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The Snipers worst enemy?


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49 réponses à ce sujet

#26
xSolclaim

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Eh, Like its been said, it doesn't last all that long, and snipers need things working against them. Playing infiltrator main with a widow, half the time ill just make shots in the dark and score some kills.(up to silver anyways.)

#27
Wasted10Dollars

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i believe he thinks i had brought up a subject that had been previously mentioned in different thread that caused drama.

#28
foreshadowjr

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Wasted10Dollars wrote...

i believe he thinks i had brought up a subject that had been previously mentioned in different thread that caused drama.


yeah, sorry

#29
Chriss0978

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Wasted10Dollars wrote...

i believe he thinks i had brought up a subject that had been previously mentioned in different thread that caused drama.


He would be correct then, considering that "why all the hate on vanguard" thread from 7~9 hours earlier.

#30
CHAw

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Wasted10Dollars wrote...

Vangaurd is snipers worst enemy -_- always knocking the target out of the scope

I actually find Adepts to be more disruptive. Singularity completely throws off my aim, and Stasis turns what would have been been one-headshot-one-kill into two-or-more-shots-necessary. Plus, I could be mistaken, but I always feel like nearby biotic explosions cause the screen to shake.

#31
Eric13574

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There already is going to be a thermal scope

http://masseffect.com/about/arsenal/

#32
darkblade

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Smoke balances snipers...so what balances stasis bubble?

#33
Jestina

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Too lazy to move I take it. That's what one infiltrator did in one of my last games, just sat in one place the whole game and didn't do anything to help anyone. Well I fixed him, by getting two phantoms to chase me into his hiding spot. :)

#34
Fox544

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Theres too many snipers in ME3 anyway. I'd say remove the scope that sees through it and then double the amount of smoke. Make people work for those kills.

#35
Wasted10Dollars

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darkblade wrote...

Smoke balances snipers...so what balances stasis bubble?


Kill stealing :D
unless your not shellfish

#36
Tangster

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darkblade wrote...

Smoke balances snipers...so what balances stasis bubble?


Atlas spamming on gold.

#37
NPH11

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Smoke is when I break out the grenades.

#38
FearTheLiving

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I just lob stickies into the smoke :D

#39
Giantdeathrobot

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I think it's a clever idea. Snipers tend to rule the battlefield in co-op, since bots can't dodge for their lives. Smoke forces you to make a decision; wait until it clears, try to switch positions, or advange and risk being shot at. At worst, switch to a secondary weapon until it clears, then get back to those headshots.

#40
Butthead11

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foreshadowjr wrote...

Chriss0978 wrote...

Wasted10Dollars wrote...

Vangaurd is snipers worst enemy -_- always knocking the target out of the scope


Let's not go there yes? this matter has been discussed to death and both sides have good points, just let it rest.


This was a debate??? :mellow:

Long range character arguement:Vanguards are annoying and something needs to change, husk are going to be boring to fight if we have a vanguard in the group and we will become useless with they're non stop charging and nova'ing

Vanguards Arguement:Your a baddie.

#41
Butthead11

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Fox544 wrote...

Theres too many snipers in ME3 anyway. I'd say remove the scope that sees through it and then double the amount of smoke. Make people work for those kills.


I'd rather they buff shotguns and smgs(Reducing weight inorder to make carrying 2 weapons actually viable could help this). 

The lack of shotties and smgs implies that they are underpowered. Snipers, ASR, and heavy pistols are all used about equally.

#42
Wheatax

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When scoping to kill an enemy that's trying to mow down your teammate, you didn't realize there's a twin phantoms smiling sinisterly while creeping behind your back preparing as they make a sushi out of you.

#43
Jamsxo

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Nerf IRNV scope!

Oh wait..

#44
Butthead11

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Drotter wrote...

When scoping to kill an enemy that's trying to mow down your teammate, you didn't realize there's a twin phantoms smiling sinisterly while creeping behind your back preparing as they make a sushi out of you.


When ever i fail silver, it always ends the same way. a phantom fatality. 

