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Mass Effect 3: From Ashes


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#9176
nightcobra

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XxKradosxX wrote...

true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:


so true fans to you come in limited numbers that coincide exactly with the number of CE copies?  

Modifié par nightcobra8928, 25 février 2012 - 03:38 .


#9177
stargatefan1990

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XxKradosxX wrote...

BobSmith101 wrote...

XxKradosxX wrote...

BobSmith101 wrote...

XxKradosxX wrote...
yes quite franklyit is rough for me but ive had mine preordered since the first announcement im a true fan and i stand behind the devs 100% its there game and there content the can choose to sell it however they want and if you got the CE you wouldnt have to pay and they stated in previous announcments that they were going to have a secret mission and dlccharecter. and they like giving us the option of having more of a story line to play on day one. they didnt remove anything from the game they gave us more to enjoy.:devil:


So if they devs wanted to give it away for free you would agree. Seems easy enough.



no cause i payed my extra money for the CE so im entitled to the extra content for free. if you only bought standard edition then you should have to pay, Every CE edition for any game that comes out always has free content for the people that purchase the CE if your a gamer you should know this. you didnt get the CE your fault:P


Then how can you call yourself a true fan ? Your driven soley by your own interests.Which makes you a hypocrte.


true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:


I agree with your point lol myself didn't get around to pre ordering until late last year when the CE edition was sold out getting the normal edition but purchasing from ashes i have no problem with this whatsoever been a big fan of bioware since before the KOTOR days, havent let me down once even DA2 wasnt nearly as bad as alot of people were saying

Modifié par stargatefan1990, 25 février 2012 - 03:40 .


#9178
Blarty

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oto wrote...

1. Both videos are against this business practice
2. The views may be irrelevant for you. Doesnt mean it is
3. 26021>697

Again do you know math at all?


1) I know they both are.
2) I'm not saying it is, I'm merely saying that using one statistic to make a point doesn't prove other statistics - anyone can choose anything that the stats support to prove a point
3) You made a point of making an 'against' comparison (and I quote '600000 vs 6000')  so whilst 26021>697 TB wins, 4.411< 8.83 -  other one wins

Do you know what Vs means? I merely made the point that if I choose a different statistic for those videos the other one is better tha the first.... Principle of choosing the right statistic to support your point of view

Modifié par Blarty, 25 février 2012 - 03:45 .


#9179
JosephCurwen

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XxKradosxX wrote...
true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:


:lol: Boy they must have seen you coming!

You're like the dream customer for every business ever, no thought, no evaluation, just constant, unthinking consumption.

And you even seem to feel virtuous while doing so.

 

#9180
Kithrus

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FRANCESCO84Inn wrote...

the point not is the money for take the dlc,

the pont its the cut story on this dlc,

BioWare for take money have put out of the story game this dlc,

this squad member after the mission contain in the dlc not have the possibility to a romance or to have some dialogue like the normal companion, the some whit Zaeed and Kasumi.


Ultimately that basicly what it comes down too....

They spend devolpment time meant to be spent on the game and made the call to work on dlc effectively doubling dipping into our wallets. As I have said many times before:

A) The content is unimportand since you see this charater anyway now you add him to the squade merely for fun in which case the mission and any diologe is not important. This Begs the question why is the DLC worth a full 10 bucks.

B) The story codex entries, comments, he makes as a squademate and diologe tress on your ship are really importnt to the story in which case way isn't it part of the game or free.

I think we reached an important part of the discussion where what then SHOULD bioware/EA do to make it up to us the customer.

They choose to do this in a way effectively taking a larger loss giving to us free by getting other teams involved but can't give it to us free whithout offending the CE and DE people that they are being cheepened from their purchase.

So the Answer? If they were to Either drop the base of the DLC 2.5-5 bucks/euro/pounds respectively and maybe do the same to the next DLC I can forgive and forget.

This would be a token that they agknowlege the angry fan base while at the same time not offending people who have spent the money and not take unheard of losses if they truely have invested that much money in it.

I can compromise.

Modifié par Kithrus, 25 février 2012 - 03:47 .


#9181
XxKradosxX

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BobSmith101 wrote...

XxKradosxX wrote...

BobSmith101 wrote...

XxKradosxX wrote...

BobSmith101 wrote...

XxKradosxX wrote...
yes quite franklyit is rough for me but ive had mine preordered since the first announcement im a true fan and i stand behind the devs 100% its there game and there content the can choose to sell it however they want and if you got the CE you wouldnt have to pay and they stated in previous announcments that they were going to have a secret mission and dlccharecter. and they like giving us the option of having more of a story line to play on day one. they didnt remove anything from the game they gave us more to enjoy.:devil:


So if they devs wanted to give it away for free you would agree. Seems easy enough.



no cause i payed my extra money for the CE so im entitled to the extra content for free. if you only bought standard edition then you should have to pay, Every CE edition for any game that comes out always has free content for the people that purchase the CE if your a gamer you should know this. you didnt get the CE your fault:P


Then how can you call yourself a true fan ? Your driven soley by your own interests.Which makes you a hypocrte.


true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:


See self interest.

