Kithrus wrote...
HYPOTHESIS CONTRARY TO FACT: This fallacy consists of offering a poorly
supported claim about what might have happened in the past or future if circumstances or
conditions were other than they actually were or are. The fallacy also involves treating
hypothetical situations as if they were fact.
You claim that it would be an endless cycle of a never ending game production but as mention nothing stops them from releasing said DLC free.
Thus addressing your other point that 'well the multiplayer takes up the slot of free encouragement to buy new....'
What games have gear limits now? we can only 'slot in' so much good stuff? When exactly are Bioware/EA not incharge of what they do with the game? The question here isn't so much that they can't do what they want but how they are treating their customers.
We are not walking wallets.
I run my own small company. I throw free stuff at my cliants all the time. It makes them feel loved and they come back to me when they want their floors repaired. I loss a bit this way cutting into my profits slightly but ultimately I have a 'fan base' if you will that are loyal to me.
Their PR departments have you blinded with a carefully crafted story of how the DLC was made after the fact by some seperate team so your guilted into feeling they are entitled to sell the DLC.
The heart of the problem is from the moment they sit down and plan the production of the game to the time they release it they are paid on the dime of the cost of the game in question.
Also if the DLC is not important and small then why is it worth 10 bucks and not 5 like all the other small dlc for mass effect 2?
If it is large and important like say arrival or shadow broker then why is it not included in the game or free?
This guy has it right.
See Bioware keeps using the word "Team", which I'm willing to bet most of you think is 30-50 guys slogging away at it. EA's an Agile house, it's highly likely the "Team" is a second scrum team under the same roof, and the same team leads, and is composed of 4-10 people.
The current Bioware pays little resemblence to the Bioware that I was a fan of, the original Bioware was open and honest with fans, the current one carefully crafts statements to allow them to be misread.
Further, people keep assuming that this whole thing was carefully crafted in the very few weeks in January on impulse. You're all forgetting, this is not the only Day 1 DLC, Bioware's been planning all of this for a long while. You can't get SKU's and attach promotions to things on a whim at the last moment, especially books and action figures. It requires negotiations with printers to print the DLC code cards, it requires time for them to be printed and shipped to the people making the ancillary products, time for the distribution channel to be notified, time for SKU's to be created, propigated, employee's to be trained.
Bioware didn't do all of this in 4 weeks on a whim. This has long been planned. You're not seeing anything extra, you're seeing stuff long defined and scheduled for development, where the concious decision was made to sell it all as DLC seperate from the product you payed for.
Which is getting really old really fast. Seperating chunks out in order to milk people on Day 1 for more money after they bought the game is ridiculous.