XxKradosxX wrote...
true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:
so true fans to you come in limited numbers that coincide exactly with the number of CE copies?
Modifié par nightcobra8928, 25 février 2012 - 03:38 .
XxKradosxX wrote...
true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:
Modifié par nightcobra8928, 25 février 2012 - 03:38 .
XxKradosxX wrote...
BobSmith101 wrote...
XxKradosxX wrote...
BobSmith101 wrote...
XxKradosxX wrote...
yes quite franklyit is rough for me but ive had mine preordered since the first announcement im a true fan and i stand behind the devs 100% its there game and there content the can choose to sell it however they want and if you got the CE you wouldnt have to pay and they stated in previous announcments that they were going to have a secret mission and dlccharecter. and they like giving us the option of having more of a story line to play on day one. they didnt remove anything from the game they gave us more to enjoy.
So if they devs wanted to give it away for free you would agree. Seems easy enough.
no cause i payed my extra money for the CE so im entitled to the extra content for free. if you only bought standard edition then you should have to pay, Every CE edition for any game that comes out always has free content for the people that purchase the CE if your a gamer you should know this. you didnt get the CE your fault:P
Then how can you call yourself a true fan ? Your driven soley by your own interests.Which makes you a hypocrte.
true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:
Modifié par stargatefan1990, 25 février 2012 - 03:40 .
oto wrote...
1. Both videos are against this business practice
2. The views may be irrelevant for you. Doesnt mean it is
3. 26021>697
Again do you know math at all?
Modifié par Blarty, 25 février 2012 - 03:45 .
XxKradosxX wrote...
true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:
FRANCESCO84Inn wrote...
the point not is the money for take the dlc,
the pont its the cut story on this dlc,
BioWare for take money have put out of the story game this dlc,
this squad member after the mission contain in the dlc not have the possibility to a romance or to have some dialogue like the normal companion, the some whit Zaeed and Kasumi.
Modifié par Kithrus, 25 février 2012 - 03:47 .
BobSmith101 wrote...
XxKradosxX wrote...
BobSmith101 wrote...
XxKradosxX wrote...
BobSmith101 wrote...
XxKradosxX wrote...
yes quite franklyit is rough for me but ive had mine preordered since the first announcement im a true fan and i stand behind the devs 100% its there game and there content the can choose to sell it however they want and if you got the CE you wouldnt have to pay and they stated in previous announcments that they were going to have a secret mission and dlccharecter. and they like giving us the option of having more of a story line to play on day one. they didnt remove anything from the game they gave us more to enjoy.
So if they devs wanted to give it away for free you would agree. Seems easy enough.
no cause i payed my extra money for the CE so im entitled to the extra content for free. if you only bought standard edition then you should have to pay, Every CE edition for any game that comes out always has free content for the people that purchase the CE if your a gamer you should know this. you didnt get the CE your fault:P
Then how can you call yourself a true fan ? Your driven soley by your own interests.Which makes you a hypocrte.
true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:
See self interest.
Your only a true fan as long as Bioware and your interests coincide. Your just selfish basically.
Guest_Luc0s_*
your absolutely wrong tons of thought went into me pulling 80$ out of my wallet for the game i live for and i knew what content was coming with it cause i pay attention to reviews and devs and all the vids they posted. would you rather have them charge ridiculous prices forthe CElikehalo and gearsdidnt think soo. ME3 CE is at a very reasonableprice.JosephCurwen wrote...
XxKradosxX wrote...
true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:Boy they must have seen you coming!
You're like the dream customer for every business ever, no thought, no evaluation, just constant, unthinking consumption.
And you even seem to feel virtuous while doing so.
XxKradosxX wrote...
BobSmith101 wrote...
XxKradosxX wrote...
BobSmith101 wrote...
XxKradosxX wrote...
BobSmith101 wrote...
XxKradosxX wrote...
yes quite franklyit is rough for me but ive had mine preordered since the first announcement im a true fan and i stand behind the devs 100% its there game and there content the can choose to sell it however they want and if you got the CE you wouldnt have to pay and they stated in previous announcments that they were going to have a secret mission and dlccharecter. and they like giving us the option of having more of a story line to play on day one. they didnt remove anything from the game they gave us more to enjoy.