Your only a true fan as long as Bioware and your interests coincide. Your just selfish basically.


how can you call someone selfish i dont know you, nor do i want to know you, why would iwant something for someonei dont know, i preorderedd CE cause i knew what was coming with it if you didnt again the fault lieswith you.:D

#9182
Guest_Luc0s_*

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Why don't people get it?

Why don't people get it that the Prothean DLC is an EXTRA and NOT part of the main game (the game that you buy for 60 bucks). It's NOT ripped from the main game's content, IT NEVER WAS.

The Prothean DLC has been designed and developed to be DLC from the very start! It was always meant to be DLC! It never was part of the main story and it never was ripped from the main game!

So no, you are NOT entitled to the Prothean DLC. No, BioWare should NOT make it for free. NO you are NOT ripped off!

Seriously guys, get a clue.

#9183
XxKradosxX

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JosephCurwen wrote...

XxKradosxX wrote...
true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:


:lol: Boy they must have seen you coming!

You're like the dream customer for every business ever, no thought, no evaluation, just constant, unthinking consumption.

And you even seem to feel virtuous while doing so.

 

your absolutely wrong tons of thought went into me pulling 80$ out of my wallet for the game i live for and i knew what content was coming with it cause i pay attention to reviews and devs and all the  vids they posted. would you rather have them charge ridiculous prices forthe CElikehalo and gearsdidnt think soo. ME3 CE is at a very reasonableprice.:ph34r:

#9184
AkiKishi

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XxKradosxX wrote...

BobSmith101 wrote...

XxKradosxX wrote...

BobSmith101 wrote...

XxKradosxX wrote...

BobSmith101 wrote...

XxKradosxX wrote...
yes quite franklyit is rough for me but ive had mine preordered since the first announcement im a true fan and i stand behind the devs 100% its there game and there content the can choose to sell it however they want and if you got the CE you wouldnt have to pay and they stated in previous announcments that they were going to have a secret mission and dlccharecter. and they like giving us the option of having more of a story line to play on day one. they didnt remove anything from the game they gave us more to enjoy.:devil:


So if they devs wanted to give it away for free you would agree. Seems easy enough.



no cause i payed my extra money for the CE so im entitled to the extra content for free. if you only bought standard edition then you should have to pay, Every CE edition for any game that comes out always has free content for the people that purchase the CE if your a gamer you should know this. you didnt get the CE your fault:P


Then how can you call yourself a true fan ? Your driven soley by your own interests.Which makes you a hypocrte.


true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:


See self interest.

Your only a true fan as long as Bioware and your interests coincide. Your just selfish basically.


how can you call someone selfish i dont know you, nor do i want to know you, why would iwant something for someonei dont know, i preorderedd CE cause i knew what was coming with it if you didnt again the fault lieswith you.:D



You said you were a true fan. When I asked you if you would go along with it if Bioware wanted to release the DLC for free you said you would not. That does not make you a true fan that makes you someone driven by your own self interest.

You own the CE you don't want people to get the DLC for free even if Bioware wanted that = selfish.

#9185
Renegade133

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http://www.masseffec...ts--id-861.html

Translate
Quote: "With BlizzCon Mass Effect BioWare nit only 3 provides a more than worthy conclusion to his science fiction trilogy, but also the narrative best game of the last years!".

The article begins with the fact that Daniel speaks with admiration about BioWare's ability to evoke emotions in the player. Example: We meet in the game again an old friend who met us in Mass Effect, which we kept in Mass Effect 2 in front of many a mess - and who is now torn in Mass Effect 3, shortly after our meeting with him about a Husk into pieces . The editor was very upset - grief, anger and pain he felt at the scene and was impressed by how the game evokes such emotion. We ask ourselves here at the office: Does it perhaps because of Conrad Verner?

According to Daniel reach BioWare, Mass Effect 3 in terms of story and character more emotional depth to their climax

The game is full of moments with back-references to the two predecessors, who know the player to touch always - at least if you import a savegame.

By importing the decisions of the predecessor for Mass Effect 3 are important: More than 100 scenes and conversations are affected. The observations of the companion is small to large events. It notes how Daniel that multiple players can clap at such times to the end and are wondering why they could only decide at that time just THEREFOR, where now it all seems so clear. In his view, a narrative masterpiece, which has made almost no other game before.

Cerberus forges dark plans with the Reapers? Or is it only seems that way?

Depending on playing style includes the main plot 15 to 20 hours.

