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#1
the jenkns

the jenkns
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 ID=0 Alliance Engineering Corp Type: Military SubType: Ground StartingStrength=130 -ID=1 103rd Marine Division Type: Military SubType: Ground StartingStrength=100 -ID=2 Admiral Mikhailovich Type: Military SubType: Fleet StartingStrength=25 -ID=3 Alliance 1st Fleet Type: Military SubType: Fleet StartingStrength=90 -ID=4 Alliance 3rd Fleet Type: Military SubType: Fleet StartingStrength=90 -
ID=6 Terminus Fleet Type: Military SubType: Fleet StartingStrength=50 ConditionalDescription="Aria Plot Started"ID=7 Blood Pack Flotilla Type: Modifier - StartingStrength=0 ConditionalDescription="Aria Blood Pack Plot"ID=8 Blue Suns Flotilla Type: Modifier - StartingStrength=0 ConditionalDescription="Aria Blue Suns Plot"ID=9 Eclipse Flotilla Type: Modifier - StartingStrength=0 ConditionalDescription="Aria Eclipse Sub Plot"ID=10 Banner Of The 1st Regiment Type: Artifact - StartingStrength=15000 -ID=11 Turian Flotilla Type: Military SubType: Fleet StartingStrength=40 -ID=12 Turian 6th Fleet Type: Military SubType: Fleet StartingStrength=135 -ID=13 Fusion Reactor Type: Salvage - StartingStrength=10000 -ID=14 Data Cache Type: Salvage - StartingStrength=10000 -ID=15 Fuel Storage Depot Type: Salvage - StartingStrength=10000 -ID=16 Alliance Frigate Agrincourt Type: Modifier - StartingStrength=0 ConditionalDescription="Modifies"ID=17 Alliance SpecOps Team Echo Type: Modifier - StartingStrength=0 -ID=18 Advanced Starship Fuel Type: Military SubType: Fleet StartingStrength=50 - ID=20 Pillars Of Strength Type: Artifact - StartingStrength=15000 -ID=21 Processing VIs Type: Salvage - StartingStrength=10000 -ID=22 Battle Footage Type: Intel - StartingStrength=0 -
ID=24 Major Kirrahe Type: Military SubType: Ground StartingStrength=20 ConditionalDescription="Kirrahe Alive"ID=25 Salarian STG1 Type: Military SubType: Ground StartingStrength=35 ConditionalDescription="Kirrahe Alive"
ID=28 Khalee Sanders Type: Military SubType: Ground StartingStrength=15 -ID=29 Biotic Company Type: Military SubType: Ground StartingStrength=50 ConditionalDescription="Choose attack in Jack"ID=30 Jack Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Jack Alive"ID=31 Cerberus Research Type: Military SubType: Ground StartingStrength=50 -ID=32 Element Zero Core Type: Military SubType: Fleet StartingStrength=200 -ID=33 Cerberus Flotilla Type: Military SubType: Fleet StartingStrength=100 -ID=34 Prothean Obelisk Type: Artifact - StartingStrength=15000 -ID=35 Weapons Cache Type: Salvage - StartingStrength=10000 -ID=36 Security VI Type: Salvage - StartingStrength=10000 -ID=37 Alliance Cruiser London Type: Modifier - StartingStrength=0 -ID=38 Advanced Fighter Squadron Type: Military SubType: Fleet StartingStrength=50 -
ID=41 Salarian 1st Fleet Type: Military SubType: Fleet StartingStrength=110 ConditionalDescription="Side with Salarians"ID=42 Turian 43rd Marine Division Type: Military SubType: Ground StartingStrength=90 -ID=43 Turian 7th Fleet Type: Military SubType: Fleet StartingStrength=90 -ID=44 Turian Blackwatch 1 Type: Military SubType: Ground StartingStrength=75 -ID=45 Turian Engineering Corp Type: Military SubType: Ground StartingStrength=110 -ID=46 Wreav Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Wrex Dead"ID=47 Wrex Type: Military SubType: Ground StartingStrength=30 ConditionalDescription="Wrex Alive"ID=48 Grunt Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Grunt Alive, Loyal if queen saved"ID=49 Aralahk Company Type: Military SubType: Ground StartingStrength=25 -