So if they devs wanted to give it away for free you would agree. Seems easy enough.
no cause i payed my extra money for the CE so im entitled to the extra content for free. if you only bought standard edition then you should have to pay, Every CE edition for any game that comes out always has free content for the people that purchase the CE if your a gamer you should know this. you didnt get the CE your fault:P
Then how can you call yourself a true fan ? Your driven soley by your own interests.Which makes you a hypocrte.
true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:
See self interest.
Your only a true fan as long as Bioware and your interests coincide. Your just selfish basically.
how can you call someone selfish i dont know you, nor do i want to know you, why would iwant something for someonei dont know, i preorderedd CE cause i knew what was coming with it if you didnt again the fault lieswith you.
Blarty wrote...
oto wrote...
1. Both videos are against this business practice
2. The views may be irrelevant for you. Doesnt mean it is
3. 26021>697
Again do you know math at all?
1) I know they both are.
2) I'm not saying it is, I'm merely saying that using one statistic to make a point doesn't prove other statistics - anyone can choose anything that the stats support to prove a point
3) You made a point of putting of making a comparison (and I quote '600000 vs 6000')
Do you know what Vs means? I merely made the point that if I choose a different statistic for those videos the other one is better tha the first.... Principle of choosing the right statistic to support your point of view
Modifié par oto, 25 février 2012 - 03:56 .
Renegade133 wrote...
http://www.masseffec...ts--id-861.html
Translate
Quote: "With BlizzCon Mass Effect BioWare nit only 3 provides a more than worthy conclusion to his science fiction trilogy, but also the narrative best game of the last years!".
The article begins with the fact that Daniel speaks with admiration about BioWare's ability to evoke emotions in the player. Example: We meet in the game again an old friend who met us in Mass Effect, which we kept in Mass Effect 2 in front of many a mess - and who is now torn in Mass Effect 3, shortly after our meeting with him about a Husk into pieces . The editor was very upset - grief, anger and pain he felt at the scene and was impressed by how the game evokes such emotion. We ask ourselves here at the office: Does it perhaps because of Conrad Verner?
According to Daniel reach BioWare, Mass Effect 3 in terms of story and character more emotional depth to their climax
The game is full of moments with back-references to the two predecessors, who know the player to touch always - at least if you import a savegame.
By importing the decisions of the predecessor for Mass Effect 3 are important: More than 100 scenes and conversations are affected. The observations of the companion is small to large events. It notes how Daniel that multiple players can clap at such times to the end and are wondering why they could only decide at that time just THEREFOR, where now it all seems so clear. In his view, a narrative masterpiece, which has made almost no other game before.
Cerberus forges dark plans with the Reapers? Or is it only seems that way?
Depending on playing style includes the main plot 15 to 20 hours.
There are numerous, no less exciting side missions
Shepard has at all times for side jobs while attacking the Reaper? To preserve the logic Bioware has therefore closely linked with the side quests of the story.
90 minutes rendered cutscenes to drive the action forward.
BioWare is creating a model, the story that began four years ago, gripping and comprehensible to tell dramatically perfect. The end is very urgent and a fitting climax, everything is geared to.
The story is so completely finished. There are no open questions at the end, no more loopholes for sequels.
Tip the Editor: Be sure to wait for the credits!
There is unfortunately the same problem that it already was at Mass Effect 2: In part, the talent is not just balanced. An infiltrator should use his points rather than the weapon damage to the camouflage system, which Daniel has used only once in the game.
Already in the middle of difficulty you have to watch like hell to use the correct type of ammunition. The selection of weapons and mods but stays within limits. Daniel is doubly disturbing that the advantages and disadvantages of the mods then only marginally impacted.
Even more important than the predecessor, the right coverage. Without it had little chance.
Despite the console for some chop-celled control the battles do well consistently great fun.
From Star Game is like its predecessor, the more appropriate criticized AI: This indeed active in trying to go out and meet us in our elicit, often they stand but also just stupid all over the place. A phenomenon that we could "enjoy" even in the demo.
