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Mass Effect 3: From Ashes


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#9426
_symphony

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ArkkAngel007 wrote...

BaronIveagh wrote...

ArkkAngel007 wrote...

He's only available from Eden Prime, and you can't go to Eden Prime unless you have the DLC.  There are not Eden Prime indicators in the TLK files.  He is also not present outside of any dialogue in the TLK files.  No powers, cinematic descriptions..nothing other than what was already confirmed for VO work in production.  These are the files in the game that have been 100% reliable regarding everything that's been shown to us and teased.  There is no better information out there except the developers, who people aren't going to belive anyways.  

The only thing we don't know is the actual decision on why a Prothean was the choice of all their dropped concepts to bring back as DLC we have to pay for instead of being just a new game perk along with the online pass, though I'm sure we have already established a likely explanation.


So, where is the other thread getting his leaked powers?  Because they are saying they got it from harveszting the game files too.


Which thread is this?  All that has been said is that people think he may be a Vanguard, due to that being the only class not present in the squad in the main game.  I didn't see anything of the sort in the TLK files, though I could look again.

If you can link to that thread though, please do so.


Could it be this one? http://social.biowar...3/index/8213000

#9427
mogonk

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ZX12r Ninja wrote...

What you're saying is that corporate medling will always destroy content? What about all the great movies, games, books, music we've had over last decades? They've all had corporate medling.


Ahahahaha!

Wow.  Just...wow, man.  Yeah, look at all those great best selling books.  And all those blockbuster movies.  Look at all that really beautiful music on the top 40.

Yes, Michael Bay, Dan Brown and Kesha really help your case here.

#9428
AlanC9

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Balek-Vriege wrote...

I think we can't know how important this Prothean will be to the storyline, because we know nothing of his back story. For all we know he knows absolutely nothing about the invasion, or was very involved in the "resistance" against them. Either way, to assume the story unfolds around a DLC squadmate solely because he's a Prothean is a bit premature and naive if you ask me. All Protheans were not uber scientists studying on how to defeat the Reapers. There were janitors, soldiers, artists, doctors, construction workers, cubical workers etc etc etc. Protheans too.

More likely than not he's a soldier (based on his armor), who knows much about Prothean lore, culture and society because he was part of it. He probably doesn't know much about the Reapers save for them wiping out his species. It all depends on his station, what he was involved in and how long he was around during the invasion before whatever happened to him. His story could easily be:

"I was a soldier stationed here and the relay became locked down. Soon after we started hearing stories of monsters killing everyone over the beacons. Bla bla bla so I ended up jumping into a stasis pod and now i'm here today. What happened to the rest of my race? Did we survive?"


Alternatively, he's more important than that to the plot, but if you don't get the DLC he exists but isn't a squadmate, so you don't get all of his Normandy backstory convos and his personal mission.

But in either case there's nothing really important you're missing by passing on the DLC. How could there be?

#9429
O3Hundred

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Kevin Lozandier wrote...

O3Hundred wrote...

Kevin Lozandier wrote...

O3Hundred wrote...

I would understand if it was someone like Zaeed in ME2. Who has nothing to do with the story, he's just an additional character that you can have in your squad. Same goes for Kasumi. But a Prothean squadmate is much more than a regular squadmate.


Just some random smuck that people won't care about and justify asking loyal fans to get them to buy  a CE for the final game of the trilogy, which is supposed to bring closure and be a big deal. Hope you didn't put much thought into that comment.

The Prothean Character and DLC that means a lot of fans is a great treat for those who invested early into the new game via pre-ordering the CE which is meant to be dealt with in limited supply before the game is launched is sold well. 

This is nothing too different than paying off your most loyal investors with dividends with preferred stock than those who bought the normal stock. 


I get your point, and I understand their point of view. But you didn't understand my point. I didn't say they should shove some random person into the CE. A Prothean as a squady is too important to dismiss (which is why I mentioned Kasumi / Zaeed, they are not important, but can still be bought as extra content ) I am a Mass Effect fan, I own both games, but I didn't buy either as a CE. CE have statues, and whatnot, for people with money. I am not that person.


If that's your definition of what a CE is for, I can see your disapppointment. Personally Collector Editions are usually before their devaluation from Gaming Companies 2007-2011 is that they're supposed to bring extended hedons to those who think highly of the franchise and are meant to have items to please such fans.

It doesn't mean they are supposed to be merely trinkets and what not. Non-essential items but would make a long-time fan smile. Being the final game of the series, the Collector Edition of Mass Effect should make that happen. 