ID=52 Rachnii Workers Type: Military SubType: Ground StartingStrength=100 ConditionalDescription="Queen Saved"ID=53 Weapon Cache Type: Salvage - StartingStrength=10000 -ID=54 Javelin Missile Launchers Type: Military SubType: Fleet StartingStrength=30 -ID=55 Intelligence Archives Type: Intel - StartingStrength=0 -ID=56 Fabrication Units Type: Military SubType: Fleet StartingStrength=45 -ID=57 Book Of Plenix Type: Artifact - StartingStrength=15000 -ID=58 Volus Dreadnaught Kwunu Type: Military SubType: Fleet StartingStrength=50 -ID=59 Volus Engineering Team Type: Military SubType: Ground StartingStrength=30 -
ID=63 Arcturus 1st Division Type: Military SubType: Ground StartingStrength=50 -ID=64 Battle of Arcturus Intel Type: Intel - StartingStrength=0 -ID=65 Interfermetric Array Type: Military SubType: Fleet StartingStrength=35 -ID=66 ExoGeni Scientists Type: Military SubType: Ground StartingStrength=30 -
ID=68 Alliance SpecOps Team Delta Type: Military SubType: Ground StartingStrength=25 -ID=69 Alliance Cruiser Shanghai Type: Military SubType: Fleet StartingStrength=30 -ID=70 Destroyed Mini Reaper Type: Intel - StartingStrength=0 -ID=71 Naval Engineering Flotilla Type: Military SubType: Fleet StartingStrength=60 -ID=72 Prothean Data Files Type: Military SubType: Fleet StartingStrength=60 -ID=73 Shadow Broker Ship Tech Type: Military SubType: Fleet StartingStrength=25 -ID=74 Life Support Pods Type: Salvage - StartingStrength=10000 -ID=75 Terminus Freighters Type: Military SubType: Fleet StartingStrength=30 -ID=76 Shadow Broker Support Team Type: Military SubType: Ground StartingStrength=40 -ID=77 Asari Science Team Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Critical Path"ID=78 Asari 2nd Fleet Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Critical Path"ID=79 Asari 6th Fleet Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Critical Path"ID=80 Destiny Ascension Type: Military SubType: Fleet StartingStrength=70 ConditionalDescription="Council Alive"
ID=82 Admiral Daro Xen Type: Military SubType: Fleet StartingStrength=25 ConditionalDescription="Quarians Alive"ID=83 Krogan 1st Division Type: Military SubType: Ground StartingStrength=50 -ID=84 Cerberus Science Team Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Critical Path"ID=85 Dr Brynn Cole Type: Military SubType: Fleet StartingStrength=25 ConditionalDescription="Critical Path"ID=86 Dr Gavin Archer Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="David Archer at Overlord"ID=87 Jacob Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Jacob Alive"ID=88 Engine Parts Type: Salvage - StartingStrength=10000 -ID=89 Library Of Asha Type: Artifact - StartingStrength=15000 -