The gameplay may seem sometimes a bit disappointing, is that the dialogues and the story more than made up. The talks were cut and fantastically staged and refer us time and again.
Some speculate the decision was a long time editor. He would have slept a night over it. Decisions by the blow "Ashley or Kaidan" in Mass Effect (1).
The sound is moving at a very high level. The German speakers probably afford more than a good job.
In the categories sound, quests / plot and character system was Mass Effect 3 10/10 points, the battle system only 8/10 because of the "stupid" AI. In all other categories - if this was testable - 9/10 points. Before us seems an excellent match to stand.
New! Hold down the shift key, click, and drag the words above to reorder. Dismiss
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Modifié par Renegade133, 25 février 2012 - 03:51 .
BobSmith101 wrote...
Renegade133 wrote...
http://www.masseffec...ts--id-861.html
Translate
Quote: "With BlizzCon Mass Effect BioWare nit only 3 provides a more than worthy conclusion to his science fiction trilogy, but also the narrative best game of the last years!".
The article begins with the fact that Daniel speaks with admiration about BioWare's ability to evoke emotions in the player. Example: We meet in the game again an old friend who met us in Mass Effect, which we kept in Mass Effect 2 in front of many a mess - and who is now torn in Mass Effect 3, shortly after our meeting with him about a Husk into pieces . The editor was very upset - grief, anger and pain he felt at the scene and was impressed by how the game evokes such emotion. We ask ourselves here at the office: Does it perhaps because of Conrad Verner?
According to Daniel reach BioWare, Mass Effect 3 in terms of story and character more emotional depth to their climax
The game is full of moments with back-references to the two predecessors, who know the player to touch always - at least if you import a savegame.
By importing the decisions of the predecessor for Mass Effect 3 are important: More than 100 scenes and conversations are affected. The observations of the companion is small to large events. It notes how Daniel that multiple players can clap at such times to the end and are wondering why they could only decide at that time just THEREFOR, where now it all seems so clear. In his view, a narrative masterpiece, which has made almost no other game before.
Cerberus forges dark plans with the Reapers? Or is it only seems that way?
Depending on playing style includes the main plot 15 to 20 hours.
There are numerous, no less exciting side missions
Shepard has at all times for side jobs while attacking the Reaper? To preserve the logic Bioware has therefore closely linked with the side quests of the story.
90 minutes rendered cutscenes to drive the action forward.
BioWare is creating a model, the story that began four years ago, gripping and comprehensible to tell dramatically perfect. The end is very urgent and a fitting climax, everything is geared to.
The story is so completely finished. There are no open questions at the end, no more loopholes for sequels.
Tip the Editor: Be sure to wait for the credits!
There is unfortunately the same problem that it already was at Mass Effect 2: In part, the talent is not just balanced. An infiltrator should use his points rather than the weapon damage to the camouflage system, which Daniel has used only once in the game.
Already in the middle of difficulty you have to watch like hell to use the correct type of ammunition. The selection of weapons and mods but stays within limits. Daniel is doubly disturbing that the advantages and disadvantages of the mods then only marginally impacted.
Even more important than the predecessor, the right coverage. Without it had little chance.
Despite the console for some chop-celled control the battles do well consistently great fun.
From Star Game is like its predecessor, the more appropriate criticized AI: This indeed active in trying to go out and meet us in our elicit, often they stand but also just stupid all over the place. A phenomenon that we could "enjoy" even in the demo.
The gameplay may seem sometimes a bit disappointing, is that the dialogues and the story more than made up. The talks were cut and fantastically staged and refer us time and again.
Some speculate the decision was a long time editor. He would have slept a night over it. Decisions by the blow "Ashley or Kaidan" in Mass Effect (1).
The sound is moving at a very high level. The German speakers probably afford more than a good job.
In the categories sound, quests / plot and character system was Mass Effect 3 10/10 points, the battle system only 8/10 because of the "stupid" AI. In all other categories - if this was testable - 9/10 points. Before us seems an excellent match to stand.
