products and games simply would not sell, and the practice would be scaled back. And that isn't what's happening." Forbes Magazine about DLC's
Remember, this is a direct quote from Forbes Magazine not my own so please don't take it out of context, but yes i agree with you.
#7993
Posté 24 février 2012 - 11:30
the dlc character, whilst extremely interesting, will only add to the mythos and backstory, just as the comics and books have before it. I havent got them (though tempted to do so) and as such, the history of mass effect's universe may not be as fleshed out for me as others. the same basics go for the dlc.
#7994
Posté 24 février 2012 - 11:33
#7995
Posté 24 février 2012 - 11:34
Daywalker315 wrote...
Added ultimate sales numbers to above. Also are you sure about DA2 preorders? DA:O sold 2.24M, 1.43M, and 370K, respectively across all platforms globally. DA2 sold 880k, 550k, and 400k globally. Considering ME3 has almost as many preorders just in the US as DA2 ended up with final sales globally, I don't think we'll be looking at a DA2 repeat.
True enough. But we are also not looking at the numbers EA wanted either and if Bioware can't do that with their flag title, are they realy any use to EA ?
DA2's failure makes me smile. I know it shouldn't but I was a big fan of DA:O and followed DA2 from inception to meltdown.
Modifié par BobSmith101, 24 février 2012 - 11:35 .
#7996
Posté 24 février 2012 - 11:35
The reason consumers haven't shown that DLC is hurtful to us is that it isn't really that hurtful to us. People are blowing this way out of proportion. I wonder how some of you would reacte facing a real problem that is actually hurtful instead of just making a mountain out of a mole hill to prove some idiotic argument about gaming corporation morals.Endgame22 wrote...
"All this said, there is a limit. Eventually companies will find a breaking point where they are simply taking too much away from games and charging too much on top of the original price so that it drives consumers away. As soon as the numbers stop adding up, the practice will reach a plateau. The problem is that we're not there yet, and though each new step forward takes us a little closer to that cutoff line, we simply haven't shown these companies that what they've done is truly that hurtful to us. If it was, these products and games simply would not sell, and the practice would be scaled back. And that isn't what's happening." Forbes Magazine about DLC's
#7997
Posté 24 février 2012 - 11:35
The Bald One wrote...
but as its dlc the game can obviously be completed without it.
That's begging the question though. You're using the fact that it's for-profit DLC to support the position it's not all that important, but the entire argument is that it shouldn't be for-profit DLC in the first place.
And I don't think "whether the game can be completed without it" is the proper standard. On that logic, they could cut Shepard out of the game, make everybody who only pays $60 for the game play as Kaidan Alenko, charge $10 if you want to play with Shepard instead, and say "welp, you can still complete the game without the DLC, just not with the added bonus of Commander Shepard."
If it's integral to the plot and it's ready to launch the same day as the game, it should be included in the game. They did this for Zaeed last time and he wasn't even part of the plot. That's what makes it so obvious that the importance of the protheans is exactly what they're trying to leverage into more sales.
#7998
Posté 24 février 2012 - 11:38
nickkcin11 wrote...
The reason consumers haven't shown that DLC is hurtful to us is that it isn't really that hurtful to us. People are blowing this way out of proportion. I wonder how some of you would reacte facing a real problem that is actually hurtful instead of just making a mountain out of a mole hill to prove some idiotic argument about gaming corporation morals.
I think something that tends to be missed though is that a lot of companies rationalize piracy in a way that distorts the market.
They start with the assertion that pirates are pirates and that they'll pirate the game no matter what, and that makes it possible for the companies to believe that their behavior doesn't affect the market in any tangible way.
If you just dismiss piracy as a bunch of entitled brats, then you're missing the fact that a lot of pirates represent lost sales. It's clear the companies understand this on the legal side of things because they go after these people, but to read this thread it's clear there are a lot of people who steadfastly refuse to draw a connection between the increase in piracy and the increase in exploitative business practices by these game companies.
#7999
Posté 24 février 2012 - 11:39
BobSmith101 wrote...
Daywalker315 wrote...
Added ultimate sales numbers to above. Also are you sure about DA2 preorders? DA:O sold 2.24M, 1.43M, and 370K, respectively across all platforms globally. DA2 sold 880k, 550k, and 400k globally. Considering ME3 has almost as many preorders just in the US as DA2 ended up with final sales globally, I don't think we'll be looking at a DA2 repeat.
True enough. But we are also not looking at the numbers EA wanted either and if Bioware can't do that with their flag title, are they realy any use to EA ?
DA2's failure makes me smile. I know it shouldn't but I was a big fan of DA:O and followed DA2 from inception to meltdown.
Honestly, part of DA2 I liked. I liked the story of DA:O a lot but the "Press A, guy shuffles over and says 'It shall be done' and auto-attacks" is not my style of combat. In that regard, I enjoyed DA2 a lot more. The story, however, was a bit of a mess and the setting just had no feel to it. Running through the same areas over and over and the big jumps in years between acts of the story it was just bad. I liked Varric though!
And yeah certainly DA2 was a disappointment both creatively and especially financially for BW/EA. I don't read anything into that for ME3 though due to it being a completely different team making the game (and huge preorder numbers means it at least won't be as big of a financial disappointment as DA2).
Modifié par Daywalker315, 24 février 2012 - 11:42 .
#8000
Posté 24 février 2012 - 11:41
GuyIncognito21 wrote...
Exactly. And even this abhorrent scheme may not be enough to tip the scales, but it's another step down the road.
The problem is that the industry rarely realizes it's at that point until it's too late to do anything about it (see the RIAA and the MPAA).
By the time these companies wake up and see what they've done to their reputations, the pirates will be picking over the corpses of the gaming industry.
Nah, it won't be that bad. What's going to happen is that someone will finally hit the point where consumers don't buy something, and then that one game tanks. Then they change the policy, and still probably get a good portion of the lost revenue back for the game that tanked if they change quick enough.
Bio could still make From Ashes free, or free with new copies, or cost $2, or anything else that comes to mind, if they were actually in trouble over it.





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