There are numerous, no less exciting side missions

Shepard has at all times for side jobs while attacking the Reaper? To preserve the logic Bioware has therefore closely linked with the side quests of the story.

90 minutes rendered cutscenes to drive the action forward.

BioWare is creating a model, the story that began four years ago, gripping and comprehensible to tell dramatically perfect. The end is very urgent and a fitting climax, everything is geared to.

The story is so completely finished. There are no open questions at the end, no more loopholes for sequels.

Tip the Editor: Be sure to wait for the credits!

There is unfortunately the same problem that it already was at Mass Effect 2: In part, the talent is not just balanced. An infiltrator should use his points rather than the weapon damage to the camouflage system, which Daniel has used only once in the game.

Already in the middle of difficulty you have to watch like hell to use the correct type of ammunition. The selection of weapons and mods but stays within limits. Daniel is doubly disturbing that the advantages and disadvantages of the mods then only marginally impacted.

Even more important than the predecessor, the right coverage. Without it had little chance.

Despite the console for some chop-celled control the battles do well consistently great fun.

From Star Game is like its predecessor, the more appropriate criticized AI: This indeed active in trying to go out and meet us in our elicit, often they stand but also just stupid all over the place. A phenomenon that we could "enjoy" even in the demo.

The gameplay may seem sometimes a bit disappointing, is that the dialogues and the story more than made up. The talks were cut and fantastically staged and refer us time and again.

Some speculate the decision was a long time editor. He would have slept a night over it. Decisions by the blow "Ashley or Kaidan" in Mass Effect (1).

The sound is moving at a very high level. The German speakers probably afford more than a good job.

In the categories sound, quests / plot and character system was Mass Effect 3 10/10 points, the battle system only 8/10 because of the "stupid" AI. In all other categories - if this was testable - 9/10 points. Before us seems an excellent match to stand.
New! Hold down the shift key, click, and drag the words above to reorder. Dismiss
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#9186
oto

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Blarty wrote...

oto wrote...

1. Both videos are against this business practice
2. The views may be irrelevant for you. Doesnt mean it is
3. 26021>697

Again do you know math at all?


1) I know they both are.
2) I'm not saying it is, I'm merely saying that using one statistic to make a point doesn't prove other statistics - anyone can choose anything that the stats support to prove a point
3) You made a point of putting of making a comparison (and I quote '600000 vs 6000') 

Do you know what Vs means? I merely made the point that if I choose a different statistic for those videos the other one is better tha the first.... Principle of choosing the right statistic to support your point of view


Now i'm sure you dont know anything about math....
You are like the guy who was trying to convince us that eaware is loosing money by selling CE.

Modifié par oto, 25 février 2012 - 03:56 .


#9187
AkiKishi

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Renegade133 wrote...

http://www.masseffec...ts--id-861.html

Translate
Quote: "With BlizzCon Mass Effect BioWare nit only 3 provides a more than worthy conclusion to his science fiction trilogy, but also the narrative best game of the last years!".

The article begins with the fact that Daniel speaks with admiration about BioWare's ability to evoke emotions in the player. Example: We meet in the game again an old friend who met us in Mass Effect, which we kept in Mass Effect 2 in front of many a mess - and who is now torn in Mass Effect 3, shortly after our meeting with him about a Husk into pieces . The editor was very upset - grief, anger and pain he felt at the scene and was impressed by how the game evokes such emotion. We ask ourselves here at the office: Does it perhaps because of Conrad Verner?

According to Daniel reach BioWare, Mass Effect 3 in terms of story and character more emotional depth to their climax

The game is full of moments with back-references to the two predecessors, who know the player to touch always - at least if you import a savegame.

By importing the decisions of the predecessor for Mass Effect 3 are important: More than 100 scenes and conversations are affected. The observations of the companion is small to large events. It notes how Daniel that multiple players can clap at such times to the end and are wondering why they could only decide at that time just THEREFOR, where now it all seems so clear. In his view, a narrative masterpiece, which has made almost no other game before.

Cerberus forges dark plans with the Reapers? Or is it only seems that way?

Depending on playing style includes the main plot 15 to 20 hours.

There are numerous, no less exciting side missions

Shepard has at all times for side jobs while attacking the Reaper? To preserve the logic Bioware has therefore closely linked with the side quests of the story.

90 minutes rendered cutscenes to drive the action forward.

BioWare is creating a model, the story that began four years ago, gripping and comprehensible to tell dramatically perfect. The end is very urgent and a fitting climax, everything is geared to.

The story is so completely finished. There are no open questions at the end, no more loopholes for sequels.

Tip the Editor: Be sure to wait for the credits!

There is unfortunately the same problem that it already was at Mass Effect 2: In part, the talent is not just balanced. An infiltrator should use his points rather than the weapon damage to the camouflage system, which Daniel has used only once in the game.