New! Hold down the shift key, click, and drag the words above to reorder. Dismiss
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Translation from the German ?
They gave DA2 87% just so you know.
Modifié par nightcobra8928, 25 février 2012 - 04:07 .
Modifié par NeonAnderson, 25 février 2012 - 03:57 .
BobSmith101 wrote...
Renegade133 wrote...
http://www.masseffec...ts--id-861.html
Translate
Quote: "With BlizzCon Mass Effect BioWare nit only 3 provides a more than worthy conclusion to his science fiction trilogy, but also the narrative best game of the last years!".
The article begins with the fact that Daniel speaks with admiration about BioWare's ability to evoke emotions in the player. Example: We meet in the game again an old friend who met us in Mass Effect, which we kept in Mass Effect 2 in front of many a mess - and who is now torn in Mass Effect 3, shortly after our meeting with him about a Husk into pieces . The editor was very upset - grief, anger and pain he felt at the scene and was impressed by how the game evokes such emotion. We ask ourselves here at the office: Does it perhaps because of Conrad Verner?
According to Daniel reach BioWare, Mass Effect 3 in terms of story and character more emotional depth to their climax
The game is full of moments with back-references to the two predecessors, who know the player to touch always - at least if you import a savegame.
By importing the decisions of the predecessor for Mass Effect 3 are important: More than 100 scenes and conversations are affected. The observations of the companion is small to large events. It notes how Daniel that multiple players can clap at such times to the end and are wondering why they could only decide at that time just THEREFOR, where now it all seems so clear. In his view, a narrative masterpiece, which has made almost no other game before.
Cerberus forges dark plans with the Reapers? Or is it only seems that way?
Depending on playing style includes the main plot 15 to 20 hours.
There are numerous, no less exciting side missions
Shepard has at all times for side jobs while attacking the Reaper? To preserve the logic Bioware has therefore closely linked with the side quests of the story.
90 minutes rendered cutscenes to drive the action forward.
BioWare is creating a model, the story that began four years ago, gripping and comprehensible to tell dramatically perfect. The end is very urgent and a fitting climax, everything is geared to.
The story is so completely finished. There are no open questions at the end, no more loopholes for sequels.
Tip the Editor: Be sure to wait for the credits!
There is unfortunately the same problem that it already was at Mass Effect 2: In part, the talent is not just balanced. An infiltrator should use his points rather than the weapon damage to the camouflage system, which Daniel has used only once in the game.
Already in the middle of difficulty you have to watch like hell to use the correct type of ammunition. The selection of weapons and mods but stays within limits. Daniel is doubly disturbing that the advantages and disadvantages of the mods then only marginally impacted.
Even more important than the predecessor, the right coverage. Without it had little chance.
Despite the console for some chop-celled control the battles do well consistently great fun.
From Star Game is like its predecessor, the more appropriate criticized AI: This indeed active in trying to go out and meet us in our elicit, often they stand but also just stupid all over the place. A phenomenon that we could "enjoy" even in the demo.
The gameplay may seem sometimes a bit disappointing, is that the dialogues and the story more than made up. The talks were cut and fantastically staged and refer us time and again.
Some speculate the decision was a long time editor. He would have slept a night over it. Decisions by the blow "Ashley or Kaidan" in Mass Effect (1).
The sound is moving at a very high level. The German speakers probably afford more than a good job.
In the categories sound, quests / plot and character system was Mass Effect 3 10/10 points, the battle system only 8/10 because of the "stupid" AI. In all other categories - if this was testable - 9/10 points. Before us seems an excellent match to stand.
New! Hold down the shift key, click, and drag the words above to reorder. Dismiss
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Translation from the German ?
They gave DA2 87% just so you know.
oto wrote...
Blarty wrote...
Do you know what Vs means? I merely made the point that if I choose a different statistic for those videos the other one is better tha the first.... Principle of choosing the right statistic to support your point of view
Now i sure you dont know anything about math....
You are like the guy who was trying to convince us that eaware is loosing money by selling CE.
Blarty wrote...
oto wrote...
Blarty wrote...
