http://tinypic.com/r/2d29l6v/5
Modifié par Dragoonlordz, 29 février 2012 - 01:11 .
Modifié par Dragoonlordz, 29 février 2012 - 01:11 .
GME_ThorianCreeper wrote...
I guess some people can't lolDarthSliver wrote...
Rdubs wrote...
You guys see this? Someone ebay'ed their ME3 Space Edition. Look how much it went for, although it was just a buy-it-now.
www.ebay.com/itm/ws/eBayISAPI.dll
Funniest thing is, they're paying to get it way early and then the guy is going to lose "2-4" days with his shipping method. Sure hope the buyer makes him pony up and overnight that!
Yeah i can wait one more week
addiction21 wrote...
GME_ThorianCreeper wrote...
I guess some people can't lolDarthSliver wrote...
Rdubs wrote...
You guys see this? Someone ebay'ed their ME3 Space Edition. Look how much it went for, although it was just a buy-it-now.
www.ebay.com/itm/ws/eBayISAPI.dll
Funniest thing is, they're paying to get it way early and then the guy is going to lose "2-4" days with his shipping method. Sure hope the buyer makes him pony up and overnight that!
Yeah i can wait one more week
If the person dropped that much money on the game so :they could play it early" then way didnt they get the overnight delivery?
The logic does not follow.
DaJe wrote...
Wojtek the Soldier Bear wrote...
The developer and its employees must spend time, effort, and resources to provide this additional content with almost no guarantee that they will make money from it. What's the incentive to produce more content down the line if nobody buys it? You don't have to agree with their business strategy, but by boycotting this DLC, the people that truly get robbed in the long run are we the gamers. Not robbed of money, mind you, but of more hours of epic narrative and superb character development. Throw your slippery slope fallacies away, people, and swallow that ridiculous false sense of entitlement. Enjoy the labor of both love and money that is Mass Effect 3, and be glad that we have the privilege (not the right) to experience the heart-racing finale of the greatest Sci-Fi trilogy in gaming history.
So if you draw a line half way through development and say, everything we do from here on will be sold as extra content on release it would be ok?
Did Bethesda go bankrupt when they put everything they had finished on the release day of Skyrim into the game?
How can you call something that was developed and finished before the release date extra content.
Lost Cipher wrote...
addiction21 wrote...
GME_ThorianCreeper wrote...
I guess some people can't lolDarthSliver wrote...
Rdubs wrote...
You guys see this? Someone ebay'ed their ME3 Space Edition. Look how much it went for, although it was just a buy-it-now.
www.ebay.com/itm/ws/eBayISAPI.dll
Funniest thing is, they're paying to get it way early and then the guy is going to lose "2-4" days with his shipping method. Sure hope the buyer makes him pony up and overnight that!
Yeah i can wait one more week
If the person dropped that much money on the game so :they could play it early" then way didnt they get the overnight delivery?
The logic does not follow.
They just spent hundreds of dollars on a video game that at most costs $80, logic is not even involved.
chance52 wrote...
breadedpudding wrote...
Brownfinger wrote...
*snip*
If people are going to take a moral stand, why not take it all the way and use the money saved from your your game/DLC boycott for a small donation to the Red Cross or charity of your choosing? Turn your anger into something constructive.
That is an awesome idea, and I really hope people do consider taking that course of action! It would be a wonderful way to turn their actions into constructive actions, without a doubt.
I love this idea! But I know there have been more than a few people upset about the $10 price tag and mentions of money being tight for them. For those people I would suggest donating their time. I volunteer to a cause that is very important to me and while money is great for the organization, the people who donate their time are often needed a lot more.
CommanderCoffee wrote...
BUT THIS ONE WENT TO SPACE
These probably went only 10 or 15 kilometers up. So, eh, not so much space.
Brownfinger wrote...
chance52 wrote...
breadedpudding wrote...
Brownfinger wrote...
*snip*
If people are going to take a moral stand, why not take it all the way and use the money saved from your your game/DLC boycott for a small donation to the Red Cross or charity of your choosing? Turn your anger into something constructive.
That is an awesome idea, and I really hope people do consider taking that course of action! It would be a wonderful way to turn their actions into constructive actions, without a doubt.
I love this idea! But I know there have been more than a few people upset about the $10 price tag and mentions of money being tight for them. For those people I would suggest donating their time. I volunteer to a cause that is very important to me and while money is great for the organization, the people who donate their time are often needed a lot more.
Even better.
To everyone who was moved by this to give, or has ever given for whatever you believe worthy, I salute you. When properly moved, gaming consumers can swing around some clout and get things done.
As I've said before, I pre-ordered the Collector's Edition, and feel like I've invested well. I did before the Prothean, but I definitely do now.
Dragoonlordz wrote...
CommanderCoffee wrote...
BUT THIS ONE WENT TO SPACE
These probably went only 10 or 15 kilometers up. So, eh, not so much space.
