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An open letter to those who are unhappy.


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#1
Brootality

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I really wish people would stop complaining about the "Grab Bag" Item unlocks. It's fun for me. Heralds back to older games where you actually had to work hard to get cool things. Too many games on the market Cater to Very casual Players. I do think that it's not fair for one to go upwards of 7 bags from the start and not get an Alien card, but the solution should be to increase the % of the time that they occur, not revamp it into some kind of shop.

It's exciting to see a new weapon I haven't seen before. (Looking at you, Graal Spike Thrower) And makes it worth it to continue honing my skills in order to save points. I love entering a lobby and seeing a level 20-something Krogan soldier or Asari Adept and going "man. I'm jealous." It gives me something to strive towards. And when I did get my quarian Engi and my Salarian Infiltrator, I cherished them. I hope Bioware takes into account the percentage of Players that feel as I do, Not just listening to the endless complaints of casuals who don't unlock every cool thing in the first 20 packs. 

Modifié par Brootality, 23 février 2012 - 01:25 .


#2
Joe_8998

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I'll just paste a conversation from a previous topic like this.

If you don't feel like reading, the TLDR version is that your line of thinking is wrong.

Joe_8998 wrote...

 

staindgrey wrote...

Okay, quick topic to see if anyone feels the same.

I, like many, many others, hated the random unlocking system. I wanted to play the different races, and I wanted to do it now. Or at the very least, I wanted an unlocking system that gave me a clear objective, like "hit level 15, get a turian", or something.

But now, I've gotten about 35hrs into the demo. And I have three races, every weapon past v.IV, and I'm itching to unlock more. I tried to put that in perspective after I finally got my quarian.

See, when I unlocked that quarian in a veteran pack, I actually bursted out like a little kid over it. It wasn't a, "Finally, jeez..." It was more of a "OH! OH! OHHHH! **** YEAH! I got my quarian! Yes!" About 30hrs in. In Gears, a somewhat similar multiplayer/unlocking experience, I never had that reaction. Sure, it took until level.75 to unlock the best Carmine, and it took until lvl.100 to get the sweet golden omen skin, but it became more of a chore checklist than anything.

I checked on my Xbox Rewards site to see how much I've played Gears, and I'm nearly up to 500hrs, almost entirely in multiplayer. Judging by how much my friends and I are digging ME3's MP demo, I think it's safe to say I'll be going into the triple digits in hours playing. If that's so, then shouldn't I be glad that my race unlocks are few and far between? Maybe Bioware's smarter than I am. If I unlock all of them quickly, I'll gravitate to one or two races more, ignore the others, and burn out more quickly. But if I just keep buying packs, I'll play what I unlock when I unlock it. And if I keep up a 3-chars-every-30-hrs routine, then I'll have everything unlocked after a substantial amount of time playing. Isn't that kind of what I want to begin with?

Take my turian sentinel for example. He was my second unlock. I don't really like turians; if I had to pick with race I'd want to unlock last, it'd be turians. But because he was brand new, I dropped my other characters and just played him right away. Didn't like him at first, but that new character smell wouldn't go away. Now I've learned how to better utilize his powers and slower status, and while he's still not my *favorite*, I'm pretty damn good with him.

All this said, it would still be nice if race unlocks/upgrades happened a tad more frequently in the main game; I'm still just wanting a purple asari, dammit. {smilie}


If you like the system the way it is, that is fine. That is your opinion. But to fail to acknowledge that the system isn't flawed, or to say that it is 'good' the way it is, is pretty stubborn. Even if you enjoy spending all the time in the world amassing credits and playing the slots, surely you can understand why that approach to gameplay is massively unsatisfying to someone who watched the multiplayer trailer and couldn't wait to play a Krogan, only to find out that it could literally require dozens of hours of time invested to be able to do that.

When we play Mass Effect, we aren't taking a class in critical thinking, or participating in a Theology debate. It is totally unimportant for us to "play the game from a different perspective" or "try classes we would not have played". Certainly if a player played the multiplayer with the same class and weapons constantly, they would eventually try a new class of their own accord? I sure as hell would. If anything, this system restricts our freedom, it certainly doesn't encourage it. So, why is it being forced on us, again?

To use your example with Gears, if you want to devote over 1000 hours to a single game, that is your perogative. But that is simply not something I am capable of. Even when I still went to high school, or when I was in college, I didn't have that kind of time to devote to a game. And honestly, I shouldn't have to do that to get to experience all the weapons and classes! If your psychological makeup is such that you are happier to randomly unlock your desired Quarian after 100 booster packs than to purchase it directly with credits, that is okay. But to many of us, that certainly sounds like a frustrating endeavor, and a cheap trick to artificially inflate our total play time.

There is no real reason for the game to play like this. Let me put it this way, if Bioware was to employ a conventional store instead of the booster pack style they have right now, you could still have the thrill of opening a booster pack of items.

All you would have to do is this: Open the store and close your eyes while scrolling through the items. Then press Enter and open your eyes. Congratulations , you just randomly selected an item! Now buy that item, and do that five more times to finish the "booster pack". Instead of buying items the boring way, you can enjoy it the way you want, with all the randomness you desire. See, now we both get what we want. That is fair, right?


Modifié par Joe_8998, 23 février 2012 - 01:25 .


#3
Stanley Woo

Stanley Woo
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Threads complaining about complaints are unproductive.

End of line.