Oldbones2 wrote...
I'm starting to wonder if Bioware sees the plot and story of ME 2 as one giant gaping pile of **** that they just want to forget about. It seems like the only thing carrying over to the next game will be the combat system.
Examples;
1. Suicide mission did nothing to stop the Reapers.
- At the time, we were assured that stopping the collectors was essential to the safety of the galaxy. However even with total success, the Reapers arrived at Earth regardless only 6 months later. If you hadn't performed the mission, the only thing that would have happened is that the Reapers would (maybe) have finished putting together another Reaper in time for the war.
Putting together another Reaper wasn't supposed to be for the war, it's part of the war's objective. They harvest galactic civilization and make Reapers out of viable species. The amount of humans they'd need to process down far exceeds the "tens of thousands" who were vanishing in ME2, so it's likely the Collectors would have simply continued their work using the Reaper invasion to enable them to target larger pockets of humanity... like Earth, for instance.
And beating the Collectors wasn't ever pitched as an important step in actually stopping the Reaper invasion--that was just us assuming things. Really, all the characters in-game no is that oodles of colonists are being abducted, which constitutes a major threat against humanity, and that the Reapers are behind it for some mysterious, undoubtedly nefarious but ultimately unknown reason.
4. Final choice of ME 2 doesn't effect ME 3
- Whether you smash the Collector base or give it to TIM, Cerberus uses it to create hybrid soldiers.
+ This was the biggest choice of the game, like whether or not you saved the council which effected how Humanity was viewed in ME 2. And yet as far as I can tell, it has almost no impact.p.==
I do believe the Collector Base actually counts as a war asset in the long run, so saving it may actually be helpful after all. But I don't think it's necessarily the base itself that T.I.M. uses to perform that particular procedure; it may even have been something he managed to recreate from the Collector corpses scavanged from Horizon, for all we know.
While there were several thing in ME 2 I found to be inconsistant or irritating, overall I enjoyed the plot, the characters and the whole story. But as far as I can tell, ME 3 is bending over backward to be ME 1 conpliant while barely paying lip service to ME 2.
Which is of course why all the ME2 characters show up in ME3 for mission roles and why ME2's set-ups with regard to the krogan, quarians, and geth are so bloody important.
ME2's purpose in the overall scheme of things was more to set the stage for ME3 than to act as a crucial step toward actually defeating the Reapers.
Modifié par Nathan Redgrave, 23 février 2012 - 11:36 .