Wojtek the Soldier Bear wrote...
The developer and its employees must spend time, effort, and resources to provide this additional content with almost no guarantee that they will make money from it. What's the incentive to produce more content down the line if nobody buys it? You don't have to agree with their business strategy, but by boycotting this DLC, the people that truly get robbed in the long run are we the gamers. Not robbed of money, mind you, but of more hours of epic narrative and superb character development. Throw your slippery slope fallacies away, people, and swallow that ridiculous false sense of entitlement. Enjoy the labor of both love and money that is Mass Effect 3, and be glad that we have the privilege (not the right) to experience the heart-racing finale of the greatest Sci-Fi trilogy in gaming history.
So if you draw a line half way through development and say, everything we do from here on will be sold as extra content on release it would be ok?
Did Bethesda go bankrupt when they put everything they had finished on the release day of Skyrim into the game?
How can you call something that was developed and finished before the release date extra content.
That is just one problem.
The other problem is the extreme disregard for the existing story and lore by even considering putting a prothean into the game but at the same time making him not important! The only way to do that is through spitting on the established story, just so you can squeez more money out of fans, who would be the only ones anyway to even recognize the importance of a living prothean in the Mass Effect universe. I can already see how the existance of the prothean as you go arround with him will not nearly draw the attention it should.
Suspension of Disbelief destroyed. Nothing matters, screw the story and enjoy the colorfull explosions.
Shady busniess ethics that damage the integrity and quality of a once hugely respected franchise.
Games slowly gather the recognition they deserve that they have the potential for deep, serious and complex narratives. Bioware was leading the initiative and now fell behind, because they found a penny on the ground.
Modifié par DaJe, 28 février 2012 - 05:39 .





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