TheOptimist wrote...
It's perfectly acceptable. The character is not essential to the story. He is, and always was, planned as an add on DLC, as we have known since the first advertisements for the collectors edition came out. When they produced him is irrelevant. They produced a game with content X that they will sell for $60. This character is add on content Y, which is for sale for $10 more or included for free in the CE. If they cut up the game into a bunch of little pieces, as you apparently fear, then it becomes unplayable and no one buys it. IF YOU DO NOT WANT THE DLC, DO NOT BUY IT. But you are not entitled to a piece of content they have deemed as extra just because of when it was produced.
Let me ask you a serious question. If they'd kept this under raps and released it 3 months after the initial game, would you still be so upset? I rather doubt it. The only reason people care is because of when they THINK the DLC was made in conjunction with the real game (whether or not that has any basis in reality). I predict that in the future, Bioware will do exactly that, denying us content we could have had earlier but for the whining of people like you, who apparently believe they have some god given right to content that the developer has decided is not part of the core game.
Optional.
An interesting word that many people seem to think is a valid argument when defending EA/Bioware's decision to separate this content and sell it to us as an additional package on release day.
"It's entirely optional. Yo don't have to buy it, you know."
I wonder how many people would have bought the original Mass Effect had it's 'optional' content been sold as additional content on release day?
- Planetary exploration and the side missions that accompany it: Optional
- Additional Armor found throughout the game: Optional
- Additional Weapons found throughout the game: Optional
- Armor and Weapon Upgrades: Optional
- Cutsomizable Commander Shepard: Optional
- Dialogue and Outcome Altering Choices: Optional
- Wrex, Garrus and Liara and any missions directly associated with them: Optional
- Various Game Difficulty Settings: Optional
- Anything in the Options/Settings Menu: Optional
Starting to look like a pretty bare-bones game, isn't it? The same could be said of Mass Effect 2 or pratically any other game... but most of all, RPGs. RPGs are all about options and optional content. It's what most people enjoy about them, getting lost in another world and living another life. One of the selling points of Skyrim for many people was the fact that it had an infinite amount of optional side-quests to keep people busy and playing the game straight out of the box and at no extra charge.
I have no problem with DLC. I love picking up a new mission after I've bought and finished a game that makes me go back to play it again. I also don't mind paying the price at that time for something that the Devs have worked on after they've finished the main game. The GTA IV, Fallout 3, Red Dead Redemption and Oblivion packs all come to mind as being well worth the extra coin.
What if development was finished a year before a game was actually released and that remaining time was spent developing 'Optional' content to be released on Day One?
When you defend 'optional' content (that is actual content, not just weapon and character skins) that is released for a price on Day One simply because of the fact that it's 'optional', you're telling the Publishers/Developers that it's ok to start removing some of the things I mentioned above and charge you extra for them because they are after all, unnecessary to complete the game.
Is everyone ok with that?
Modifié par NeecHMonkeY, 27 février 2012 - 02:42 .