#45
FearTheLiving

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Drotter wrote...

When scoping to kill an enemy that's trying to mow down your teammate, you didn't realize there's a twin phantoms smiling sinisterly while creeping behind your back preparing as they make a sushi out of you.


I've died by Phantoms, but not once have they snuck up on me. Their damn gun can take me out in a couple shots.

#46
Wheatax

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Butthead11 wrote...

Drotter wrote...

When scoping to kill an enemy that's trying to mow down your teammate, you didn't realize there's a twin phantoms smiling sinisterly while creeping behind your back preparing as they make a sushi out of you.


When ever i fail silver, it always ends the same way. a phantom fatality. 

Yeah. Atlas are slow so we can move around a bit. Engineers you just have to be aware where they are and shoot their backpacks to stun them if you see they try to reach for it (or headshot). Phantoms... creepy lilttle skinny ninjas :bandit: They're every class' nightmares if they come in packs. Except for asari adepts maybe :)

#47
Wheatax

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FearTheLiving wrote...

Drotter wrote...

When scoping to kill an enemy that's trying to mow down your teammate, you didn't realize there's a twin phantoms smiling sinisterly while creeping behind your back preparing as they make a sushi out of you.


I've died by Phantoms, but not once have they snuck up on me. Their damn gun can take me out in a couple shots.

They always snuck up on me maybe because I always watch the flanks. If I see 1 moving towards the team and trying to take out with warp bullets, I always cloak and wait for it to stay in cover. Their head are always available for sniping target when in cover :wizard:

#48
Butthead11

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Drotter wrote...

Butthead11 wrote...

Drotter wrote...

When scoping to kill an enemy that's trying to mow down your teammate, you didn't realize there's a twin phantoms smiling sinisterly while creeping behind your back preparing as they make a sushi out of you.


When ever i fail silver, it always ends the same way. a phantom fatality. 

Yeah. Atlas are slow so we can move around a bit. Engineers you just have to be aware where they are and shoot their backpacks to stun them if you see they try to reach for it (or headshot). Phantoms... creepy lilttle skinny ninjas :bandit: They're every class' nightmares if they come in packs. Except for asari adepts maybe :)


In round 9 my whole team died around the same spot and as we we're bleeding out the phantoms we're dancing over our corpses.

In a last ditch attempt i used a medigel, got out my rocket and shot almost straight down, killing all the phantoms not to mention about 4 other enemies. 

We survived the round but then got the dreaded round 10 objective of defending the ship area on noveria. Phantoms destroyed us from all angles along with turrets and engineers. 

#49
Wheatax

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Butthead11 wrote...

Drotter wrote...

Butthead11 wrote...

Drotter wrote...

When scoping to kill an enemy that's trying to mow down your teammate, you didn't realize there's a twin phantoms smiling sinisterly while creeping behind your back preparing as they make a sushi out of you.


When ever i fail silver, it always ends the same way. a phantom fatality. 

Yeah. Atlas are slow so we can move around a bit. Engineers you just have to be aware where they are and shoot their backpacks to stun them if you see they try to reach for it (or headshot). Phantoms... creepy lilttle skinny ninjas :bandit: They're every class' nightmares if they come in packs. Except for asari adepts maybe :)


In round 9 my whole team died around the same spot and as we we're bleeding out the phantoms we're dancing over our corpses.

In a last ditch attempt i used a medigel, got out my rocket and shot almost straight down, killing all the phantoms not to mention about 4 other enemies. 

We survived the round but then got the dreaded round 10 objective of defending the ship area on noveria. Phantoms destroyed us from all angles along with turrets and engineers. 

They're a pain, right? I can't even imagine if it's a silver/gold with reaper husk and geth enemies (if i see a colossus geth make that ninja flip....  D:

The holding out objective (hacking 1 place) is the hardest than the other I think because you're forced to defend a place when it is better to move together from time to time to avoid getting cornered. 

#50
SunFlowrSamurai

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Modifié par SunFlowrSamurai, 23 février 2012 - 05:57 .