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Kotaku Interview: Details exploration, vehicles back to extremely unlikely


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#76
Tazzmission

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PHub88 wrote...

Tazzmission wrote...

PHub88 wrote...

Tazzmission wrote...

PHub88 wrote...

Hunter of Legends wrote...

PHub88 wrote...

Tazzmission wrote...

eh game will be fun and besides this is ww2 in space guys so you cant just expect to go hunting for artifacts wile worlds are being invaded


Its a video game. So do you support zero sidequests?...zero dialogue?. Nothing but rushign rushing rushing on the main quest to stop the Reapers? Helllll to the no.

Unless your playing COD


You can get off your soapbox now.


Don't like what I said? Counter it, or say nothing. Don't spam




and where did i say i never support sidequests? yea buddy keep making crap up because you got some delusion complex going on in your head


Delusional? You're the one "dudz its like ww2 there isnt time for that!" as if its real or something. Not my fault you can't put 2 and 2 together. If you want to use completely pointless reasononing to prefer they leave out features then what else would you prefer they leave out? sidequests? dialogue?




did i specifically say leave out diolauge? if i did please by all means show me. otherwise shut up


your once again twisting what i have said around you nutjob


You didn't need to say that for someone to assume you might be in favor of leaving it out given what you had said about it being WW2 and no time. But funny to see how immature you are and that you are incapable of just restating your opinion clearly instead  of having to resort to childish tactics and insults right off the bat. Its hilarious how mad you are just because I said.....wait...what did I say?


lol imature? lets see i gave a differnt opinion on how i play this franchise and now your telling me what i can and cant say?

good to know  that your mr thought police now

#77
Crackseed

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PHub88 wrote...

They could have easily added in vehicles and improved them. But why bother improving when all you care about is satisfying shooter fans.

Bring the Mako back give it the Firewalkers rockets and increase the damage %50

Give it its machine gun back and increase the damage %50

Make the speed and acceleration %25 faster than the Firewalker

Make the turbo %25 faster than the Firewalker and last %25 longer

The mako was not nearly bad as people want to act like it was. All you needed to do is boost the speed on the thing add enemy vehicles and make the giant areas with nothing in them smaller or more interesting to explore.


I love how you actually tried to insult them and actually countered your own point. Most shooters nowadays involve alot of vehicle sections, which are...gasp, shooter driven. You knows how the Mako and Hammerhead worked? Like that? Even if you tweaked up the vehicles, the use of the vehicle is primarily a shooter driven mechanism placed in an exploration zone. 

#78
Dragoonlordz

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AlphaJarmel wrote...

didymos1120 wrote...

Read the actual article, people. It does not say no vehicles.


What Ray describes are the artifacts in the asset list.  Essentially there is no reason why they would put vehicles in as everything is done by scanning.


You know what they say about assumption being the mother of don't you?

Your reasons are not their reasons, they did not say was no vehicles. Your thread title is misleading.

Modifié par Dragoonlordz, 23 février 2012 - 01:26 .


#79
KainrycKarr

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PHub88 wrote...

KainrycKarr wrote...

PHub88 wrote...

Tazzmission wrote...

PHub88 wrote...

Hunter of Legends wrote...

PHub88 wrote...

Tazzmission wrote...

eh game will be fun and besides this is ww2 in space guys so you cant just expect to go hunting for artifacts wile worlds are being invaded


Its a video game. So do you support zero sidequests?...zero dialogue?. Nothing but rushign rushing rushing on the main quest to stop the Reapers? Helllll to the no.

Unless your playing COD


You can get off your soapbox now.


Don't like what I said? Counter it, or say nothing. Don't spam




and where did i say i never support sidequests? yea buddy keep making crap up because you got some delusion complex going on in your head


Delusional? You're the one "dudz its like ww2 there isnt time for that!" as if its real or something. Not my fault you can't put 2 and 2 together. If you want to use completely pointless reasononing to prefer they leave out features then what else would you prefer they leave out? sidequests? dialogue?