Already in the middle of difficulty you have to watch like hell to use the correct type of ammunition. The selection of weapons and mods but stays within limits. Daniel is doubly disturbing that the advantages and disadvantages of the mods then only marginally impacted.

Even more important than the predecessor, the right coverage. Without it had little chance.

Despite the console for some chop-celled control the battles do well consistently great fun.

From Star Game is like its predecessor, the more appropriate criticized AI: This indeed active in trying to go out and meet us in our elicit, often they stand but also just stupid all over the place. A phenomenon that we could "enjoy" even in the demo.

The gameplay may seem sometimes a bit disappointing, is that the dialogues and the story more than made up. The talks were cut and fantastically staged and refer us time and again.

Some speculate the decision was a long time editor. He would have slept a night over it. Decisions by the blow "Ashley or Kaidan" in Mass Effect (1).

The sound is moving at a very high level. The German speakers probably afford more than a good job.

In the categories sound, quests / plot and character system was Mass Effect 3 10/10 points, the battle system only 8/10 because of the "stupid" AI. In all other categories - if this was testable - 9/10 points. Before us seems an excellent match to stand.
New! Hold down the shift key, click, and drag the words above to reorder. Dismiss
Google Translate for Business:Translator ToolkitWebsite TranslatorGlobal Market Finder
Turn off instant translationAbout Google TranslateMobilePrivacyHelpSend feedback


Translation from the German ?
They gave DA2 87% just so you know.

#9188
Renegade133

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nvm

Modifié par Renegade133, 25 février 2012 - 03:51 .


#9189
Renegade133

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BobSmith101 wrote...

Renegade133 wrote...

http://www.masseffec...ts--id-861.html

Translate
Quote: "With BlizzCon Mass Effect BioWare nit only 3 provides a more than worthy conclusion to his science fiction trilogy, but also the narrative best game of the last years!".

The article begins with the fact that Daniel speaks with admiration about BioWare's ability to evoke emotions in the player. Example: We meet in the game again an old friend who met us in Mass Effect, which we kept in Mass Effect 2 in front of many a mess - and who is now torn in Mass Effect 3, shortly after our meeting with him about a Husk into pieces . The editor was very upset - grief, anger and pain he felt at the scene and was impressed by how the game evokes such emotion. We ask ourselves here at the office: Does it perhaps because of Conrad Verner?

According to Daniel reach BioWare, Mass Effect 3 in terms of story and character more emotional depth to their climax

The game is full of moments with back-references to the two predecessors, who know the player to touch always - at least if you import a savegame.

By importing the decisions of the predecessor for Mass Effect 3 are important: More than 100 scenes and conversations are affected. The observations of the companion is small to large events. It notes how Daniel that multiple players can clap at such times to the end and are wondering why they could only decide at that time just THEREFOR, where now it all seems so clear. In his view, a narrative masterpiece, which has made almost no other game before.

Cerberus forges dark plans with the Reapers? Or is it only seems that way?

Depending on playing style includes the main plot 15 to 20 hours.

There are numerous, no less exciting side missions

Shepard has at all times for side jobs while attacking the Reaper? To preserve the logic Bioware has therefore closely linked with the side quests of the story.

90 minutes rendered cutscenes to drive the action forward.

BioWare is creating a model, the story that began four years ago, gripping and comprehensible to tell dramatically perfect. The end is very urgent and a fitting climax, everything is geared to.

The story is so completely finished. There are no open questions at the end, no more loopholes for sequels.

Tip the Editor: Be sure to wait for the credits!

There is unfortunately the same problem that it already was at Mass Effect 2: In part, the talent is not just balanced. An infiltrator should use his points rather than the weapon damage to the camouflage system, which Daniel has used only once in the game.

Already in the middle of difficulty you have to watch like hell to use the correct type of ammunition. The selection of weapons and mods but stays within limits. Daniel is doubly disturbing that the advantages and disadvantages of the mods then only marginally impacted.

Even more important than the predecessor, the right coverage. Without it had little chance.

Despite the console for some chop-celled control the battles do well consistently great fun.

From Star Game is like its predecessor, the more appropriate criticized AI: This indeed active in trying to go out and meet us in our elicit, often they stand but also just stupid all over the place. A phenomenon that we could "enjoy" even in the demo.

The gameplay may seem sometimes a bit disappointing, is that the dialogues and the story more than made up. The talks were cut and fantastically staged and refer us time and again.

Some speculate the decision was a long time editor. He would have slept a night over it. Decisions by the blow "Ashley or Kaidan" in Mass Effect (1).

The sound is moving at a very high level. The German speakers probably afford more than a good job.

