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Bored Already


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16 réponses à ce sujet

#1
Terminus Echoes

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I'm already bored of ME3's multiplayer. Why? The unlock system.

I mean my God, literally twenty veteran packs later and I still haven't unlocked anything better than a Turian Sentinel. No new guns, no new races, no nothing. Granted that there's roughly half the unlocks as in the full game, which I'm getting regardless, but I truly hope that the unlock process is a lot faster.

I personally hate unlocks in games in general. I mean, the way they're used now, it's like fun doesn't matter. Just make a multiplayer mode and give it an unlock system and you're golden. Not that the game isn't fun, but the lack of variety I'm being presented, at least by the demo, it's hard to have fun.

I'm eager to play the full game, so there will be more variety in the game setup itself, but also hoping I don't need to buy five Veteran Packs a day for a week just to get what I want.

#2
sandpants

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Yeah, Im thinking it's gonna get tougher in the full game.

Without friends and proper teams, you play bronze mostly, and that doesn't give a lot of credits.
Random rewards, frequent disconnects, broader variety in rewards = tough to get what you want.

On the other side, the SP solely lovers cannot whine that MP gets all the attention.

#3
Terminus Echoes

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Eh, I'm pessimistic towards the SP already. With the numerous plotholes within the demo itself and the fact that we're somehow going to get a much bigger exploration factor out of the game, despite the Reapers crawling around, I'm not too optimistic.

#4
Hyrist

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K, cool, goodbye.

Still determining why this has it's own thread when there are several concerning the unlock system. Unless the thread topic is more about your inability to remain engaged in a partial mode that's known to most people as a DEMO.

#5
OO629

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Well at least that random unlock system makes the rare weapons uncommon and desired. If you had the option to buy the most powerful weapon for 500,000$, many people would just keep using their starting weapons and save up until they can buy that particular weapon. Buying anything between these things would just be a waste of $.

Right now, buying veteran pack and getting an upgrade for a weapon you didnt want sucks. But at least you get an upgrade for something you already had. It could have been worse: buying a package could have either given you something rare or nothing at all. THAT would sucks even more.

#6
Terminus Echoes

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I'm just showing concern that my fun is being impeded by the unlock system. It's like saying that in the single player you can't go from one mission to the next without running around the Citadel forty times. It just slows things down.

#7
ItsFreakinJesus

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There's only two packs in the demo. There's more in the full game.

Not to mention, it's not hard to get burn out on a demo if you play it too much. There's only two stages and one enemy to fight. I'd get bored too if I played it too much.

#8
Crimson_D-bag

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Yes, a DEMO! atleast they have the decency to put one out, I can't tell you how many games i wouldn't have boughten if i got to try them first.

#9
granyte

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basicaly the randoom unlock is made so that it add fake replayability to a multi player that has none i have every race unlocked and i think i have every weapon to still i hate the randoom nature of the crap even if i could unlock every thing in 6 days it just feels lame to open a vet pack and get 3 med pack 2 missles 1 ccryo round

#10
Daklanceff

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 exactly. The random character unlock system COMPLETELY ruins the game

#11
Terminus Echoes

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OO629 wrote...

Well at least that random unlock system makes the rare weapons uncommon and desired. If you had the option to buy the most powerful weapon for 500,000$, many people would just keep using their starting weapons and save up until they can buy that particular weapon. Buying anything between these things would just be a waste of $.

Right now, buying veteran pack and getting an upgrade for a weapon you didnt want sucks. But at least you get an upgrade for something you already had. It could have been worse: buying a package could have either given you something rare or nothing at all. THAT would sucks even more.


I actually don't believe too many people would do that. I remember in Halo Reach, everyone spent stuff from the getgo to get new armor, and I saved up and got a lot of cool armor that not too many people have. However, there should at least be some discrepency between chracters, weapons, and equipment, and not make it a lottery with no logic.

#12
Supermarkiisi

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My goodness the gripes some of you people have. Seriously, grow up. Iwanteverythingeverywhererighthererightnow eh. I really just can't see how unlocks ruin any fun; if you don't find the game fun at the beginning (or at least after getting a few levels under your belt), it's not gonna get more fun with the other classes/weapons, basically. The bottom line really is, if you're bored with this, maybe you should play something else for a change at least. Or do something else. That's what I usually do when boredom hits :P

#13
adawg828

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Bioware said that the packs will be more specific.
Ex. If you want an Assault Rifle or Shotgun you would buy the Assault Pack or The Deadshot Pack has only sniper stuff
(I just made these up I have no idea whether or not they will be in the game but they will be more specific)

#14
Crimson_D-bag

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Daklanceff wrote...

 exactly. The random character unlock system COMPLETELY ruins the game

Get outta here ya loser u already made a post to whine in

#15
DxWill103

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Yea right. If you'd unlocked those things immediately, THEN you'd be bored.

As it is, we both know you're not bored, just frustrated.

And we both know that drive to unlock that elusive item is going to compel you to continue playing regardless of your OP.  Otherwise, you wouldn't bother coming to the BSN to gripe about it at all.

Modifié par DxWill103, 23 février 2012 - 12:31 .


#16
tehprincessJ

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I'm actually of the mind that the unlock system adds to replay, but I suppose that's just me. If I'd gotten my drell vanguard on the first day or 2 I doubt I'd still have the burning drive to try.

#17
OO629

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Terminus Echoes wrote...

OO629 wrote...

Well at least that random unlock system makes the rare weapons uncommon and desired. If you had the option to buy the most powerful weapon for 500,000$, many people would just keep using their starting weapons and save up until they can buy that particular weapon. Buying anything between these things would just be a waste of $.

Right now, buying veteran pack and getting an upgrade for a weapon you didnt want sucks. But at least you get an upgrade for something you already had. It could have been worse: buying a package could have either given you something rare or nothing at all. THAT would sucks even more.


I actually don't believe too many people would do that. I remember in Halo Reach, everyone spent stuff from the getgo to get new armor, and I saved up and got a lot of cool armor that not too many people have. However, there should at least be some discrepency between chracters, weapons, and equipment, and not make it a lottery with no logic.

In halo reach, armor doesnt affect gameplay, its only for customisation. In Mass effect 1, once you bought the spectre weapons from the shop unlocked when you get the 1,000,000$ achievement, why would you use weapons stolen discovered in lockers if you already had the best possible choice?