BaronIveagh wrote...
I read that link, it was written almost 3 years ago and does not match my own experiances in the Industry. AS EA demanded the multi-player as part of corporate policy, I don't see how it 'replaces' anything.
And, sadly, unfinished games have, in fact, been certified and gone gold.
So, again, convincing argument?
What's your experience in the industry? Also, since BioWare has engaged in similar practise in the past (Soldier's Peak in DAO, Sebastian in DA2...) and we all know both DAO and DA2 were complete games without SP/Sebastian, I don't believe the Prothean adds any more than those two Day-1 DLC's did.
As for the multiplayer: it could be EA corporate policy (although I doubt we'll se DA multiplayer anytime soon...) but the fact of the matter still is developing it cost time, money, and manhours. They decided to make it available for new buyers, all who buy used have to pay extra if they want to play it. This is the only money EA/BioWare will see of used game sales, so I consider that to be fair.
What "unfinished" games have been certified? The only one I can think of is the Half-Life Episodes 1 and 2, but everybody knew from the start how that was going to play out. You pay for "Episodes", you get "Episodes"; I guess the people who were responsible for the Certification process knew it too.
And no, games ending with a cliffhanger don't count. That's an annoying, but legitimate, story telling mechanic. I still think it should be illegal to end your game with a cliffhanger if your sequel hasn't been greenlit yet and already in production, but I don't make these desicions, so
I get to deal with it.It's annoying, but it's how the industry works.
EDIT Also
this (which has already been posted once, but once more can't hurt, right?), which is written by a former game developer and a hard-core gamer, says the same as the previous post I linked to. Warning for... well, not
profanity, per se, but very creative use of language.
Modifié par MissOuJ, 25 février 2012 - 10:16 .