In the categories sound, quests / plot and character system was Mass Effect 3 10/10 points, the battle system only 8/10 because of the "stupid" AI. In all other categories - if this was testable - 9/10 points. Before us seems an excellent match to stand.
New! Hold down the shift key, click, and drag the words above to reorder. Dismiss
Google Translate for Business:Translator ToolkitWebsite TranslatorGlobal Market Finder
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Translation from the German ?
They gave DA2 87% just so you know.


So fricken what

#9190
nightcobra

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snip

Modifié par nightcobra8928, 25 février 2012 - 04:07 .


#9191
NeonAnderson

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standard edition pre-order cancelled.

Enjoy one less sale BioWare...

I will only pre-order again once BioWare announces that this DLC will be available for everyone who buys it new (like it was with ME2).

So what it's a separate development team, you will get plenty of sales to fund them as well.

It's going to be finished at day 1, meaning it should be in all editions of the game. It not being there no matter what team developed it, simply means you cut it out (or intentionally have not put it in) some editions of the game.

Just as you said, the CE edition is already almost sold out before this content was even announced. So it changes nothing to keep this content out of the standard edition.

Also very interesting:
 

Modifié par NeonAnderson, 25 février 2012 - 03:57 .


#9192
Renegade133

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BobSmith101 wrote...

Renegade133 wrote...

http://www.masseffec...ts--id-861.html

Translate
Quote: "With BlizzCon Mass Effect BioWare nit only 3 provides a more than worthy conclusion to his science fiction trilogy, but also the narrative best game of the last years!".

The article begins with the fact that Daniel speaks with admiration about BioWare's ability to evoke emotions in the player. Example: We meet in the game again an old friend who met us in Mass Effect, which we kept in Mass Effect 2 in front of many a mess - and who is now torn in Mass Effect 3, shortly after our meeting with him about a Husk into pieces . The editor was very upset - grief, anger and pain he felt at the scene and was impressed by how the game evokes such emotion. We ask ourselves here at the office: Does it perhaps because of Conrad Verner?

According to Daniel reach BioWare, Mass Effect 3 in terms of story and character more emotional depth to their climax

The game is full of moments with back-references to the two predecessors, who know the player to touch always - at least if you import a savegame.

By importing the decisions of the predecessor for Mass Effect 3 are important: More than 100 scenes and conversations are affected. The observations of the companion is small to large events. It notes how Daniel that multiple players can clap at such times to the end and are wondering why they could only decide at that time just THEREFOR, where now it all seems so clear. In his view, a narrative masterpiece, which has made almost no other game before.

Cerberus forges dark plans with the Reapers? Or is it only seems that way?

Depending on playing style includes the main plot 15 to 20 hours.

There are numerous, no less exciting side missions

Shepard has at all times for side jobs while attacking the Reaper? To preserve the logic Bioware has therefore closely linked with the side quests of the story.

90 minutes rendered cutscenes to drive the action forward.

BioWare is creating a model, the story that began four years ago, gripping and comprehensible to tell dramatically perfect. The end is very urgent and a fitting climax, everything is geared to.

The story is so completely finished. There are no open questions at the end, no more loopholes for sequels.

Tip the Editor: Be sure to wait for the credits!

There is unfortunately the same problem that it already was at Mass Effect 2: In part, the talent is not just balanced. An infiltrator should use his points rather than the weapon damage to the camouflage system, which Daniel has used only once in the game.

Already in the middle of difficulty you have to watch like hell to use the correct type of ammunition. The selection of weapons and mods but stays within limits. Daniel is doubly disturbing that the advantages and disadvantages of the mods then only marginally impacted.

Even more important than the predecessor, the right coverage. Without it had little chance.

Despite the console for some chop-celled control the battles do well consistently great fun.

From Star Game is like its predecessor, the more appropriate criticized AI: This indeed active in trying to go out and meet us in our elicit, often they stand but also just stupid all over the place. A phenomenon that we could "enjoy" even in the demo.

The gameplay may seem sometimes a bit disappointing, is that the dialogues and the story more than made up. The talks were cut and fantastically staged and refer us time and again.

Some speculate the decision was a long time editor. He would have slept a night over it. Decisions by the blow "Ashley or Kaidan" in Mass Effect (1).

The sound is moving at a very high level. The German speakers probably afford more than a good job.

In the categories sound, quests / plot and character system was Mass Effect 3 10/10 points, the battle system only 8/10 because of the "stupid" AI. In all other categories - if this was testable - 9/10 points. Before us seems an excellent match to stand.
New! Hold down the shift key, click, and drag the words above to reorder. Dismiss
Google Translate for Business:Translator ToolkitWebsite TranslatorGlobal Market Finder
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Translation from the German ?
They gave DA2 87% just so you know.


Why Would you bother saying that unless you have 100% proof of anything you really need to stop making assumptions  the only reason i bothered to put this in because is how they said the story is complete

#9193
Blarty

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oto wrote...