I'm going to stop right here, and give you an argument. 

non-story reasoning for no vehicles?(which, by the way, was NOT said in the article. vehicles were not mentioned, not vehicles were confirmed non-existent)
People complained about Mako, and then complained more about the Hammerhead. Bioware decided "okay, fine, clearly we don't know what fans want when it comes to vehicles, so lets cut our losses and just revamp the exploration system in a differen way".

Bam, they came up with scanning planets for resources and materials needed to resolve quests on other planets(which is a very RPG-like feature, in my opinion) as an alternative to give the fans something cool to do on the side.

Story-wise? Yes. We're in the middle of an all-out galactic war™, and frankly Shepard would be a fool to be artifact hunting(unless it were a reapon or resource against the reapers) while the Reapers are giving the galaxy the old one-two.

You see, you seem to represent the opponent to the "mindless shooter kiddy" AKA "pretentious RPG elitist douchebag".

Frankly, I don't know which side is worse.

Tl;Dr

Stop arguing, ME3 is going to be awesome, deal with it.


This is in response to me? lmao what?

First of all I don't care if there is a war and neither does %90 of the other people who will play ME3. No one is going to rush through the game on purpose for the sake of a war that ISNT REAL neither would Bioware be as ridiculous to design it in a manner that requires you to rush. Second, artifacts? Why are you talking about that? Vehicle missions can be anything...in ME1 no one gave you those missions it was respresented as you just stumbling upon them while out doing a mission. But again convenient if being opposed to vehicles to asssume anybody for them stricly wants to hunt artifcacts. Elitist? Why? Because I MENTIONED COD? lmao get real.


I think you should probably get real, as you obviously did not read my post, or simply did not comprehend its meaning. THEY. DID. NOT. SAY. THERE. WERE. NO. VEHICLES.

And no duh you don't care it's a war; hence why I gave a design reason and a STORY reason. 

Stop posting until you have re-educated yourself in the art of reading and literary comprehension.

#80
Il Divo

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aksoileau wrote...

I enjoyed Halo's use of vehicles, they were integral to the mission.  Now I'm not saying I want Halo stuff in ME but you can see how the use of vehicles in that series were game changers and not dry.  Just my opinion though!


I would be okay with this. Give us the Halo warthog, with controls and gameplay mechanics. I will rescind any complaint against ME's use of vehicles.

#81
darthnick427

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did they just say planet scanning is back.... *twitch*....dear god no....

#82
Crackseed

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darthnick427 wrote...

did they just say planet scanning is back.... *twitch*....dear god no....


They did but it basically amounts to scanning for missions on the planet, which you can then drop zone into or use to haul up stuff. So essentially, ME2's scanning w/o the part that sucked - aka MINERALS FOR HOURS! 

#83
squee365

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darthnick427 wrote...

did they just say planet scanning is back.... *twitch*....dear god no....


Yeah except you scan to find QUESTS. and you have UNLIMITED probes. 

#84
Aaleel

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God I hated planet scanning. Hopefully the fact that they gave you unlimited probes doesn't mean it's going to take longer and more tries to get what you need.

#85
Dragoonlordz

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darthnick427 wrote...

did they just say planet scanning is back.... *twitch*....dear god no....


:lol: I curl up in ball and cry myself to sleep at mere thought of that gameplay element still existing.

However it is worth noting they never actually said was removing it, though they did say was cutting back but in reality would seem as thought more inline with modified it.

#86
darthnick427

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crackseed wrote...

darthnick427 wrote...

did they just say planet scanning is back.... *twitch*....dear god no....


They did but it basically amounts to scanning for missions on the planet, which you can then drop zone into or use to haul up stuff. So essentially, ME2's scanning w/o the part that sucked - aka MINERALS FOR HOURS! 

oh thank god. I had some awful flashbacks to scanning there for a second.

#87
The Tesla Effect

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PHub88 wrote...

They could have easily added in vehicles and improved them. But why bother improving when all you care about is satisfying shooter fans.

