Why do SMG's suck
#126
Posté 23 janvier 2013 - 09:33
#127
Posté 23 janvier 2013 - 09:40
Cyonan wrote...
ValorOfArms777 wrote...
Silvair wrote...
They are supplementary weapons for casters, not meant to be a primary form of damage.
correct
the only SMGs with real power behidn them are the Tempest/Hurricane and the Tempest has longevity while the hurricane is a nothing more than a super rapid fire beast thats ment for mid to close range combat which is highly risky
Once you level it up a bit the CSMG has the firepower of the Tempest with better accuracy and a 1.5x modifier against armour.
yep I wasn't going to mention it atm cause my opinion of it is "I love it but it's lvl 1 atm" I respect it but it's UR it's basics the Tempests upgrade and GPSMGs mixed in one
I might look over the GPSMG a tad for experimental reasons..I used the guns but never appreciated it fully I'll see what comes from my testing results and seeif it needs soemthign to it to add to my Weapon gun tweak thread
due note when I update that thread I have to look over other similar guns and such to see stuff in other lights
Modifié par ValorOfArms777, 23 janvier 2013 - 09:42 .
#128
Posté 23 janvier 2013 - 10:28
Other than Hurricane, none of the SMGs are meant to be as hard hitting weapons. They are effective "sidearms" and they fill the niche well. Tempest with HVB can outperform many ARs in DPS. If you said that this before the HVB, I might have agreed, but if you are saying this now, you must be joking.
Modifié par darthxaher, 23 janvier 2013 - 10:30 .
#129
Posté 23 janvier 2013 - 10:38
#130
Posté 23 janvier 2013 - 10:40
So really, the only SMG that's bad is the Shuriken.
And, after reading your post more clearly, OP, I should remind you that the Predator is a pistol, not an SMG, and so trying to use it with SMG Amps & a Heatsink won't end well.
Modifié par vonSlash, 23 janvier 2013 - 10:41 .
#131
Posté 23 janvier 2013 - 10:45
#132
Posté 23 janvier 2013 - 10:52
#133
Posté 23 janvier 2013 - 10:56
#134
Posté 23 janvier 2013 - 11:18
WarGriffin wrote...
The Big problem with SMG's is Stopping power plays a big deal in the upper challenges
The SMG don't have that... and alot of them have recoil issues so you can't make up for stopping power with more hits... and Sadly every other weapon makes up for that in some ways
My comment isn't aimed at you but I find it odd that considering how old this thread that no one's mentioned using recoil to your advantage. Apologies if I've missed anyone's comment on this.
Starting off low and using short controlled bursts on smaller targets lets the barrel climb for at least a few hits to the head while still doing damage to the body. No real need for a stabliser.
As you said stopping power is an issue but I find my level 1 Hurricane is more than adequate on silver. And as someone else mentioned circle strafing is your friend.
Though for me the Hurricane is a backup / strip shields type weapon on bigger targets thing. I only mod it with a heatsink and light materials.
Modifié par Mister_Onion, 23 janvier 2013 - 11:25 .
#135
Posté 23 janvier 2013 - 11:35
I won't recommend using it on Gold unless you have level VII plus. It's a perfect weapon for those who play aggressively.
#136
Posté 23 janvier 2013 - 01:38
You'll be having so much fun tearing through waves that you won't have time to bump year-old threads.
#137
Posté 23 janvier 2013 - 09:42
MoosenLoosen wrote...
Do a bronze match or two with the Shuriken and then take the Hurricane to gold/platinum. Don't even worry about stability mods. Take a heavy barrel and ULM.
You'll be having so much fun tearing through waves that you won't have time to bump year-old threads.
I had plenty of time. Origin was down.
#138
Posté 23 janvier 2013 - 09:53
Shinnyshin wrote...
Every time I see one of these, I'm struck by how dumb we all were in the distant past.
Sometimes yes, sometimes no. This thread almost certainly predated stuff like multiple buffs, including significant damage buffs and the Hurricane recoil buff. No one yet had anything close to a full manifest. Primes still had 2.5x headshot. Lotsa things have changed in 11 months.
#139
Posté 23 janvier 2013 - 09:56
cursedpanther wrote...
The Hornet is the 'run and gun' type of weapon. It's certainly not designed for precision, so whoever tries to strap a scope on it is definitely doing it wrong. One can land more shots on targets when hip firing it than aiming.
I won't recommend using it on Gold unless you have level VII plus. It's a perfect weapon for those who play aggressively.
