DaJe wrote...
RiouHotaru wrote...
oto wrote...
As it has been stated before, this thread is about:
1.Lots of people upset about Bioware's shady business model
2. A few people furiously trying to defend it
Except that:
1) Bioware's business model makes sense (He wasn't cut from the game on purpose; only exists at all because he's DLC; not relevant to the plot, just nostalgia and filler)
2) Everyone feels that a) the fact it's day-1 is meaningful (it's really not, even if he was released later, it wouldn't have mattered, they still started working on him post-core game) and thathis status as a Prothean MUST make him vital to the advancement of the plot, despite confirmation otherwise.
*facepalm* Nostalgia and filler? With that argumentation you could cut Tali, Garrus and Liara from the game. Two of them will certainly not be essential, since they can be dead in ME3 form the start.
Where do you draw the line? What is essential what isn't?
Hey lets remove that gun and that armor, and that character and that one and that one and that mission and those weapons...
It is almost fascinating how blind so many gamers are to what is happening. Until it is too late and the businessmodel collapses on it self because games are lifless overstreamlined chunks that only serve as basis for mircrotransactions, that only a few hardcore fans waste all their money on. Games with potential will suffer under that development. Many already have.
There should be a simple rule to avoid all this nonsense. What is finished on launch, is in the game. bam. Then you can make additions, things that are without a doubt extra content.
And yes, the inflation of money should be reflected better in the full price of games, while DLC should not be overpriced in relation.
Trying to use the slippery slope of "Well if X isn't important then why should Y be important either!" and so-on and so-forth is silly. There's no indication of that. And yes, the Prothean is nostalgia. Again, multiple confirmations of him NOT being important to the game's plot.





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