Bring the Mako back give it the Firewalkers rockets and increase the damage %50

Give it its machine gun back and increase the damage %50

Make the speed and acceleration %25 faster than the Firewalker

Make the turbo %25 faster than the Firewalker and last %25 longer

The mako was not nearly bad as people want to act like it was. All you needed to do is boost the speed on the thing add enemy vehicles and make the giant areas with nothing in them smaller or more interesting to explore.

Mako was only bad on the Xbox, I never had any problems with it on the PC.

#88
slimgrin

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"You have to scan the planets to find key objectives,"


Wonderful.

Modifié par slimgrin, 23 février 2012 - 01:35 .


#89
Palathas

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Well to be quite honest the only vehicle time in ME2 was from the Firewalker and Overlord DLCs. Although I've never really had a problem with the concept of vehicle exploration, I had a real big issue with the helium filled Mako and all those shear cliffs. *shudder* I had the PC version and had major problems with the Mako bouncing high in the air from the smallest bump, made driving on mountainous planets pretty much impossible.

Maybe they'll do something similar in ME3 and introduce some vehicle exploration content with DLCs.

Modifié par Palathas, 23 février 2012 - 01:35 .


#90
didymos1120

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AlphaJarmel wrote...

didymos1120 wrote...

Read the actual article, people. It does not say no vehicles.


What Ray describes are the artifacts in the asset list.  Essentially there is no reason why they would put vehicles in as everything is done by scanning.


Yeah, and?  The OP's thread original title was still very misleading. 

#91
aksoileau

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squee365 wrote...

darthnick427 wrote...

did they just say planet scanning is back.... *twitch*....dear god no....


 you have UNLIMITED probes. 


even on Uranus? Image IPB

#92
AlphaJarmel

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Dragoonlordz wrote...

You know what they say about assumption being the mother of don't you?

Your reasons are not their reasons, they did not say was no vehicles. Your thread title is misleading.


You're right I was too definitive.  Just because they shot down the last reason why you would have vehicles in the game doesn't mean they aren't there.

So essentially we're now back to where we were before the asset list in that we now have no art, design, location, or reason for a vehicle.

Modifié par AlphaJarmel, 23 février 2012 - 01:36 .


#93
PHub88

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Tazzmission wrote...

PHub88 wrote...

Tazzmission wrote...

PHub88 wrote...

Tazzmission wrote...

PHub88 wrote...

Hunter of Legends wrote...

PHub88 wrote...

Tazzmission wrote...

eh game will be fun and besides this is ww2 in space guys so you cant just expect to go hunting for artifacts wile worlds are being invaded


Its a video game. So do you support zero sidequests?...zero dialogue?. Nothing but rushign rushing rushing on the main quest to stop the Reapers? Helllll to the no.

Unless your playing COD


You can get off your soapbox now.


Don't like what I said? Counter it, or say nothing. Don't spam




and where did i say i never support sidequests? yea buddy keep making crap up because you got some delusion complex going on in your head


Delusional? You're the one "dudz its like ww2 there isnt time for that!" as if its real or something. Not my fault you can't put 2 and 2 together. If you want to use completely pointless reasononing to prefer they leave out features then what else would you prefer they leave out? sidequests? dialogue?




did i specifically say leave out diolauge? if i did please by all means show me. otherwise shut up


your once again twisting what i have said around you nutjob


You didn't need to say that for someone to assume you might be in favor of leaving it out given what you had said about it being WW2 and no time. But funny to see how immature you are and that you are incapable of just restating your opinion clearly instead  of having to resort to childish tactics and insults right off the bat. Its hilarious how mad you are just because I said.....wait...what did I say?


lol imature? lets see i gave a differnt opinion on how i play this franchise and now your telling me what i can and cant say?

good to know  that your mr thought police now




Yes immature. Yeaahhh...thought police? Good to know you think everything you post on this forum is just going on inside your mind. I asked you what else you would be in favor of leaving out...you immediately insulted me. Then just said I can't tell you how to "think" when I said something about it. k?

#94
Il Divo

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AlphaJarmel wrote...

Dragoonlordz wrote...

You know what they say about assumption being the mother of don't you?

