GuyIncognito21 wrote...
The Bald One wrote...
but as its dlc the game can obviously be completed without it.
That's begging the question though. You're using the fact that it's for-profit DLC to support the position it's not all that important, but the entire argument is that it shouldn't be for-profit DLC in the first place.
And I don't think "whether the game can be completed without it" is the proper standard. On that logic, they could cut Shepard out of the game, make everybody who only pays $60 for the game play as Kaidan Alenko, charge $10 if you want to play with Shepard instead, and say "welp, you can still complete the game without the DLC, just not with the added bonus of Commander Shepard."
If it's integral to the plot and it's ready to launch the same day as the game, it should be included in the game. They did this for Zaeed last time and he wasn't even part of the plot. That's what makes it so obvious that the importance of the protheans is exactly what they're trying to leverage into more sales.
The Protheans already served their plot purpose in the first game, though! They flung a message into the future with the beacons saying, "Giant Sentient Starships will wipe out life as you know it, we warned you, by the way, the Citadel is a giant Mass Relay, beware." For all intents and purposes, they're done! What's the DLC going to do, add to their extinct culture? Discuss how their cycle was? Who cares! It's about stopping the Reapers in this cycle right here, right now! "Oh, but he's a Prothean though!" So? What, is he going to hand you a gun that creates explosions all over the screen when you fire it? No! He's going to join your squad and shoot things. As far as I'm concerned, that makes him non-essential to the plot of Mass Effect 3. Maybe not to Mass Effect as an overarching series, but then again, this isn't "Mass Effect: Anthology", this is Mass Effect 3, with a focus on galactic warfare.





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