ID=91 Asari Commando Team 4 Type: Military SubType: Ground StartingStrength=20 ConditionalDescription="Critical Path"ID=92 Samara Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Samara Alive"ID=93 Intact Reaper Gun Type: Intel - StartingStrength=0 -ID=94 Eezo Converter Type: Military SubType: Fleet StartingStrength=40 -ID=95 Prothean Data Drives Type: Artifac - StartingStrength=15000 -ID=96 Fuel Pods Type: Military SubType: Fleet StartingStrength=20 -ID=97 Advanced Power Relays Type: Military SubType: Fleet StartingStrength=35 -ID=98 Fossilized Kaklisaur Type: Artifact - StartingStrength=15000 -ID=99 Haptive Optics Array Type: Military SubType: Ground StartingStrength=35 -ID=100 Turian SpecOps Team Type: Military SubType: Ground StartingStrength=25 -ID=101 Admiral Zael Koris Type: Military SubType: Fleet StartingStrength=25 ConditionalDescription="Quarians Alive, Him Alive"ID=102 Geth Army Corp Type: Military SubType: Ground StartingStrength=300 ConditionalDescription="Geth Alive"ID=103 Geth Fleet Type: Military SubType: Fleet StartingStrength=300 ConditionalDescription="Geth Alive"ID=104 Geth Prime C13 Unit Type: Military SubType: Ground StartingStrength=60 ConditionalDescription="Geth Alive"ID=105 Quarian Civilian Fleet Type: Military SubType: Fleet StartingStrength=200 ConditionalDescription="Quarians Alive"ID=106 Quarian Heavy Fleet Type: Military SubType: Fleet StartingStrength=200 ConditionalDescription="Quarians Alive"ID=107 Quarian Patrol Fleet Type: Military SubType: Fleet StartingStrength=200 ConditionalDescription="Quarians Alive"ID=108 Alliance Frigate HongKong Type: Modifier - StartingStrength=0 -ID=109 Prothean Sphere Type: Artifact - StartingStrength=15000 -ID=110 Alliance Frigate Leipzig Type: Modifier - StartingStrength=0 -ID=111 Obelisk Of Karza Type: Artifact - StartingStrength=15000 -ID=112 Elcor Flotilla Type: Military SubType: Fleet StartingStrength=40 -ID=113 Code Of The Ancients Type: Artifact - StartingStrength=15000 -ID=114 Commnications Array Type: Military SubType: Fleet StartingStrength=50 -ID=115 Asari Scientist Type: Military SubType: Fleet StartingStrength=25 -ID=116 Asari Commando Unit 1 Type: Military SubType: Ground StartingStrength=30 -ID=117 Asari Commando Unit 2 Type: Military SubType: Ground StartingStrength=30 -ID=118 Eezo Tanker Type: Salvage - StartingStrength=10000 -ID=119 Rings Of Alune Type: Artifact - StartingStrength=15000 -ID=120 Asari Cruiser 1 Type: Military SubType: Fleet StartingStrength=30 -ID=121 Asari Research Ships Type: Military SubType: Fleet StartingStrength=35 -ID=122 Asari Cruiser 2 Type: Military SubType: Fleet StartingStrength=30 -ID=123 Asari Engineering Team Type: Military SubType: Fleet StartingStrength=30 -ID=124 Hesperia Period Statue Type: Artifact - StartingStrength=15000 -ID=125 Biotic Research Data Type: Intel - StartingStrength=0 -ID=126 Alliance Marine Recon Type: Modifier - StartingStrength=0 -ID=127 Alliance Frigate Trafalger Type: Modifier - StartingStrength=0 -ID=128 Alliance 6th Fleet Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Critical Path"ID=129 Reaper Brain Type: Military SubType: Fleet StartingStrength=110 ConditionalDescription="ME2 Base Kept"ID=130 Reaper Heart Type: Military SubType: Fleet StartingStrength=100 ConditionalDescription="ME2 Base Destroyed"ID=131 Dr Chakwas Type: Military SubType: Ground StartingStrength=10 ConditionalDescription="Chakwas off Normandy"ID=132 Optimized Eezo Capacitors Type: Military SubType: Fleet StartingStrength=15 ConditionalDescription="Adams Lives"ID=133 Cerberus Ex Patriots Type: Military SubType: Ground StartingStrength=10 ConditionalDescription="Chambers Alive"ID=134 Rogue Fighter Squadron Type: Military SubType: Fleet StartingStrength=20 ConditionalDescription="Cortez Quest"

