TheOptimist wrote...
I rather think it's not. Pirates find excuses to be pirates, because they're convinced that they're entitled to the fruits of others labor for free.
That's obviously and demonstrably not true, as evidenced by any number of game/movie/music makers who have found immense success by pledging to do right by their customers while asking the customers to do right by the makers. Bands such as Radiohead and the Foo Fighters have all but begged their customers to pirate their works and people paid anyway.
Comedian Louis CK just released a standup special online, pledged that he wouldn't go after pirates, and asked people to buy it legitimately. It became his most profitable show.
On Trent Reznor's site right now you can find links to torrent copies of his work.
There is, believe it or not, occasionally honor among thieves. Piracy responds to the behavior of the industry. Try to gank your customers and they will come after you. Deal with people fairly and honestly and a lot of them are going to buy your game.
To just flatly say that the level of piracy remains the same no matter how bad you exploit your customers doesn't pass the straight face test. It's an indefensible attempt to ignore what the market is telling you.
You see the same phenomenon in economics, called the Laffer Curve. There comes a point as the tax rate increases that people stop paying taxes or leave, and tax revenue actually falls.
The same is true in any market. Every person has a threshold of what they're willing to put up with in order to buy your product. The more hoops people have to jump through and the more contempt you show them, the more likely they are to either refuse to buy your product or to pirate it.
Bioware and EA have decided they want to push that line, we'll see how it works out in the long run.