Blarty wrote...
Do you know what Vs means? I merely made the point that if I choose a different statistic for those videos the other one is better tha the first.... Principle of choosing the right statistic to support your point of view


Now i sure you dont know anything about math....
You are like the guy who was trying to convince us that eaware is loosing money by selling CE.


This is not about math - its about statistics.

Have you heard of the phrase, 'theres lies, damned lies and then statistics'? When you start choosing numbers to compare things you are generally making a statistical or relational comparison, I made the point that if you alter which statistic you use in the comparison, you can alter the outcome of comparison. Stop throwing numbers around, in the absence of facts, like they indicate something is better/truer than something else, when other statistics reverse things.... Tb advocates boycotting and not buying the game, the other video advocates boycotting the DLC should you wish to...

#9194
oto

oto
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Blarty wrote...

oto wrote...

Blarty wrote...
Do you know what Vs means? I merely made the point that if I choose a different statistic for those videos the other one is better tha the first.... Principle of choosing the right statistic to support your point of view


Now i sure you dont know anything about math....
You are like the guy who was trying to convince us that eaware is loosing money by selling CE.


This is not about math - its about statistics.

Have you heard of the phrase, 'theres lies, damned lies and then statistics'? When you start choosing numbers to compare things you are generally making a statistical or relational comparison, I made the point that if you alter which statistic you use in the comparison, you can alter the outcome of comparison. Stop throwing numbers around, in the absence of facts, like they indicate something is better/truer than something else, when other statistics reverse things.... Tb advocates boycotting and not buying the game, the other video advocates boycotting the DLC should you wish to...


Of coarse you are right statistics has nothing to do wit math....  :lol::lol::lol::lol::lol:

#9195
AkiKishi

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Renegade133 wrote...

BobSmith101 wrote...

Renegade133 wrote...

http://www.masseffec...ts--id-861.html

Translate
Quote: "With BlizzCon Mass Effect BioWare nit only 3 provides a more than worthy conclusion to his science fiction trilogy, but also the narrative best game of the last years!".

The article begins with the fact that Daniel speaks with admiration about BioWare's ability to evoke emotions in the player. Example: We meet in the game again an old friend who met us in Mass Effect, which we kept in Mass Effect 2 in front of many a mess - and who is now torn in Mass Effect 3, shortly after our meeting with him about a Husk into pieces . The editor was very upset - grief, anger and pain he felt at the scene and was impressed by how the game evokes such emotion. We ask ourselves here at the office: Does it perhaps because of Conrad Verner?

According to Daniel reach BioWare, Mass Effect 3 in terms of story and character more emotional depth to their climax

The game is full of moments with back-references to the two predecessors, who know the player to touch always - at least if you import a savegame.

By importing the decisions of the predecessor for Mass Effect 3 are important: More than 100 scenes and conversations are affected. The observations of the companion is small to large events. It notes how Daniel that multiple players can clap at such times to the end and are wondering why they could only decide at that time just THEREFOR, where now it all seems so clear. In his view, a narrative masterpiece, which has made almost no other game before.

Cerberus forges dark plans with the Reapers? Or is it only seems that way?

Depending on playing style includes the main plot 15 to 20 hours.

There are numerous, no less exciting side missions

Shepard has at all times for side jobs while attacking the Reaper? To preserve the logic Bioware has therefore closely linked with the side quests of the story.

90 minutes rendered cutscenes to drive the action forward.

BioWare is creating a model, the story that began four years ago, gripping and comprehensible to tell dramatically perfect. The end is very urgent and a fitting climax, everything is geared to.

The story is so completely finished. There are no open questions at the end, no more loopholes for sequels.

Tip the Editor: Be sure to wait for the credits!

There is unfortunately the same problem that it already was at Mass Effect 2: In part, the talent is not just balanced. An infiltrator should use his points rather than the weapon damage to the camouflage system, which Daniel has used only once in the game.

Already in the middle of difficulty you have to watch like hell to use the correct type of ammunition. The selection of weapons and mods but stays within limits. Daniel is doubly disturbing that the advantages and disadvantages of the mods then only marginally impacted.

Even more important than the predecessor, the right coverage. Without it had little chance.

Despite the console for some chop-celled control the battles do well consistently great fun.

From Star Game is like its predecessor, the more appropriate criticized AI: This indeed active in trying to go out and meet us in our elicit, often they stand but also just stupid all over the place. A phenomenon that we could "enjoy" even in the demo.

The gameplay may seem sometimes a bit disappointing, is that the dialogues and the story more than made up. The talks were cut and fantastically staged and refer us time and again.

Some speculate the decision was a long time editor. He would have slept a night over it. Decisions by the blow "Ashley or Kaidan" in Mass Effect (1).

The sound is moving at a very high level. The German speakers probably afford more than a good job.