..lvl 7 huh you do know thats bad right? even a lvl 10 version can't handle on gold extremly well in comparison to other more suitable guns like the Phalanx? which is much MUCH more superior to it even >_>
hornet shoots 67.20 dmg per shot
a phalanx shoots 143.50 dmg per shot
though the Hornet bursts in 3s it decreases shots ability to strike rationaly every subquential fire, meaning it's fast but it's not even putting up a good sum of damage
while the phalanx can blast fast and precise and each shot in itself is several time more powerful and gets better headshot results...resulting in a much more potent fire arm for it's weight and job
the next result is the Hornet 67.20 dmg in a burst is equal to 201.60 dmg it holds 24 rounds normally so
capacity damage it holds is 1612.80
vs
phalanx 1722
head shot consistnacy with a phalanx is pretty good so 4305
if a hornets was always hitting a head zone it's 4032 but it only nails a headshot 2 out of 3 usually giving benafit of doubt so it's only dealing (by sheer luck) 16 head shots out of the tri bursts of 3 from a clip of 24 equalling 3225.60 per clip
(this is without class boosts etc.)
it's not the recoil of the gun that sucks even it's the fact it's a burst weapon thats neglected jsut like most burst guns <_<
if the hornets dmg was raised to 73.40 this gun be far better and still represent the SMG catagory
Modifié par ValorOfArms777, 23 janvier 2013 - 10:13 .
#140
Posté 23 janvier 2013 - 09:56
BjornDaDwarf wrote...
Shinnyshin wrote...
Every time I see one of these, I'm struck by how dumb we all were in the distant past.
Sometimes yes, sometimes no. This thread almost certainly predated stuff like multiple buffs, including significant damage buffs and the Hurricane recoil buff. No one yet had anything close to a full manifest. Primes still had 2.5x headshot. Lotsa things have changed in 11 months.
The more things change, the more they stay the same.
#141
Posté 23 janvier 2013 - 10:21
#142
Posté 23 janvier 2013 - 10:50
ValorOfArms777 wrote...
cursedpanther wrote...
The Hornet is the 'run and gun' type of weapon. It's certainly not designed for precision, so whoever tries to strap a scope on it is definitely doing it wrong. One can land more shots on targets when hip firing it than aiming.
I won't recommend using it on Gold unless you have level VII plus. It's a perfect weapon for those who play aggressively.
..lvl 7 huh you do know thats bad right? even a lvl 10 version can't handle on gold extremly well in comparison to other more suitable guns like the Phalanx? which is much MUCH more superior to it even >_>
hornet shoots 67.20 dmg per shot
a phalanx shoots 143.50 dmg per shot
though the Hornet bursts in 3s it decreases shots ability to strike rationaly every subquential fire, meaning it's fast but it's not even putting up a good sum of damage
while the phalanx can blast fast and precise and each shot in itself is several time more powerful and gets better headshot results...resulting in a much more potent fire arm for it's weight and job
the next result is the Hornet 67.20 dmg in a burst is equal to 201.60 dmg it holds 24 rounds normally so
capacity damage it holds is 1612.80
vs
phalanx 1722
head shot consistnacy with a phalanx is pretty good so 4305
if a hornets was always hitting a head zone it's 4032 but it only nails a headshot 2 out of 3 usually giving benafit of doubt so it's only dealing (by sheer luck) 16 head shots out of the tri bursts of 3 from a clip of 24 equalling 3225.60 per clip
(this is without class boosts etc.)
it's not the recoil of the gun that sucks even it's the fact it's a burst weapon thats neglected jsut like most burst guns <_<
if the hornets dmg was raised to 73.40 this gun be far better and still represent the SMG catagory
Just stop right there. If you play on Gold above the ability to destroy armored enemies is a must. For SMG each bullet is is discounted, so you need to use HVB to get it on par with Phlanx just without any mods.
That's why it sucks. You need significant debuff/peircing to get it to work on Gold. I've taken TSol Locust on Gold. While it's ok taking out mobs, you can shoot at a banshee all day and see others kill it. And the only reason I'm using an SMG is because of the challenge. So I do care who gets the kill (because it's worth much more points).
For Hurricane it's pretty easy to get that 140,000 points. But with Locust if I put it on a caster you kill by power, with each match I only got less than 10,000 points. On a weapon class it couldn't kill fast enough and ended up in not getting anything either.
Modifié par wngmv, 23 janvier 2013 - 10:52 .





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