With the Prothean Character, and a visit to Eden Prime where the series started + alternate customes I assume will be original outfits of some character or outfits of characters that long-time fans have seen or wanted for some characters from earlier games, art books, and even fan-made outfits for specific characters this is a GREAT extra content... 


I am a long time fan, but it's not my fault that I can't afford a CE. Not everyone has enough money to go out an buy it. I am a student at a University. I go to Uni, then go to work, come home at 10PM, play for a couple of hours and go to sleep. So why should I be left out, if I can't afford it right now? I wouldn't bother proving stuff if this was just a DLC like Normandy's crash site, where you could go back to places you have been to in previous games, and explore( Feros, Noveria, Virmire i.e ) . I wouldn't. But this is far more important, than regular DLC.

#9430
Random citizen

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Even gamermd83 is sad.



.:whistle:

#9431
Kithrus

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AlanC9 wrote...

Kithrus wrote...
Day One DLC is a Crime doesn't matter whats in it. It should be free or
in the game. I paid them for that development time in the price of the
game they are double dipping into my wallet.


Why the Odd capitalization? English is your native language, right?

As for the substance,.no, you didn't pay them for the DLC already; you should know better. The ME3 production plan always included DLC. The development time was assigned based on DLC/CE revenue coming in.


Picking on my methode of getting a point across with punctuation doesn't make my reasoning more or less flawed.

But getting back to the main point...
"hey, it's DLC because we finished
finalising the disk before all the content was on it" [Which is the
truth of what they are saying] is just bull****. You do not finalise a
game when you still have ideas, and development time allotted to said
game. The minute you start doing that, you cut the "Game" shorter and
shorter and the "DLC" starts getting larger and larger, whilst being
split into more parts for more $$$.

#9432
obie191970

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wrdnshprd wrote...

Kevin Lozandier wrote...
<snip>

Nickel and Diming started by making Mass Effect 3 and a ending that necessitated it. Nickel and Diming is something you have to do to live well and to even influence lives good and bad. Many things in life are not granted for free and are privledges. You have to pick the best way to nickel and dime for yourself that is not a chore for you but something that you like to do and get paid well for it. 


thanks for proving my point.. i get it.. everyone has their own definition of nickel and diming.  i have mine, you have yours.  and neither of us is wrong.

however, you still didnt answer my question.  would you be ok with liara/ashley being day 1 DLC?  if not, why is that suddenly wrong, when this isnt.  we honestly dont know if liara or ashley's storyline is critical to finishing the game or not.  thus, we can only make assumptions as to whats important.

as with the nickel and dime definition, if i deamed the prothean content more important than the ashley/liara storylines, while you deam the ashley/liara storyline more important..  neither of us would be wrong.

so why is it suddenly ok for bioware to deem the prothean 'optional' when its not ok for them to do so with liara/ashley?

to me, neither decision is correct.


Please, let's not do the whole Liara/Ashley DLC again.  That isn't even close to being an apt comparison and you know it.

#9433
Tobitto

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Sorry if this was explained before, but if I buy the Digital Deluxe Edition, will i get the Protean DLC included? My origin is poorly translated and i want to confirm it...

Modifié par Tobitto, 25 février 2012 - 07:35 .


#9434
Stealth3

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ZX12r Ninja wrote...

Stealth3 wrote...

Its not about the money, you idiot.  Its about the whole principle. 


And what is the principle? They created the game, they finished it and after finishing it instead of moving the team to a completely different project they moved it to a project related to the game. The content was planed anf budgetted seperatly from the main game.

Why is this a principle issue.


So what exactly will stop companies from purposly cutting content from original game and selling it as DLC?  Tell me.  All your information is based on Bioware's words, you believe everything they say.  I can't believe how gullible some people are.  

Supporting this business practice will lead to more games having day one DLC that magically involves crucial elements related to lore/universe of that said game.  It will lead exactly to what I said...cutting content and selling it as DLC.  The public will never know so they can do whatever the f they want. 

#9435
mogonk

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fropas wrote...

Oh. . sry I didn't know video games were such a morally complex issue. I thought it was just a hobby or somethingPosted Image.


Well, now you know.  I think that's called being an adult.  Congratulations, most people never reach the stage where they apply critical thinking to examining the choices they make in their lives.

#9436
BaronIveagh

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ZX12r Ninja wrote...

