Farbautisonn wrote...
I dont know that. But the prothean should. And he should know a metric ton of other stuf too. 10 largest population centers. 10 colonized planets. 10 mass relays. A public secret like a prothean Area 51. And alot more.
None of which matters to the plot.
How did we manage to beat the collectors. Whats the relevance? You wouldnt have even been fighting the collectors if the beacons etc hadnt been there? So Id say they are fairly NESSEARY TO THE PLOT (in caps even).
Which is why the beacons were included in the plot.
He might very well be essential to the plot if any of the information he has pans out to discover something that we didnt know. New tech. New mass relays. New anything.
But he isn't, because you can play the game without him and still win. I guarantee it.
A nessecety to finishing the story? Nope. But neither is the Normandy mark 2 or even crewmates. You can have an ending that goes "and they all lived happily ever after, and there was much rejoicing and free muffins". Would that be a good plot ending? No. But would it be possible to make such an ending? Very much so.
The ship you travel around in is necessary to the plot. The permanent squadmates are likely to not all be necessary to the plot, although that's always debatable. Cue the world falling apart as it turns out it's not truly necessary to have any particular squadmate with you, as witnessed by the fact that both Tali and Garrus can easily be dead. Fortunately Bioware was nice enough to include them even if they didn't have to. They decided they didn't have room for the Prothean, so he's DLC instead. What is so hard about this?