Your reasons are not their reasons, they did not say was no vehicles. Your thread title is misleading.


You're right I was too definitive.  Just because they shot down the last reason why you would have vehicles in the game doesn't mean they aren't there.

So essentially we're now back to where we were before the asset list in that we now have no art, design, location, or reason for a vehicle.


I guess leaving the title "Details Exploration" would have been too difficult.

#95
Catsith

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Malanek999 wrote...

Bioware have yet to do a high quality vehicle. I would prefer to not have them rather than unfun sequences. I like vehicle gameplay to break up the norm, but my expectations are more like the vehicles from half life 2 and how they integrate into normal gameplay. The last action sequence of episode 2 where you stop the stalkers destroying the base may well be the best action level in the history of computer games. Both the Mako and Hammerhead were completely superficial in comparison, and in fact in comparison to the core gameplay of ME2.


Hm, I somewhat agree, but I really enjoyed the Hammerhead in Overlord. Not the platforming, but the explorationon the planet. It was fast and fun, and handled well, even in certain combat situations, like the Geth turret sequence. That is what I wanted from sidequests: a whole bunch of mini-Overlords, and I wanted them to add a better UI, and better combat abilities to the Hammerhead. 
,

#96
Dragoonlordz

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AlphaJarmel wrote...

Dragoonlordz wrote...

You know what they say about assumption being the mother of don't you?

Your reasons are not their reasons, they did not say was no vehicles. Your thread title is misleading.


You're right I was too definitive.  Just because they shot down the last reason why you would have vehicles in the game doesn't mean they aren't there.

So essentially we're now back to where we were before the asset list in that we now have no art, design, location, or reason for a vehicles.


I'm glad changed the title, I still think more accurate would be along lines of "Kotaku Interview: Scanning still present but no mention of ground vehicles."

But at least not so many people will assume the worst based on such little (new) evidence to back up such claims.

Modifié par Dragoonlordz, 23 février 2012 - 01:39 .


#97
PHub88

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crackseed wrote...

PHub88 wrote...

They could have easily added in vehicles and improved them. But why bother improving when all you care about is satisfying shooter fans.

Bring the Mako back give it the Firewalkers rockets and increase the damage %50

Give it its machine gun back and increase the damage %50

Make the speed and acceleration %25 faster than the Firewalker

Make the turbo %25 faster than the Firewalker and last %25 longer

The mako was not nearly bad as people want to act like it was. All you needed to do is boost the speed on the thing add enemy vehicles and make the giant areas with nothing in them smaller or more interesting to explore.


I love how you actually tried to insult them and actually countered your own point. Most shooters nowadays involve alot of vehicle sections, which are...gasp, shooter driven. You knows how the Mako and Hammerhead worked? Like that? Even if you tweaked up the vehicles, the use of the vehicle is primarily a shooter driven mechanism placed in an exploration zone. 


So if I was an RPG fan and pushed for RPG aspects, but ME3 turned out to be a pure shooter. A completely awful one at that. I would be countering my points to suggest the shooting become better? It's not ONE or the other. They should both be in. Vehicle exploration in ME1 was hardly solely shooter driven and you would say. You drove around mostly not even facing any enemies while finding resources and discs, tags, etc.

#98
AlphaJarmel

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Dragoonlordz wrote...

I'm glad changed the title, I still think more accurate would be along lines of "Kotaku Interview: Scanning still present but no mention of ground vehicles."

But at least not so many people will assume the worst based on such little evidence to back up such claims.


People had their hopes up that there might be UNC-like missions because of the asset list and this interview pretty much negates that.  So yes it does knock vehicles back to extremely unlikely.

Modifié par AlphaJarmel, 23 février 2012 - 01:40 .


#99
DrwEddy

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slimgrin wrote...

"You have to scan the planets to find key objectives,"


Wonderful.

Depends on what scenario. Do we scan the planets for side missions or finding more areas to be playable in multiplayer?

#100
darthnick427

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I was kind of hoping for a Mako/Hammerhead hybrid called the Bullhead or the Thresher. But oh well