They knew nothing more or less about the Relays, Reapers or the Citadel then Shepard did. Their tech was based of stuff left behind from other species in other cycles. At first it's assumed all tech in the universe is Protehan but lateron we find out it's actually a mix match of other species much older then the Protheans, like Omega.

The statues on Ilos indicate the tech on Ilos was left behind from another race. It could be the Protheans were no more advanced then humanity but by chance 12 of their scientists happened to survive. They didn't have any advanced tech or knowledge and all the tech found in the universe assumed to be Prothean is actuall from other species.

Yet again you assume the Protheans are the key to getting more information about the Reapers becasue you want them to be important. While YOU personally want this, there is no basis for this and story wise they can write just about anything they want without involving the Protheans.


Did not see this post.

You might want to fact check those points before posting them.

* Protheans were a space fearing species who lived 50.000 years ago, (True)
* they dind't build the relays and they didn't build the Citadel, (Half True.  Protheans had in fact, begun building thier own relays, such as the miniture relay on the Citidel.)
* their technology was mostly based on stuff left behind from other species from other cycles, (Unclear.  It's made appearent that they extensivly reverse engineered the Mass Relays and Citidel, but ther other technologies seem to bare little resembelence to reaper tech.)

* they were the last victims of this cycle which is going on, (Actually they would ahve been the last victims of the previous cycle, but I digress)
* they were attacked by the Reapers, (true)
*
because of problems of harvesting them the Reapers re purposed them as
the collectors and they now serve/used to serve the Reapers. (first part: reasonable assumption Second Part: true to a degree.  There are other possible locations for Prothean survivors.)
* Shepard wiped them out in ME2.(Shepard wiped out the Collectors, who were basically Prothean husks.  And, again, there are possible loaations for more Prothean survivors)

And, how do any of them make hte Protheans any less important to the story?  That fact they were able to do this suggests they understand reaper technology t oa much higher degree then existing species. 

I don't see, for example, asari experts or human engineers building working mass relays.

You (sneeringly) imply that I think they should be important becasue I want them to be important.  Granted, I do think they should be important, however, your position that Shepard now equals thier knowlege of the reapers is not nessicarilly true.  Given that their war with the reapers appearently lasted quite a while, even a regular soldier would have insights that Shep might not have about previously unencountered forms of reaper tech.

Modifié par BaronIveagh, 25 février 2012 - 07:39 .


#9437
O3Hundred

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Stealth3 wrote...

ZX12r Ninja wrote...

Stealth3 wrote...

Its not about the money, you idiot.  Its about the whole principle. 


And what is the principle? They created the game, they finished it and after finishing it instead of moving the team to a completely different project they moved it to a project related to the game. The content was planed anf budgetted seperatly from the main game.

Why is this a principle issue.


So what exactly will stop companies from purposly cutting content from original game and selling it as DLC?  Tell me.  All your information is based on Bioware's words, you believe everything they say.  I can't believe how gullible some people are.  

Supporting this business practice will lead to more games having day one DLC that magically involves crucial elements related to lore/universe of that said game.  It will lead exactly to what I said...cutting content and selling it as DLC.  The public will never know so they can do whatever the f they want. 




+1

#9438
nitefyre410

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mogonk wrote...

ZX12r Ninja wrote...

What you're saying is that corporate medling will always destroy content? What about all the great movies, games, books, music we've had over last decades? They've all had corporate medling.


Ahahahaha!

Wow.  Just...wow, man.  Yeah, look at all those great best selling books.  And all those blockbuster movies.  Look at all that really beautiful music on the top 40.

Yes, Michael Bay, Dan Brown and Kesha really help your case here.

 

but but... I liked   Angels and Demons  :crying:

#9439
ArkkAngel007

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O3Hundred wrote...

Stealth3 wrote...

Balek-Vriege wrote...

I think we can't know how important this Prothean will be to the storyline, because we know nothing of his back story. For all we know he knows absolutely nothing about the invasion, or was very involved in the "resistance" against them. Either way, to assume the story unfolds around a DLC squadmate solely because he's a Prothean is a bit premature and naive if you ask me. All Protheans were not uber scientists studying on how to defeat the Reapers. There were janitors, soldiers, artists, doctors, construction workers, cubical workers etc etc etc. Protheans too.

