Only 1 weapon, the secret to excellence
#1
Posté 23 février 2012 - 01:14
The reason with this is of course the cooldown of your powers, there is so many examples to this, from Vanguard's charge timer to Soldier's Concussive shot / Carnage.
When do you think using 2 weapons would be more beneficial? Discuss!
#2
Posté 23 février 2012 - 01:15
#3
Posté 23 février 2012 - 01:16
#4
Posté 23 février 2012 - 01:16
#5
Posté 23 février 2012 - 01:18
Darubian wrote...
Soldiers benefit from two weapons. As an infiltrator i only use my sniper rifle. Its great in close quarters, quick freeze, kill, cloak, run.
How do soldiers benefit from two weapons?
VettoRyouzou wrote...
I Disagree, Some time having 2 weapons make you able to deal with more situations, as a Krogan Soldier, using purely a shotgun = I am going to die.
My Krogan Soldier is my #1 played character. All I do is roll with a Claymore and rock faces. The only way of dying is by taking on something you can't handle.
#6
Guest_Bebe77_*
Posté 23 février 2012 - 01:19
Guest_Bebe77_*
#7
Posté 23 février 2012 - 01:22
Detroitsoldier wrote...
Darubian wrote...
Soldiers benefit from two weapons. As an infiltrator i only use my sniper rifle. Its great in close quarters, quick freeze, kill, cloak, run.
How do soldiers benefit from two weapons?VettoRyouzou wrote...
I Disagree, Some time having 2 weapons make you able to deal with more situations, as a Krogan Soldier, using purely a shotgun = I am going to die.
My Krogan Soldier is my #1 played character. All I do is roll with a Claymore and rock faces. The only way of dying is by taking on something you can't handle.
This would work,... if you had the Claymore but if you don't it's smater to take 2.
#8
Posté 23 février 2012 - 01:24
I'm going to be honest, when Mass Effect 3 comes out I'm not going to have my Shepard only run around with a pistol for maximum cooldown. There are so many other guns in the game that I'd like to use and having this min-maxer mentality about powers is kind of draining on me. In multiplayer I'll be forced to do it to compete but I've decided I'm going to roll around with the M-99 Saber and Disciple in SP. I'm sure I'll get along just fine with that combination.
#9
Posté 23 février 2012 - 01:24
#10
Posté 23 février 2012 - 01:43
EsterCloat wrote...
I have both a Phalanx and an Avenger on my Vanguard. It only raises my Charge cooldown from 3.08 to 3.23 which isn't even noticeable when you're in the thick of it.
I'm going to be honest, when Mass Effect 3 comes out I'm not going to have my Shepard only run around with a pistol for maximum cooldown. There are so many other guns in the game that I'd like to use and having this min-maxer mentality about powers is kind of draining on me. In multiplayer I'll be forced to do it to compete but I've decided I'm going to roll around with the M-99 Saber and Disciple in SP. I'm sure I'll get along just fine with that combination.
Yes, using 2 weapons that both are lvl X is very acceptable in terms of cooldowns. Regarding your later statement, the "min-maxing mentality" is imo also saddening ( it's everywhere), but also very much needed in order to do well in the gold difficulty.
#11
Posté 23 février 2012 - 01:48
My krogan soldier, on the other hand is much less power dependent.
IMO, for him having a sniper + AR makes him quite deadly from long range (sniper), mid to short (AR), and very short (melee). This is worth the decrease in frequency of carnages.
I also find that a shotgun is redundant on a krogan due to how good the melee is.
Modifié par ttt333, 23 février 2012 - 01:49 .
#12
Posté 23 février 2012 - 01:50
ttt333 wrote...
Depends on the class. My human vanguard absolutely needs to minimize her cooldown, so I take only a phalanx.
My krogan soldier, on the other hand is much less power dependent.
IMO, for him having a sniper + AR makes him quite deadly from long range (sniper), mid to short (AR), and very short (melee). This is worth the decrease in frequency of carnages.
I also find that a shotgun is redundant on a krogan due to how good the melee is.
I take it you don't play much silver/gold and don't have your Krogan filled out for maximum melee.
#13
Posté 23 février 2012 - 01:51
#14
Posté 23 février 2012 - 01:53
Yeah, I was actually rather pleasantly surprised that equipping a level X of Phalanx and Avenger only made my recharge 185% which only raises the cooldown a little. The Phalanx is usually enough for most encounters but having the choice between Phalanx and Avenger is nice and the Avenger is actually rather good at level X.Dethecus09 wrote...
EsterCloat wrote...
I have both a Phalanx and an Avenger on my Vanguard. It only raises my Charge cooldown from 3.08 to 3.23 which isn't even noticeable when you're in the thick of it.
I'm going to be honest, when Mass Effect 3 comes out I'm not going to have my Shepard only run around with a pistol for maximum cooldown. There are so many other guns in the game that I'd like to use and having this min-maxer mentality about powers is kind of draining on me. In multiplayer I'll be forced to do it to compete but I've decided I'm going to roll around with the M-99 Saber and Disciple in SP. I'm sure I'll get along just fine with that combination.
Yes, using 2 weapons that both are lvl X is very acceptable in terms of cooldowns. Regarding your later statement, the "min-maxing mentality" is imo also saddening ( it's everywhere), but also very much needed in order to do well in the gold difficulty.
And yeah, I get that its needed to get through Gold which is why my multiplayer characters will be minmaxed. I just think its a little silly that there are going to be so many guns available to use and most people will only be rolling with the lightest guns in order to maximize cooldown. I get it, I just wish it wasn't so necessary.
#15
Posté 23 février 2012 - 01:54
eye basher wrote...
I always carry 2 just in case.
Just in case what? If you run out of ammo, you have ammo packs and ammo dispensers everywhere. If you're stuck reloading, you have powers and can move. I'm pretty sure switching weapons takes longer than reloading any weapon.
Bringing two weapons only hampers your ability to get out of sticky situations.
#16
Posté 23 février 2012 - 01:54
#17
Posté 23 février 2012 - 01:55
#18
Posté 23 février 2012 - 01:56
#19
Posté 23 février 2012 - 01:56
#20
Posté 23 février 2012 - 01:57
As sentinel and infiltrator i rely mostly on my aiming skills, so theres viper/widow and avenger/carnifex, reduces the time i have to get off my defensive position and get ammo, exposing my team to unnecesary enemy fire while being both extremely effective at taking out hvt and staying mobile
On the vanguard that i now started to level (still dont like it) i use only the avenger and the +3 seconds damage buff, charge, gun down, rinse repeat, a occasional nova when beating up a phantom or one gets too close
As adept i use my avenger as well, i can place most bullets well enough to have taken the hs bonus on both as well
Tech i use mattock and scimitar to assist my turret/drone
#21
Posté 23 février 2012 - 01:59
#22
Posté 23 février 2012 - 02:04
#23
Posté 23 février 2012 - 02:15
#24
Posté 23 février 2012 - 02:17
jtg556 wrote...
The weight system is such a great addition. Not only does it allow you to effectively play casters and shooters in a balanced but effective way, it's a great way to distinguish player skill. When that engineer or adept drops into the lobby with a mattock and a katana you know your team won't cut it in silver.
Yeah it is, isn't it? But its also part of the learning process, I remember when I first used my adept with the deault 2 weapons, I was wondering wth is wrong with not being able to detonate my own singularity. After trial and error it was solved, as was most likely with many others.
#25
Posté 23 février 2012 - 02:34





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