Next thread on BSN will be moaning about someone getting space herpies from space copies of the game.
syrik77 wrote...
After playing the demo I didn't think another reason would come up to not buy Mass Effect 3, then I read about day 1 DLC. You people seriously didn't learn a thing with DA2 did you? I guess I don't have to worry about buying a Bioware product for the foreseeable future. I'll enjoy reading the less than expected sales reports though, greed is bad.
syrik77 wrote...
After playing the demo I didn't think another reason would come up to not buy Mass Effect 3, then I read about day 1 DLC. You people seriously didn't learn a thing with DA2 did you? I guess I don't have to worry about buying a Bioware product for the foreseeable future. I'll enjoy reading the less than expected sales reports though, greed is bad.
Modifié par Dragoonlordz, 29 février 2012 - 01:56 .
Lost Cipher wrote...
They just spent hundreds of dollars on a video game that at most costs $80, logic is not even involved.
CommanderCoffee wrote...
BUT THIS ONE WENT TO SPACE
These probably went only 10 or 15 kilometers up. So, eh, not so much space.
NeecHMonkeY wrote...
DaJe wrote...
Wojtek the Soldier Bear wrote...
The developer and its employees must spend time, effort, and resources to provide this additional content with almost no guarantee that they will make money from it. What's the incentive to produce more content down the line if nobody buys it? You don't have to agree with their business strategy, but by boycotting this DLC, the people that truly get robbed in the long run are we the gamers. Not robbed of money, mind you, but of more hours of epic narrative and superb character development. Throw your slippery slope fallacies away, people, and swallow that ridiculous false sense of entitlement. Enjoy the labor of both love and money that is Mass Effect 3, and be glad that we have the privilege (not the right) to experience the heart-racing finale of the greatest Sci-Fi trilogy in gaming history.
So if you draw a line half way through development and say, everything we do from here on will be sold as extra content on release it would be ok?
Did Bethesda go bankrupt when they put everything they had finished on the release day of Skyrim into the game?
How can you call something that was developed and finished before the release date extra content.
Let's also consider that based on the logic of "Bioware did extra work for this DLC so we should happily pay them for that" argument; EVERYONE should be paying a little extra due to the fact that the game was delayed for 5 months. That's 5 months of extra work that we fans are apparetly indebted to Bioware.
We should all be paying extra for any game that gets delayed now because that's additional cost for the Developers that wasn't factored into their original budget (based on the logic that Day One DLC is also not factored into their original budget which is why it should cost money on top of the actual game).
LumpOfCole wrote...
NeecHMonkeY wrote...
DaJe wrote...
Wojtek the Soldier Bear wrote...
The developer and its employees must spend time, effort, and resources to provide this additional content with almost no guarantee that they will make money from it. What's the incentive to produce more content down the line if nobody buys it? You don't have to agree with their business strategy, but by boycotting this DLC, the people that truly get robbed in the long run are we the gamers. Not robbed of money, mind you, but of more hours of epic narrative and superb character development. Throw your slippery slope fallacies away, people, and swallow that ridiculous false sense of entitlement. Enjoy the labor of both love and money that is Mass Effect 3, and be glad that we have the privilege (not the right) to experience the heart-racing finale of the greatest Sci-Fi trilogy in gaming history.
So if you draw a line half way through development and say, everything we do from here on will be sold as extra content on release it would be ok?
Did Bethesda go bankrupt when they put everything they had finished on the release day of Skyrim into the game?
How can you call something that was developed and finished before the release date extra content.
Let's also consider that based on the logic of "Bioware did extra work for this DLC so we should happily pay them for that" argument; EVERYONE should be paying a little extra due to the fact that the game was delayed for 5 months. That's 5 months of extra work that we fans are apparetly indebted to Bioware.
We should all be paying extra for any game that gets delayed now because that's additional cost for the Developers that wasn't factored into their original budget (based on the logic that Day One DLC is also not factored into their original budget which is why it should cost money on top of the actual game).
That's not how any sort of business works. The publisher eats the cost when that occurs. A burger that takes 5 minutes to prepare or 8 minutes to prepare is still going to cost the same. Fries are still developed with a separate budget that would not have been provided if they weren't going to be sold at an extra cost.
Modifié par Dragoonlordz, 29 février 2012 - 02:21 .
LumpOfCole wrote...
NeecHMonkeY wrote...
DaJe wrote...
Wojtek the Soldier Bear wrote...
The developer and its employees must spend time, effort, and resources to provide this additional content with almost no guarantee that they will make money from it. What's the incentive to produce more content down the line if nobody buys it? You don't have to agree with their business strategy, but by boycotting this DLC, the people that truly get robbed in the long run are we the gamers. Not robbed of money, mind you, but of more hours of epic narrative and superb character development. Throw your slippery slope fallacies away, people, and swallow that ridiculous false sense of entitlement. Enjoy the labor of both love and money that is Mass Effect 3, and be glad that we have the privilege (not the right) to experience the heart-racing finale of the greatest Sci-Fi trilogy in gaming history.