Do you know what Vs means? I merely made the point that if I choose a different statistic for those videos the other one is better tha the first.... Principle of choosing the right statistic to support your point of view
Now i sure you dont know anything about math....
You are like the guy who was trying to convince us that eaware is loosing money by selling CE.
This is not about math - its about statistics.
Have you heard of the phrase, 'theres lies, damned lies and then statistics'? When you start choosing numbers to compare things you are generally making a statistical or relational comparison, I made the point that if you alter which statistic you use in the comparison, you can alter the outcome of comparison. Stop throwing numbers around, in the absence of facts, like they indicate something is better/truer than something else, when other statistics reverse things.... Tb advocates boycotting and not buying the game, the other video advocates boycotting the DLC should you wish to...
Renegade133 wrote...
BobSmith101 wrote...
Renegade133 wrote...
http://www.masseffec...ts--id-861.html
Translate
Quote: "With BlizzCon Mass Effect BioWare nit only 3 provides a more than worthy conclusion to his science fiction trilogy, but also the narrative best game of the last years!".
The article begins with the fact that Daniel speaks with admiration about BioWare's ability to evoke emotions in the player. Example: We meet in the game again an old friend who met us in Mass Effect, which we kept in Mass Effect 2 in front of many a mess - and who is now torn in Mass Effect 3, shortly after our meeting with him about a Husk into pieces . The editor was very upset - grief, anger and pain he felt at the scene and was impressed by how the game evokes such emotion. We ask ourselves here at the office: Does it perhaps because of Conrad Verner?
According to Daniel reach BioWare, Mass Effect 3 in terms of story and character more emotional depth to their climax
The game is full of moments with back-references to the two predecessors, who know the player to touch always - at least if you import a savegame.
By importing the decisions of the predecessor for Mass Effect 3 are important: More than 100 scenes and conversations are affected. The observations of the companion is small to large events. It notes how Daniel that multiple players can clap at such times to the end and are wondering why they could only decide at that time just THEREFOR, where now it all seems so clear. In his view, a narrative masterpiece, which has made almost no other game before.
Cerberus forges dark plans with the Reapers? Or is it only seems that way?
Depending on playing style includes the main plot 15 to 20 hours.
There are numerous, no less exciting side missions
Shepard has at all times for side jobs while attacking the Reaper? To preserve the logic Bioware has therefore closely linked with the side quests of the story.
90 minutes rendered cutscenes to drive the action forward.
BioWare is creating a model, the story that began four years ago, gripping and comprehensible to tell dramatically perfect. The end is very urgent and a fitting climax, everything is geared to.
The story is so completely finished. There are no open questions at the end, no more loopholes for sequels.
Tip the Editor: Be sure to wait for the credits!
There is unfortunately the same problem that it already was at Mass Effect 2: In part, the talent is not just balanced. An infiltrator should use his points rather than the weapon damage to the camouflage system, which Daniel has used only once in the game.
Already in the middle of difficulty you have to watch like hell to use the correct type of ammunition. The selection of weapons and mods but stays within limits. Daniel is doubly disturbing that the advantages and disadvantages of the mods then only marginally impacted.
Even more important than the predecessor, the right coverage. Without it had little chance.
Despite the console for some chop-celled control the battles do well consistently great fun.
From Star Game is like its predecessor, the more appropriate criticized AI: This indeed active in trying to go out and meet us in our elicit, often they stand but also just stupid all over the place. A phenomenon that we could "enjoy" even in the demo.
The gameplay may seem sometimes a bit disappointing, is that the dialogues and the story more than made up. The talks were cut and fantastically staged and refer us time and again.
Some speculate the decision was a long time editor. He would have slept a night over it. Decisions by the blow "Ashley or Kaidan" in Mass Effect (1).
The sound is moving at a very high level. The German speakers probably afford more than a good job.
In the categories sound, quests / plot and character system was Mass Effect 3 10/10 points, the battle system only 8/10 because of the "stupid" AI. In all other categories - if this was testable - 9/10 points. Before us seems an excellent match to stand.