ID=135 N7 Special Ops Type: External Multiplayer StartingStrength=0 ConditionalDescription="Play MP"ID=136 Cerberus Escapees Type: External Iphone StartingStrength=0 ConditionalDescription="Play Iron Monkey"ID=137 General Sherman Type: External Facebook StartingStrength=0 -

ID=138 Biotic Support Type: Modifier - StartingStrength=0 ConditionalDescription="Choose support in Jack"ID=139 Saved The Council In ME1 Type: Modifier - StartingStrength=0 ConditionalDescription="Saved the Council in ME1"ID=140 Arrival Not Completed Type: Modifier - StartingStrength=0 ConditionalDescription="Arrival Was not Completed"ID=141 Krogan Clan Type: Military SubType: Ground StartingStrength=300 -ID=142 Clan Turmoil Type: Modifier - StartingStrength=0 ConditionalDescription="Eve Dies"ID=143 Massive Explosion Type: Modifier - StartingStrength=0 ConnditionalDescription="Turian Bomb Goes off"ID=144 Clan Urdnot Type: Military SubType: Ground StartingStrength=300 -ID=145 Urdnot Betrayal Type: Modifier - StartingStrength=0 ConditionalDescription="Disable Cure w/ Wrex"ID=146 Mordin Solus Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Mordin Lives through Geno2"ID=147 Shadow Broker Wet Squad Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Do Barla Von's quest (goal is on Rothla)"ID=148 Grunt Alive Type: Modifier - StartingStrength=0 ConditionalDescription="Grunt is alive"ID=149 Grunt Loyal Type: Modifier - StartingStrength=0 ConditionalDescription="Grunt is Loyal"ID=150 Save Queen Type: Modifier - StartingStrength=0 ConditionalDescription="Saved the Queen"ID=151 Kirrahe Saves Salarian Captain Type: Modifier - StartingStrength=0 ConditionalDescription="Kirrahe saves the salarian councilor"ID=152 STGTaskForce Type: Military SubType: Ground StartingStrength=70 ConditionalDescription="New Salarian Councilor Saved"
ID=154 Admiral Dies Type: Modifier - StartingStrength=0 ConditionalDescription="You don’t rescue downed Admiral"ID=155 Geth Fighters Type: Modifier - StartingStrength=0 ConditionalDescription="Do not do Legion"ID=156 Support Raan Against Han Jorel Type: Modifier - StartingStrength=0 ConditionalDescription="Suppored Raan against Han Jorel"ID=157 Support Han Jorel Against Raan Type: Modifier - StartingStrength=0 ConditionalDescription="Suppored Han against Raan"ID=158 Kill Xen Type: Modifier - StartingStrength=0 ConditionalDescription="Killed Xen"ID=159 Advanced AI Relays Type: Military SubType: Ground StartingStrength=45 ConditionalDescription="Support Xen against Tali"
ID=163 Breeder Queen Betrayal Type: Modifier - StartingStrength=0 ConditionalDescription="Choose to save the breeder queen"
ID=167 Massive Explosion A Type: Modifier - StartingStrength=0 ConditionalDescription="Turian Bomb Goes off w/ Wreav"
ID=171 Salarian 3rd Fleet" Type: Military SubType: Fleet StartingStrength=90 ConditionalDescription="Salarian Councilor Saved"ID=172 Miranda Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Miranda Lives"ID=173 Alliance 5th Fleet Type: Military SubType: Fleet StartingStrength=90 -ID=174 Krogan Mercenaries Type: Military SubType: Ground StartingStrength=75 ConditionalDescription="Wrex with a real cure"ID=175 Keep Xen Alive Type: Modifier - StartingStrength=0 ConditionalDescription="Choose to Keep Xen Alive"ID=176 Legion Intel 1 Type: Intel - StartingStrength=0 ConditionalDescription="View some recordings in Legion"ID=177 Legion Intel 2 Type: Intel - StartingStrength=0 ConditionalDescription="View all recordings in Legion"ID=178 Advanced Biotic Amps Type: Intel - StartingStrength=0 ConditionalDescription="Do Prototype quest"ID=179 Spectre Team Type: Military SubType: Ground StartingStrength=40 ConditionalDescription="Saved Spectre's Life"ID=180 Kasumi Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="kasumi alive did her RPG plot and loyal"ID=181 Zaeed Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Zaeed Alive,Loyal did RPG plot"ID=182 Volus Bombing Fleet Type: Military - StartingStrength=75 ConditionalDescription="Side with ambassador or persuade"ID=183 Dark Energy Dissertation Type: Military SubType: Fleet StartingStrength=1 ConditionalDescription="Conrad alive and talked to"ID=184 Dark Energy Dissertation UpgradeType: Modifier - StartingStrength=0 ConditionalDescription="Shepard gives extra info from ME1"ID=185 Hanar And Drell Forces Type: Military SubType: Fleet StartingStrength=50 ConditionalDescription="Save the Hanar Homeworld"ID=186 Diana Allers Type: Military SubType: Ground StartingStrength=5 ConditionalDescription="When she is collected from the citadel"ID=187 Normandy Type: Military SubType: Fleet StartingStrength=35 -ID=188 Upgraded Thanix Type: Modifier - StartingStrength=0 ConditionalDescription="Upgraded cannon ME2"