More likely than not he's a soldier (based on his armor), who knows much about Prothean lore, culture and society because he was part of it. He probably doesn't know much about the Reapers save for them wiping out his species. It all depends on his station, what he was involved in and how long he was around during the invasion before whatever happened to him. His story could easily be:

"I was a soldier stationed here and the relay became locked down. Soon after we started hearing stories of monsters killing everyone over the beacons. Bla bla bla so I ended up jumping into a stasis pod and now i'm here today. What happened to the rest of my race? Did we survive?"

I think many who are angry about having to buy the CE DLC content for SE would have been angrier if they didn't get the DLC as an option to buy. Then there's the whole "DLC sucks for reasons x, y and z" which have been around since the birth of Expansion Packs ("Why wasn't this included in the main game?" being the universal one). I remember seeing those arguments way back in the mid/late 90s when expansions became popular.


He was important enough to be put into stasis and preserved for 50,000 years so cut the ****ing bull****.  Bioware did this so people buy the DLC, thats they only reason they chose such subject to be the DLC.


I know right.  Yet people seem to try prove that this isn't important. I mean why Prothean? For CE? Then make it that only the CEs' have the guy, and it isn't DLC. So everyone goes out and buys a CE.


There is not trying to prove.  It's in the god**** files.  He has no impact on ME3 whatsoever outside of being able to shoot things up.

Yes, he was put in cryo for a reason.  However, it didn't go as planned.  So now you basically have a bitter soldier who feels he failed his race, and can sympathize with the races in the current cycle of destruction.

So yes, he was important to the Protheans.  Yes he is important to the lore of the IP.  Yes he is important to fans.

But he is not important to the game.

#9440
ZX12r Ninja

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mogonk wrote...

ZX12r Ninja wrote...

What you're saying is that corporate medling will always destroy content? What about all the great movies, games, books, music we've had over last decades? They've all had corporate medling.


Ahahahaha!

Wow.  Just...wow, man.  Yeah, look at all those great best selling books.  And all those blockbuster movies.  Look at all that really beautiful music on the top 40.

Yes, Michael Bay, Dan Brown and Kesha really help your case here.


X-Men, Batman: Dark knight, The Muppets, Harry Potter, Forest Gump, just to name a few of the top of my head.

Yet again... You assume all content is bad because there is some bad content.

#9441
Kevin Lozandier

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wrdnshprd wrote...

Kevin Lozandier wrote...
<snip>

Nickel and Diming started by making Mass Effect 3 and a ending that necessitated it. Nickel and Diming is something you have to do to live well and to even influence lives good and bad. Many things in life are not granted for free and are privledges. You have to pick the best way to nickel and dime for yourself that is not a chore for you but something that you like to do and get paid well for it. 


thanks for proving my point.. i get it.. everyone has their own definition of nickel and diming.  i have mine, you have yours.  and neither of us is wrong.

however, you still didnt answer my question.  would you be ok with liara/ashley being day 1 DLC?  if not, why is that suddenly wrong, when this isnt.  we honestly dont know if liara or ashley's storyline is critical to finishing the game or not.  thus, we can only make assumptions as to whats important.

as with the nickel and dime definition, if i deamed the prothean content more important than the ashley/liara storylines, while you deam the ashley/liara storyline more important..  neither of us would be wrong.

so why is it suddenly ok for bioware to deem the prothean 'optional' when its not ok for them to do so with liara/ashley?

to me, neither decision is correct.


If they weren't part of the main narrative of ME3, I would not have a problem.  However, it's after the fact as Liara and  Ashley was already known to be a key part of ME3 since the ME3 dev them mentioned their involvement that makes them necessary: The Shadow of the Broker DLC was the first DLC to extend or impact ME3. Ashley as welll.

Your analogy is a poor one as the Prothean is made up and has no previous bond to any of the other Mass Effects. His race like many others had members of his race that have done important things to influence the world, but he as an individual doesn't mean he's important to the story than other aspects of the story we will never know till March 6th.

Like I"ve said a thousand times, you don't know if there's other Protheans OR that he is in the main game BUT the DLC creates a scenario that compells him to join you as a squadmate. 

Modifié par Kevin Lozandier, 25 février 2012 - 07:39 .


#9442
fropas

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Kithrus wrote...

AlanC9 wrote...

Kithrus wrote...
Day One DLC is a Crime doesn't matter whats in it. It should be free or
in the game. I paid them for that development time in the price of the
game they are double dipping into my wallet.


Why the Odd capitalization? English is your native language, right?

As for the substance,.no, you didn't pay them for the DLC already; you should know better. The ME3 production plan always included DLC. The development time was assigned based on DLC/CE revenue coming in.