New! Hold down the shift key, click, and drag the words above to reorder. Dismiss
Google Translate for Business:Translator ToolkitWebsite TranslatorGlobal Market Finder
Turn off instant translationAbout Google TranslateMobilePrivacyHelpSend feedback
Translation from the German ?
They gave DA2 87% just so you know.
Why Would you bother saying that unless you have 100% proof of anything you really need to stop making assumptions the only reason i bothered to put this in because is how they said the story is complete
BobSmith101 wrote...
XxKradosxX wrote...
BobSmith101 wrote...
XxKradosxX wrote...
BobSmith101 wrote...
XxKradosxX wrote...
BobSmith101 wrote...
XxKradosxX wrote...
yes quite franklyit is rough for me but ive had mine preordered since the first announcement im a true fan and i stand behind the devs 100% its there game and there content the can choose to sell it however they want and if you got the CE you wouldnt have to pay and they stated in previous announcments that they were going to have a secret mission and dlccharecter. and they like giving us the option of having more of a story line to play on day one. they didnt remove anything from the game they gave us more to enjoy.
So if they devs wanted to give it away for free you would agree. Seems easy enough.
no cause i payed my extra money for the CE so im entitled to the extra content for free. if you only bought standard edition then you should have to pay, Every CE edition for any game that comes out always has free content for the people that purchase the CE if your a gamer you should know this. you didnt get the CE your fault:P
Then how can you call yourself a true fan ? Your driven soley by your own interests.Which makes you a hypocrte.
true fans preorderthe CE and stay true to the devs and bioware and EA:innocent:
See self interest.
Your only a true fan as long as Bioware and your interests coincide. Your just selfish basically.
how can you call someone selfish i dont know you, nor do i want to know you, why would iwant something for someonei dont know, i preorderedd CE cause i knew what was coming with it if you didnt again the fault lieswith you.
You said you were a true fan. When I asked you if you would go along with it if Bioware wanted to release the DLC for free you said you would not. That does not make you a true fan that makes you someone driven by your own self interest.
You own the CE you don't want people to get the DLC for free even if Bioware wanted that = selfish.
Blarty wrote...
oto wrote...
Blarty wrote...
Do you know what Vs means? I merely made the point that if I choose a different statistic for those videos the other one is better tha the first.... Principle of choosing the right statistic to support your point of view
Now i sure you dont know anything about math....
You are like the guy who was trying to convince us that eaware is loosing money by selling CE.
This is not about math - its about statistics.
Have you heard of the phrase, 'theres lies, damned lies and then statistics'? When you start choosing numbers to compare things you are generally making a statistical or relational comparison, I made the point that if you alter which statistic you use in the comparison, you can alter the outcome of comparison. Stop throwing numbers around, in the absence of facts, like they indicate something is better/truer than something else, when other statistics reverse things.... Tb advocates boycotting and not buying the game, the other video advocates boycotting the DLC should you wish to...
Modifié par nightcobra8928, 25 février 2012 - 04:05 .
oto wrote...
Of coarse you are right statistics has nothing to do wit math....Blarty wrote...
This is not about math - its about statistics.
Have you heard of the phrase, 'theres lies, damned lies and then statistics'? When you start choosing numbers to compare things you are generally making a statistical or relational comparison, I made the point that if you alter which statistic you use in the comparison, you can alter the outcome of comparison. Stop throwing numbers around, in the absence of facts, like they indicate something is better/truer than something else, when other statistics reverse things.... Tb advocates boycotting and not buying the game, the other video advocates boycotting the DLC should you wish to...:lol:
:lol:
nightcobra8928 wrote...
Blarty wrote...
oto wrote...
Blarty wrote...
Do you know what Vs means? I merely made the point that if I choose a different statistic for those videos the other one is better tha the first.... Principle of choosing the right statistic to support your point of view
Now i sure you dont know anything about math....
You are like the guy who was trying to convince us that eaware is loosing money by selling CE.
This is not about math - its about statistics.