ID=190 Cerberus Attack Type: Modifier - StartingStrength=0 ConditionalDescription="Side with Ambassador or ignore plot"ID=191 Turian Medigel Type: Modifier - StartingStrength=0 ConditionalDescription="Finish Citadel Medigel Plot"ID=192 Asari Commandos Type: Modifier - StartingStrength=0 ConditionalDescription="Tell Liara to talk to her father"ID=193 Batarian Fleet Type: Military - StartingStrength=100 ConditionalDescription="Convince Fleet"ID=194 Sabotaged Alliance Ships Type: Modifier - StartingStrength=0 ConditionalDescription="Balak survived Bring down the sky"ID=195 Commander Kahairal Balak Type: Modifier - StartingStrength=0 ConditionalDescription="Convince Balak to work with you"
ID=199 Upgraded Heavy Ship Armor Type: Modifier - StartingStrength=0 ConditionalDescription="Upgraded armor ME2"ID=200 Upgraded Shield Type: Modifier - StartingStrength=0 ConditionalDescription="Upgraded shield ME2"ID=201 Tech Students Rescued Type: Modifier - StartingStrength=0 ConditionalDescription="Help optional students in jack"ID=202 Sanders Archer Upgrade Type: Modifier - StartingStrength=0 ConditionalDescription="Played Overlord and saved David"
ID=203 Mineral Resources Type: Military SubType: Fleet StartingStrength=10 ConditionalDescription="import ME2 save with low level resources"ID=264 Mineral Resources 2 Type: Military SubType: Fleet StartingStrength=25 ConditionalDescription="import ME2 save with mid level resources"ID=265 Mineral Resources 3 Type: Military SubType: Fleet StartingStrength=100 ConditionalDescription="import ME2 save with high level resources"
ID=204 Prejek Paddlefish Type: Intel - StartingStrength=0 ConditionalDescription="Paddlefish survive to new game plus"ID=205 Matriarch Gallaes Electronic Signature Type: Intel StartingStrength=0 ConditionalDescription="Pickup the intel in Samaras mission"ID=206 Shiala And ZhusHope Colonists Type: Military SubType: Ground StartingStrength=30 -ID=207 Citadel Defense Force Type: Military SubType: Fleet StartingStrength=10 -ID=208 Ashley Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Ashley Alive, not in your crew"ID=209 Kaiden Type: Military SubType: Ground StartingStrength=25 ConditionalDescription="Kaiden Alive, not in your crew"
ID=215 Khalisah Bint Sinan Al Jilani Type: Military SubType: Fleet StartingStrength=5 ConditionalDescription="Paragon interrupt when meeting her, ME3"ID=266 Never Punched Reporter Type: Modifier - StartingStrength=0 ConditionalDescription="Never Punched her in ME1 ME2 or ME3"
ID=214 Feron Intel Type: Intel - StartingStrength=0 ConditionalDescription="Finish Shadow Broker DLC"
ID=210 Geth Heretics Saved Type: Modifier - StartingStrength=0 ConditionalDescription="Saved the Geth in ME2"ID=216 Geth Heretics Destroyed Type: Modifier - StartingStrength=0 ConditionalDescription="Destroyed the Geth in ME2"
ID=217 Pro Krogan Interview Type: Modifier - StartingStrength=0 ConditionalDescription="Krogan interviewed Positively"ID=218 Pro Krogan Interview Need TuriansType:Modifier - StartingStrength=0 ConditionalDescription="Krogans need the Turians"ID=219 Pro Security Interview Type: Modifier - StartingStrength=0 ConditionalDescription="Security Stressed in interview"ID=220 Anti Cerberus Interview Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed anti cerberus sentiment"ID=221 Geth Interview Cooperation Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed Human Geth Cooperation"ID=222 Geth Interview Geth Kick Ass Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed Geth are amazing"ID=223 Quarian Interview Readiness Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed Quarian Readiness"ID=224 Quarian Interview Military Type: Modifier - StartingStrength=0 ConditionalDescription="Stressed Quarian Military"ID=225 Supported Citadel Refugees Type: Modifier - StartingStrength=0 ConditionalDescription="Supported Citadel Refugees"ID=226 Civilian Medical Volunteers Type: Modifier - StartingStrength=0 ConditionalDescription="Told Volunteers to report to Medical"ID=227 Reassured Arguing Couple Type: Modifier - StartingStrength=0 ConditionalDescription="Reassured an arguing couple"ID=228 Asari Patient