Picking on my methode of getting a point across with punctuation doesn't make my reasoning more or less flawed.

But getting back to the main point...
"hey, it's DLC because we finished
finalising the disk before all the content was on it" [Which is the
truth of what they are saying] is just bull****. You do not finalise a
game when you still have ideas
, and development time allotted to said
game. The minute you start doing that, you cut the "Game" shorter and
shorter and the "DLC" starts getting larger and larger, whilst being
split into more parts for more $$$.


WTF? how is anything supposed to be finished? We never stop having ideas until we die. And development time was supposed to be over in November. So, they're already behind schedule. Really you have some pretty unrealistic standards. . .

#9443
mogonk

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Stealth3 wrote...

So what exactly will stop companies from purposly cutting content from original game and selling it as DLC?  Tell me.  All your information is based on Bioware's words, you believe everything they say.  I can't believe how gullible some people are.  


No ****, man.

The other day, I asked someone for proof that Bioware didn't cut the Prothean from the game to make DLC.  He linked me to Gamble's post.

That's right.  A statement from a rep of the accused company denying everything is PROOF that there is no wrongdoing.  Terrible schools have cranked out a whole generation of corporate apologists.

#9444
rainasa

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Kithrus wrote...

Picking on my methode of getting a point across with punctuation doesn't make my reasoning more or less flawed.

But getting back to the main point...
"hey, it's DLC because we finished
finalising the disk before all the content was on it" [Which is the
truth of what they are saying] is just bull****. You do not finalise a
game when you still have ideas, and development time allotted to said
game. The minute you start doing that, you cut the "Game" shorter and
shorter and the "DLC" starts getting larger and larger, whilst being
split into more parts for more $$$.


congratulations! you just proved you know nothing about how games are developed, you win a pat on the back and my pity.

its a little somthing called a due date, they had to have the game DONE by early january to provide enough time for the game to go through the 2 month certification period, so they had to cut certain ideas. this is not new at all, games have done this since way back to the super nintendo. (deus ex HR for example had 2 major hubs cut from release due to time constraints.) not only that but all DLC is planned out even as the game is being made.

Modifié par rainasa, 25 février 2012 - 07:42 .


#9445
Kithrus

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fropas wrote...

Kithrus wrote...

AlanC9 wrote...

Kithrus wrote...
Day One DLC is a Crime doesn't matter whats in it. It should be free or
in the game. I paid them for that development time in the price of the
game they are double dipping into my wallet.


Why the Odd capitalization? English is your native language, right?

As for the substance,.no, you didn't pay them for the DLC already; you should know better. The ME3 production plan always included DLC. The development time was assigned based on DLC/CE revenue coming in.


Picking on my methode of getting a point across with punctuation doesn't make my reasoning more or less flawed.

But getting back to the main point...
"hey, it's DLC because we finished
finalising the disk before all the content was on it" [Which is the
truth of what they are saying] is just bull****. You do not finalise a
game when you still have ideas
, and development time allotted to said
game. The minute you start doing that, you cut the "Game" shorter and
shorter and the "DLC" starts getting larger and larger, whilst being
split into more parts for more $$$.


WTF? how is anything supposed to be finished? We never stop having ideas until we die. And development time was supposed to be over in November. So, they're already behind schedule. Really you have some pretty unrealistic standards. . .


Thats arguing to an extreme

#9446
fropas

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mogonk wrote...

fropas wrote...

Oh. . sry I didn't know video games were such a morally complex issue. I thought it was just a hobby or somethingPosted Image.


Well, now you know.  I think that's called being an adult.  Congratulations, most people never reach the stage where they apply critical thinking to examining the choices they make in their lives.


Well as an "adult" I would think you could recognize that YOU DON'T HAVE TO BUY THIS DLC. But obviously that's too complicated for many people to understand.  

#9447
MissOuJ

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Stealth3 wrote...

Supporting this business practice will lead to more games having day one DLC that magically involves crucial elements related to lore/universe of that said game.  It will lead exactly to what I said...cutting content and selling it as DLC.  The public will never know so they can do whatever the f they want. 


So don't buy it. If enough people stop buying DLC, it becomes unprofitable for them to make, and they'll start looking into new ways of getting that extra $10. Like hiking up the retail prices. And nobody will complain then! :bandit:

#9448
Kevin Lozandier

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O3Hundred wrote...

Kevin Lozandier wrote...

O3Hundred wrote...

