Nohvarr wrote...
Merix wrote...
GBF wrote...
Reading these posts is so frustrating. Casey Hudson just confirmed on his twitter that From Ashes was developed after the game was sent for certification. Nothing was cut from the main game
Please explain these file names (from the demo) that were included WITH THE DEMO that was from code that was developed months ago.
"BioH_Prothean_00.pcc"
"BioH_Prothean_00_Explore.pcc"
"BioH_Prothean_00_Explore_LOC_INT.pcc"
"BioH_Prothean_00_LOC_INT.pcc"
All other player characters have the same 4 files. Why would they be included in the DEMO if he was not slated to origionally be a playable character?
They did the same thing with Kasumi and Zaeed. They planned ahead, knew they wanted to do certain characters but only had so much time to get everything else finished and polished for the games full release. However some of those DLC assets are set up and ready to go, and were used when he finally finished Zaeed, Kasumi and Lair of the Shadow Broker. Same thing here.
Yeah, the only problem with this "just placeholders cause added in late" theory was the Prothean aspect was an integral part of the storyline within the leaked beta months ago (November 2011). It's a credible argument to have thrown in placeholders a week or two before the game launch. It's not a very credible argument to say we thought of that months ahead but didn't work on the development...oh wait nevermind it will be ready day of launch. I'd say: Planned within weeks of launch and not developed: OK. Planned months prior to launch as being part of the story, then removed: Not okay.
The people who seem to be defending Bioware on this are simply repeating Casey's poor, but understandable, attempt at damage control. Since obviously he's not a disinterested party, it's kind of foolish to take anything he and the Bioware PR department state at face value. Instead, it is better to look at how such issues were handled in the past. Here I am thinking of the leaked beta itself. Remember Bioware's reaction? "That was a really old script, it was accurate at one point in time but it's going to change a lot the closer we get to release." When I heard that I laughed, because the development investment had already been made and changing anything would be extra expense with little corresponding revenue increase. I bet, when I read that, that what we'll see would be 95% the same as what was in the leak. Well, judging by the demo just released, I was wrong - it is 99% the same. For example on the "escape from earth" introduction, I think only one dialogue line was different from the leaked beta (Anderson mentioning the Batarian relay was changed). The krogan female scene was the same except they hid the free exploration of the Salarian base.
My point here is that don't just take the damage control PR people are trying to do at face value, instead pay more attention to what they've said in the past and how true that has been. Therefore when they say "the Prothean wasn't finished in time" yet it had been written it into the script months ago, and two pieces of data we've seen on the script changed hardly at all despite Bioware's word that it was going to, pretty much lends credibility that the Prothean aspect had been part of the game all along and then was removed at some point because they knew almost everyone would buy it for a more complete story.
To be honest, I give Bioware benefit of the doubt on this that it smells more like something EA came down and told them to do, similar to how I think EA told them to try and make Dragon Age 2 appeal to more of the third-person shooter crowd to grab more top line. Sometimes things that should work when you crunch numbers in Microsoft Excel don't pan out as planned when you ****** off the core audience you take for granted.





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