Suicide Type: Modifier - StartingStrength=0 ConditionalDescription="Asari Patient Suicide"ID=229 Improve Civilian Morale Type: Modifier - StartingStrength=0 ConditionalDescription="Restore Active Duty pay to spouses"ID=230 Alliance Fleet Losses Type: Modifier - StartingStrength=0 ConditionalDescription="Transfer the engy"ID=231 Lowered Crime Type: Modifier - StartingStrength=0 ConditionalDescription="Removed a con artist from the citadel"ID=232 Fewer Refugees Type: Modifier - StartingStrength=0 ConditionalDescription="Got refugees to leave the citadel"ID=233 Smuggler Contacts Type: Modifier - StartingStrength=0 ConditionalDescription="Helped smugglers"ID=234 Medical Supplies Released Type: Modifier - StartingStrength=0 ConditionalDescription="Medical Supplies Released"ID=235 Increased Surveillance Type: Modifier - StartingStrength=0 ConditionalDescription="Gave Csec permission  to spy"ID=236 Civilian Militia Type: Modifier - StartingStrength=0 ConditionalDescription="Csec can create a militia"ID=237 Increased Crime Rate Type: Modifier - StartingStrength=0 ConditionalDescription="Csec is ignoring weapon sales"ID=238 Grissom Student Housing Type: Modifier - StartingStrength=0 ConditionalDescription="Housing given to grissom students"ID=239 Improved Targeting VIs Type: Modifier - StartingStrength=0 ConditionalDescription="Imporved Targeting Vis"ID=240 Enforce Every Law Type: Modifier - StartingStrength=0 ConditionalDescription="Enforce Every Law"ID=241 Crack Down On Terror Type: Modifier - StartingStrength=0 ConditionalDescription="Crack down on terror"ID=242 Civilian Donations Type: Modifier - StartingStrength=0 ConditionalDescription="Reassure that money critical to war"ID=243 Cured Turian General Type: Modifier - StartingStrength=0 ConditionalDescription="Cured Turian General"ID=244 Reaper Code Fragment Type: Modifier - StartingStrength=0 ConditionalDescription="Give Reaper Fragment to Asari Command"ID=245 Geth Jamming Frequencies Type: Modifier - StartingStrength=0 ConditionalDescription="Have Geth upgrade jamming frequencies"ID=246 Cerberus Turret Schematics Type: Modifier - StartingStrength=0 ConditionalDescription="Give Csec turret schematics "ID=247 Improved Asari Amps Type: Modifier - StartingStrength=0 ConditionalDescription="Get Asari Commandos amp schematics"ID=248 Improved Hanar Medical Tech Type: Modifier - StartingStrength=0 ConditionalDescription="Hanar get medigel"ID=249 Cerberus Ciphers Type: Modifier - StartingStrength=0 ConditionalDescription="Get Cerberus Encryption Codes"ID=250 Salarian Colony Support Type: Modifier - StartingStrength=0 ConditionalDescription="Save Salarian Egg Clutches"ID=251 Chemical Burn Treatments Type: Modifier - StartingStrength=0 ConditionalDescription="improved treatment for chem burns"ID=252 Krogan Power Grids Type: Modifier - StartingStrength=0 ConditionalDescription="Krogan Power Grids"
ID=253 Banner of the 1st Regiment BonusType: Modifier - StartingStrength=0 ConditionalDescription="Banner of the 1st Regiment Turned In"ID=254 Pillars Of Strength Bonu Type: Modifier - StartingStrength=0 ConditionalDescription="Pillars of Strength Turned In"ID=255 Book Of Plenix Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Book of Plenix Turned In"ID=256 Improved Huntress Training Type: Modifier - StartingStrength=0 ConditionalDescription="Library of Asha Turned In"ID=257 Prothean Data Drives Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Prothean Data Drives Turned In"ID=258 Kaklisaur Skull Type: Modifier - StartingStrength=0 ConditionalDescription="Fossilized Kaklisaur Turned In"ID=259 Obelisk Of Karza Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="The Obelisk of Karza Turned In"ID=260 Prothean Sphere Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Prothean Sphere turned in"ID=261 Code Of The Ancients Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Code of the Ancients Turned In"ID=262 Rings Of Alune Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Rings of Alune turned In"ID=263 Hesperia Period Statue Bonus Type: Modifier - StartingStrength=0 ConditionalDescription="Hesperia Era Statue Turned In"
ID=267 Black Market Artifacts Type: Quest - StartingStrength=0 -ID=268 Destroy The Geth Type: Modifier - StartingStrength=0 ConditionalDescription="Choose to Destroy the Geth"ID=269 Destroy The Quarians Type: Modifier - StartingStrength=0 ConditionalDescription="Choose to Destroy the Quarians"