So if you draw a line half way through development and say, everything we do from here on will be sold as extra content on release it would be ok?
Did Bethesda go bankrupt when they put everything they had finished on the release day of Skyrim into the game?
How can you call something that was developed and finished before the release date extra content.
Let's also consider that based on the logic of "Bioware did extra work for this DLC so we should happily pay them for that" argument; EVERYONE should be paying a little extra due to the fact that the game was delayed for 5 months. That's 5 months of extra work that we fans are apparetly indebted to Bioware.
We should all be paying extra for any game that gets delayed now because that's additional cost for the Developers that wasn't factored into their original budget (based on the logic that Day One DLC is also not factored into their original budget which is why it should cost money on top of the actual game).
That's not how any sort of business works. The publisher eats the cost when that occurs. A burger that takes 5 minutes to prepare or 8 minutes to prepare is still going to cost the same. Fries are still developed with a separate budget that would not have been provided if they weren't going to be sold at an extra cost.
Modifié par NeecHMonkeY, 29 février 2012 - 02:36 .
NeecHMonkeY wrote...
The burger most certainly costs the same but the employee working on the burger has to work longer, right?
He's got 5mins left of his shift and the burger takes 8mins to cook instead of the planned 5mins so now he's 3mins over schedule and not getting paid overtime.
In actual fact and based on my own experience working in game development - none of us get paid for all the work we do. Everyone is expected to work long hours and rarely ever does overtime pay make it into our salary packages.
Should the customer be blamed for that? Should they be expected to pay more for that extra work we all do in order to get a game into their hands on time?
Why is it ok for the Publisher to 'eat the cost' when this occurs but not when developing DLC to be released at the same time as the game?
It's not really like they bring in a whole new team to start from scratch on the DLC, they just reallocate those of us who are finished in other parts of the project so really, it's all the same money being spent no matter how the financial reports spin it.
No different to buying a cake with cherry on top and sprinkles on it at a bakery, you may or may not like the cherry or sprinkles on top but atleast you the customer was given the choice to buy or try it. You do not have to buy the most expensive cake with most toppings but you have that option. All varieties of cake add to the enjoyment of the plain cake based on personal taste.
Modifié par Dragoonlordz, 29 février 2012 - 02:49 .
NeecHMonkeY wrote...
The burger most certainly costs the same but the employee working on the burger has to work longer, right?
He's got 5mins left of his shift and the burger takes 8mins to cook instead of the planned 5mins so now he's 3mins over schedule and not getting paid overtime.
In actual fact and based on my own experience working in game development - none of us get paid for all the work we do. Everyone is expected to work long hours and rarely ever does overtime pay make it into our salary packages.
Should the customer be blamed for that? Should they be expected to pay more for that extra work we all do in order to get a game into their hands on time?
Why is it ok for the Publisher to 'eat the cost' when this occurs but not when developing DLC to be released at the same time as the game?
It's not really like they bring in a whole new team to start from scratch on the DLC, they just reallocate those of us who are finished in other parts of the project so really, it's all the same money being spent no matter how the financial reports spin it.
Modifié par MartinDN, 29 février 2012 - 02:54 .
MartinDN wrote...
snip
Modifié par Dragoonlordz, 29 février 2012 - 03:00 .
Modifié par BaronIveagh, 29 février 2012 - 03:01 .
LumpOfCole wrote...
NeecHMonkeY wrote...
The burger most certainly costs the same but the employee working on the burger has to work longer, right?
He's got 5mins left of his shift and the burger takes 8mins to cook instead of the planned 5mins so now he's 3mins over schedule and not getting paid overtime.
In actual fact and based on my own experience working in game development - none of us get paid for all the work we do. Everyone is expected to work long hours and rarely ever does overtime pay make it into our salary packages.
Should the customer be blamed for that? Should they be expected to pay more for that extra work we all do in order to get a game into their hands on time?
Why is it ok for the Publisher to 'eat the cost' when this occurs but not when developing DLC to be released at the same time as the game?
It's not really like they bring in a whole new team to start from scratch on the DLC, they just reallocate those of us who are finished in other parts of the project so really, it's all the same money being spent no matter how the financial reports spin it.
The publisher eats the cost because the publisher knows that it cannot get away with selling something for more than they intended to (and more than other games) just because the game got worked on for longer. They're set to a $60 game, mostly because they know that's as much as they can get away with for a core product.
Are you saying that certain members of the production team, like artists, like musicians, like FMV creators they may outsource, like audio designers, all these guys don't get paid anything extra to work on content for premium DLC if the DLC is launched when the core game comes out? They might get reassigned or certain producers might not be offered any projects at all until development for post-launch DLC happened.
If "From Ashes" weren't developed at all, what would content producers (not just coders, but everyone involved) be doing instead? They would be reassigned to other projects with different budgets or their contracts would simply cease, ending up in less money paid to them since there was no premium DLC budget supplied.