Kevin Lozandier wrote...

O3Hundred wrote...

I would understand if it was someone like Zaeed in ME2. Who has nothing to do with the story, he's just an additional character that you can have in your squad. Same goes for Kasumi. But a Prothean squadmate is much more than a regular squadmate.


Just some random smuck that people won't care about and justify asking loyal fans to get them to buy  a CE for the final game of the trilogy, which is supposed to bring closure and be a big deal. Hope you didn't put much thought into that comment.

The Prothean Character and DLC that means a lot of fans is a great treat for those who invested early into the new game via pre-ordering the CE which is meant to be dealt with in limited supply before the game is launched is sold well. 

This is nothing too different than paying off your most loyal investors with dividends with preferred stock than those who bought the normal stock. 


I get your point, and I understand their point of view. But you didn't understand my point. I didn't say they should shove some random person into the CE. A Prothean as a squady is too important to dismiss (which is why I mentioned Kasumi / Zaeed, they are not important, but can still be bought as extra content ) I am a Mass Effect fan, I own both games, but I didn't buy either as a CE. CE have statues, and whatnot, for people with money. I am not that person.


If that's your definition of what a CE is for, I can see your disapppointment. Personally Collector Editions are usually before their devaluation from Gaming Companies 2007-2011 is that they're supposed to bring extended hedons to those who think highly of the franchise and are meant to have items to please such fans.

It doesn't mean they are supposed to be merely trinkets and what not. Non-essential items but would make a long-time fan smile. Being the final game of the series, the Collector Edition of Mass Effect should make that happen. 

With the Prothean Character, and a visit to Eden Prime where the series started + alternate customes I assume will be original outfits of some character or outfits of characters that long-time fans have seen or wanted for some characters from earlier games, art books, and even fan-made outfits for specific characters this is a GREAT extra content... 


I am a long time fan, but it's not my fault that I can't afford a CE. Not everyone has enough money to go out an buy it. I am a student at a University. I go to Uni, then go to work, come home at 10PM, play for a couple of hours and go to sleep. So why should I be left out, if I can't afford it right now? I wouldn't bother proving stuff if this was just a DLC like Normandy's crash site, where you could go back to places you have been to in previous games, and explore( Feros, Noveria, Virmire i.e ) . I wouldn't. But this is far more important, than regular DLC.


What's 'regular' DLC? Enlighten me. I'm a student as well at a Uni. Mass Effect 3 is a game and therefore is not necessary for you to live. If you can't afford it, buy only what you can which is the SE which you don't have to buy at all. You will still have a fine experience. You and only you can make a budget of how much to spend on anything. If you felt that you can't afford $20 dollars more for a CE that was offered the same exact time as the SE, that's a problem you put on yourself rather than something that is more important to your well being like food, books, and etc....

Mass Effect 3 is a want, not a need....

Modifié par Kevin Lozandier, 25 février 2012 - 07:48 .


#9449
CommanderCoffee

CommanderCoffee
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Tobitto wrote...

Sorry if this was explained before, but if I buy the Digital Deluxe Edition, will i get the Protean DLC included? My origin is poorly translated and i want to confirm it...


Yes. Digital Deluxe includes nonphysical copies of all the goodies in the Collector's Edition (minus the patch, of course) and all the CE goodies.

#9450
fropas

fropas
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Kithrus wrote...

fropas wrote...

Kithrus wrote...

AlanC9 wrote...

Kithrus wrote...
Day One DLC is a Crime doesn't matter whats in it. It should be free or
in the game. I paid them for that development time in the price of the
game they are double dipping into my wallet.


Why the Odd capitalization? English is your native language, right?

As for the substance,.no, you didn't pay them for the DLC already; you should know better. The ME3 production plan always included DLC. The development time was assigned based on DLC/CE revenue coming in.


Picking on my methode of getting a point across with punctuation doesn't make my reasoning more or less flawed.

But getting back to the main point...
"hey, it's DLC because we finished
finalising the disk before all the content was on it" [Which is the
truth of what they are saying] is just bull****. You do not finalise a
game when you still have ideas
, and development time allotted to said
game. The minute you start doing that, you cut the "Game" shorter and
shorter and the "DLC" starts getting larger and larger, whilst being
split into more parts for more $$$.


WTF? how is anything supposed to be finished? We never stop having ideas until we die. And development time was supposed to be over in November. So, they're already behind schedule. Really you have some pretty unrealistic standards. . .


Thats arguing to an extreme


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