Modifié par the jenkns, 23 février 2012 - 04:19 .


#2
Bendok

Bendok
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That sure is readable. lol

Just go here: http://social.biowar...7/index/9372705

#3
hetfool

hetfool
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TLDR

#4
Apahaus

Apahaus
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Volus Dreadnaught Kwunu haha nice

#5
wolfmanlima

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remember the Demo of Shepard fighting a Reaper that emerged out of the ground?. after the Normandy performed an air strike?.

the Quarian fleet bombs the reaper from orbit on Shepards command. so its asumable that the fleet is not engaged in space combat otherwise the Quarians wouldnt be able to spare the firepower, let alone be able to peform surgical strikes from space.

and Legion is helping Shepard, and as Legion is part of the Geth and "we are all geth" he represents the main geth faction. besides that, infomation here and there indicate that the Geth has cleaned the Quarian homeworld of the pollution and even started to cultivate agricultural farms. Legion isnt exactly clear, but when having a arguement with Tali Legion takes a defensive posture with saying he only wants to warn the geth against a Quarian attack, and with a paragorn option he says that the Geth dont wish to harm the Creators at that moment.

i still firmly believe there is a way for Quarian/Geth co-operation. unless some back-stabbing occurs afterwards witch i find unlikely.

#6
Guest_D-roy_*

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wolfmanlima wrote...

i still firmly believe there is a way for Quarian/Geth co-operation. unless some back-stabbing occurs afterwards witch i find unlikely.


There is a way to bring peace between the geth and quarians.
You'll just have to make the right choices.

#7
a load of stanton

a load of stanton
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volus dreadnaught whats next vorcha dreadnaught