phimseto wrote...
Really, no vehicle exploration? That's astoundingly disappointing. The problem with the Mako wasn't the Mako - it handled fine, but some of the planets had absolutely punishing terrain.
If by fine, you mean it told physics to go **** itself each time you got behind the well, then, yeah, it handled "fine."
Nothing was more "space majestic" (to coin a phrase) than that animation of the Mako landing on a planet, checking out the cool sights, heading up to a vista, seeing something glinting in the distance, and then driving in that direction.
Empty, barren worlds with identical structures and 80 degree inclines are exactly the kind of thing a game should have more off. Nothing says "complex gameplay" like cut & paste environments with no dialogue and randomized loot that's visually almost always visually identical (but rarely you get a re-skin!).
I always thought and hoped that Bioware would simply add a little more variety to the nature of those explorations - some planets were like ME1, others were troves of treasure, others places of mystery, etc. I never thought we would come to this - unceremoniously being dumped at a location or an on-rails corridor in ME2 and now nothing at all in ME3. That is extraordinarily disappointing, and seemingly a point in favor of the pew-pew crowd.
Or in favour of the crowd that thinks exploration isn't a fun feature, ever, which has exactly zero to do with a shooter.
Modifié par In Exile, 23 février 2012 - 07:45 .