sinewav wrote...
IMO Bioware is trying something different that you don't see in other Multi-player games and while I agree it's not perfect overall I am fine with the current system as is. I don't see any compromise option that would really work, as soon as you include a way to bypass the current system whether by adding a really expensive pack for example would instantly break the system.
To me the current system is like my old baseball card collecting habit in days past. You would buy a pack and aside from the gum you had no idea what you would get inside and it makes for a nice surprise. And that system was worse because you'd often get doubles at least here a double upgrades the character/item. It's completely fair and completely random so maybe to those who lost or never had the patience for that type of system I say give it a chance.
I don't see that as comparable at all. Especially when in this case the "baseball cards" are not collectible items but classes, and species mixed in with all the other items.
Relegating customization gear in random unlocks would be closer to baseball cards in terms of utility than entire classes and weapons.
Modifié par Nashiktal, 24 février 2012 - 07:26 .





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