Have you heard of the phrase, 'theres lies, damned lies and then statistics'? When you start choosing numbers to compare things you are generally making a statistical or relational comparison, I made the point that if you alter which statistic you use in the comparison, you can alter the outcome of comparison. Stop throwing numbers around, in the absence of facts, like they indicate something is better/truer than something else, when other statistics reverse things.... Tb advocates boycotting and not buying the game, the other video advocates boycotting the DLC should you wish to...
so as an example...
if the number of viewers of another video were even less and about let's say 305.
if the likes were about 200 then that would mean statistics were on his side?
BobSmith101 wrote...
Renegade133 wrote...
BobSmith101 wrote...
Renegade133 wrote...
http://www.masseffec...ts--id-861.html
Translate
Quote: "With BlizzCon Mass Effect BioWare nit only 3 provides a more than worthy conclusion to his science fiction trilogy, but also the narrative best game of the last years!".
The article begins with the fact that Daniel speaks with admiration about BioWare's ability to evoke emotions in the player. Example: We meet in the game again an old friend who met us in Mass Effect, which we kept in Mass Effect 2 in front of many a mess - and who is now torn in Mass Effect 3, shortly after our meeting with him about a Husk into pieces . The editor was very upset - grief, anger and pain he felt at the scene and was impressed by how the game evokes such emotion. We ask ourselves here at the office: Does it perhaps because of Conrad Verner?
According to Daniel reach BioWare, Mass Effect 3 in terms of story and character more emotional depth to their climax
The game is full of moments with back-references to the two predecessors, who know the player to touch always - at least if you import a savegame.
By importing the decisions of the predecessor for Mass Effect 3 are important: More than 100 scenes and conversations are affected. The observations of the companion is small to large events. It notes how Daniel that multiple players can clap at such times to the end and are wondering why they could only decide at that time just THEREFOR, where now it all seems so clear. In his view, a narrative masterpiece, which has made almost no other game before.
Cerberus forges dark plans with the Reapers? Or is it only seems that way?
Depending on playing style includes the main plot 15 to 20 hours.
There are numerous, no less exciting side missions
Shepard has at all times for side jobs while attacking the Reaper? To preserve the logic Bioware has therefore closely linked with the side quests of the story.
90 minutes rendered cutscenes to drive the action forward.
BioWare is creating a model, the story that began four years ago, gripping and comprehensible to tell dramatically perfect. The end is very urgent and a fitting climax, everything is geared to.
The story is so completely finished. There are no open questions at the end, no more loopholes for sequels.
Tip the Editor: Be sure to wait for the credits!
There is unfortunately the same problem that it already was at Mass Effect 2: In part, the talent is not just balanced. An infiltrator should use his points rather than the weapon damage to the camouflage system, which Daniel has used only once in the game.
Already in the middle of difficulty you have to watch like hell to use the correct type of ammunition. The selection of weapons and mods but stays within limits. Daniel is doubly disturbing that the advantages and disadvantages of the mods then only marginally impacted.
Even more important than the predecessor, the right coverage. Without it had little chance.
Despite the console for some chop-celled control the battles do well consistently great fun.
From Star Game is like its predecessor, the more appropriate criticized AI: This indeed active in trying to go out and meet us in our elicit, often they stand but also just stupid all over the place. A phenomenon that we could "enjoy" even in the demo.
The gameplay may seem sometimes a bit disappointing, is that the dialogues and the story more than made up. The talks were cut and fantastically staged and refer us time and again.
Some speculate the decision was a long time editor. He would have slept a night over it. Decisions by the blow "Ashley or Kaidan" in Mass Effect (1).
The sound is moving at a very high level. The German speakers probably afford more than a good job.
In the categories sound, quests / plot and character system was Mass Effect 3 10/10 points, the battle system only 8/10 because of the "stupid" AI. In all other categories - if this was testable - 9/10 points. Before us seems an excellent match to stand.
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Translation from the German ?
They gave DA2 87% just so you know.
Why Would you bother saying that unless you have 100% proof of anything you really need to stop making assumptions the only reason i bothered to put this in because is how they said the story is complete
Proof that they gave DA2 87% ? It's a paper magazine but you can probably look it up in one of the old DA2 review threads.