In the categories sound, quests / plot and character system was Mass Effect 3 10/10 points, the battle system only 8/10 because of the "stupid" AI. In all other categories - if this was testable - 9/10 points. Before us seems an excellent match to stand.
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Translation from the German ?
They gave DA2 87% just so you know.


Why Would you bother saying that unless you have 100% proof of anything you really need to stop making assumptions  the only reason i bothered to put this in because is how they said the story is complete


Proof that they gave DA2 87% ? It's a paper magazine but you can probably look it up in one of the old DA2 review threads.

#9196
XxKradosxX

XxKradosxX
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BobSmith101 wrote...

XxKradosxX wrote...

BobSmith101 wrote...

XxKradosxX wrote...

BobSmith101 wrote...

XxKradosxX wrote...

BobSmith101 wrote...

XxKradosxX wrote...
yes quite franklyit is rough for me but ive had mine preordered since the first announcement im a true fan and i stand behind the devs 100% its there game and there content the can choose to sell it however they want and if you got the CE you wouldnt have to pay and they stated in previous announcments that they were going to have a secret mission and dlccharecter. and they like giving us the option of having more of a story line to play on day one. they didnt remove anything from the game they gave us more to enjoy.:devil:


So if they devs wanted to give it away for free you would agree. Seems easy enough.



no cause i payed my extra money for the CE so im entitled to the extra content for free. if you only bought standard edition then you should have to pay, Every CE edition for any game that comes out always has free content for the people that purchase the CE if your a gamer you should know this. you didnt get the CE your fault:P


Then how can you call yourself a true fan ? Your driven soley by your own interests.Which makes you a hypocrte.


true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:


See self interest.

Your only a true fan as long as Bioware and your interests coincide. Your just selfish basically.


how can you call someone selfish i dont know you, nor do i want to know you, why would iwant something for someonei dont know, i preorderedd CE cause i knew what was coming with it if you didnt again the fault lieswith you.:D



You said you were a true fan. When I asked you if you would go along with it if Bioware wanted to release the DLC for free you said you would not. That does not make you a true fan that makes you someone driven by your own self interest.

You own the CE you don't want people to get the DLC for free even if Bioware wanted that = selfish.


if in fact bioware did want that i would go along with it but i know for a fact they dont want that, if i was bioware i wouldnt change a thing about my game they worked hard to vcreate everything they give us so all of you cancelling preorders and trying to boycot is unfair the dlc is opptional and DOES NOT take any fun out of the game orexperience ofthe game is its just  giving you the option to explore the universe a little more andget a little more out of the game that is the most anticipated gameof the year.:devil:

#9197
nightcobra

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Blarty wrote...

oto wrote...

Blarty wrote...
Do you know what Vs means? I merely made the point that if I choose a different statistic for those videos the other one is better tha the first.... Principle of choosing the right statistic to support your point of view


Now i sure you dont know anything about math....
You are like the guy who was trying to convince us that eaware is loosing money by selling CE.


This is not about math - its about statistics.

Have you heard of the phrase, 'theres lies, damned lies and then statistics'? When you start choosing numbers to compare things you are generally making a statistical or relational comparison, I made the point that if you alter which statistic you use in the comparison, you can alter the outcome of comparison. Stop throwing numbers around, in the absence of facts, like they indicate something is better/truer than something else, when other statistics reverse things.... Tb advocates boycotting and not buying the game, the other video advocates boycotting the DLC should you wish to...


so as an example...
if the number of viewers of another video were even less and about let's say 305.
if the likes were about 200 then that would mean statistics were on his side?

one has to take into account both the statistics and the total numbers in order to get the most reliable information when doing vs.

Modifié par nightcobra8928, 25 février 2012 - 04:05 .


#9198
Blarty

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oto wrote...

Blarty wrote...
This is not about math - its about statistics.

Have you heard of the phrase, 'theres lies, damned lies and then statistics'? When you start choosing numbers to compare things you are generally making a statistical or relational comparison, I made the point that if you alter which statistic you use in the comparison, you can alter the outcome of comparison. Stop throwing numbers around, in the absence of facts, like they indicate something is better/truer than something else, when other statistics reverse things.... Tb advocates boycotting and not buying the game, the other video advocates boycotting the DLC should you wish to...

Of coarse you are right statistics has nothing to do wit math....  :lol::lol::lol::lol::lol:


I didn't say statistics had nothing to do with math.....I said that might point is not about math, it's about choosing the right statistic to support a point of view...... Come back when you a) can be objective, and B) know what you're talking about.

#9199
oto

oto
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nightcobra8928 wrote...

Blarty wrote...

oto wrote...

Blarty wrote...
Do you know what Vs means? I merely made the point that if I choose a different statistic for those videos the other one is better tha the first.... Principle of choosing the right statistic to support your point of view


Now i sure you dont know anything about math....
You are like the guy who was trying to convince us that eaware is loosing money by selling CE.


This is not about math - its about statistics.

Have you heard of the phrase, 'theres lies, damned lies and then statistics'? When you start choosing numbers to compare things you are generally making a statistical or relational comparison, I made the point that if you alter which statistic you use in the comparison, you can alter the outcome of comparison. Stop throwing numbers around, in the absence of facts, like they indicate something is better/truer than something else, when other statistics reverse things.... Tb advocates boycotting and not buying the game, the other video advocates boycotting the DLC should you wish to...


so as an example...
if the number of viewers of another video were even less and about let's say 305.
if the likes were about 200 then that would mean statistics were on his side?


Dont try to explain anything to him. He is clueless, both about math and hence statistics.
 

#9200
Renegade133

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  • Members
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BobSmith101 wrote...

Renegade133 wrote...

BobSmith101 wrote...

Renegade133 wrote...

http://www.masseffec...ts--id-861.html

Translate
Quote: "With BlizzCon Mass Effect BioWare nit only 3 provides a more than worthy conclusion to his science fiction trilogy, but also the narrative best game of the last years!".

The article begins with the fact that Daniel speaks with admiration about BioWare's ability to evoke emotions in the player. Example: We meet in the game again an old friend who met us in Mass Effect, which we kept in Mass Effect 2 in front of many a mess - and who is now torn in Mass Effect 3, shortly after our meeting with him about a Husk into pieces . The editor was very upset - grief, anger and pain he felt at the scene and was impressed by how the game evokes such emotion. We ask ourselves here at the office: Does it perhaps because of Conrad Verner?

According to Daniel reach BioWare, Mass Effect 3 in terms of story and character more emotional depth to their climax

The game is full of moments with back-references to the two predecessors, who know the player to touch always - at least if you import a savegame.

By importing the decisions of the predecessor for Mass Effect 3 are important: More than 100 scenes and conversations are affected. The observations of the companion is small to large events. It notes how Daniel that multiple players can clap at such times to the end and are wondering why they could only decide at that time just THEREFOR, where now it all seems so clear. In his view, a narrative masterpiece, which has made almost no other game before.

Cerberus forges dark plans with the Reapers? Or is it only seems that way?

Depending on playing style includes the main plot 15 to 20 hours.

There are numerous, no less exciting side missions

Shepard has at all times for side jobs while attacking the Reaper? To preserve the logic Bioware has therefore closely linked with the side quests of the story.

90 minutes rendered cutscenes to drive the action forward.

BioWare is creating a model, the story that began four years ago, gripping and comprehensible to tell dramatically perfect. The end is very urgent and a fitting climax, everything is geared to.

The story is so completely finished. There are no open questions at the end, no more loopholes for sequels.

Tip the Editor: Be sure to wait for the credits!

There is unfortunately the same problem that it already was at Mass Effect 2: In part, the talent is not just balanced. An infiltrator should use his points rather than the weapon damage to the camouflage system, which Daniel has used only once in the game.

Already in the middle of difficulty you have to watch like hell to use the correct type of ammunition. The selection of weapons and mods but stays within limits. Daniel is doubly disturbing that the advantages and disadvantages of the mods then only marginally impacted.

Even more important than the predecessor, the right coverage. Without it had little chance.

Despite the console for some chop-celled control the battles do well consistently great fun.

From Star Game is like its predecessor, the more appropriate criticized AI: This indeed active in trying to go out and meet us in our elicit, often they stand but also just stupid all over the place. A phenomenon that we could "enjoy" even in the demo.

The gameplay may seem sometimes a bit disappointing, is that the dialogues and the story more than made up. The talks were cut and fantastically staged and refer us time and again.

Some speculate the decision was a long time editor. He would have slept a night over it. Decisions by the blow "Ashley or Kaidan" in Mass Effect (1).

The sound is moving at a very high level. The German speakers probably afford more than a good job.

In the categories sound, quests / plot and character system was Mass Effect 3 10/10 points, the battle system only 8/10 because of the "stupid" AI. In all other categories - if this was testable - 9/10 points. Before us seems an excellent match to stand.
New! Hold down the shift key, click, and drag the words above to reorder. Dismiss
Google Translate for Business:Translator ToolkitWebsite TranslatorGlobal Market Finder
Turn off instant translationAbout Google TranslateMobilePrivacyHelpSend feedback


Translation from the German ?
They gave DA2 87% just so you know.


Why Would you bother saying that unless you have 100% proof of anything you really need to stop making assumptions  the only reason i bothered to put this in because is how they said the story is complete


Proof that they gave DA2 87% ? It's a paper magazine but you can probably look it up in one of the old DA2 review threads.


Dude you need to let go of that DA2 has nothing to do with this considering that people are basing there arguments on this being imcomplete