Aller au contenu

Drell Vangard


  • Veuillez vous connecter pour répondre
49 réponses à ce sujet

#1
Guest_EternalEnemy_*

Guest_EternalEnemy_*
  • Guests
Anyone else find the Drell Vangard to be a bit lacking when compared to the Human Vangard? It has lower health, lower barriers and charging in with a shotgun is almost suicide because of that.

It just sucks that the Drell we got in the demo is ass imo.

#2
Tang McGame

Tang McGame
  • Members
  • 145 messages
I see most people play their Drell Vanguards as a Pull/snipe/grenade bot. I can count on one hand the number of times I've seen a DVG use Charge.

#3
Stephenc13

Stephenc13
  • Members
  • 773 messages
I'm not sure what kind of Drell you guys play with,
but I'm constantly charging with my shotgun, blasting enemies with my heavy melee, just plain wiping out everything.

#4
Berkilak

Berkilak
  • Members
  • 1 561 messages

Tang McGame wrote...

I see most people play their Drell Vanguards as a Pull/snipe/grenade bot. I can count on one hand the number of times I've seen a DVG use Charge.

Which completely voids the Vanguard role.

#5
Berkilak

Berkilak
  • Members
  • 1 561 messages

Stephenc13 wrote...

I'm not sure what kind of Drell you guys play with,
but I'm constantly charging with my shotgun, blasting enemies with my heavy melee, just plain wiping out everything.

But you can do all that 5x quicker and with AoE as a human. :whistle:

#6
shepskisaac

shepskisaac
  • Members
  • 16 374 messages

Tang McGame wrote...

I see most people play their Drell Vanguards as a Pull/snipe/grenade bot. I can count on one hand the number of times I've seen a DVG use Charge.

I play my Drellguard as Pull/Charge/BioticExplosions hit-and-run ninja :)

#7
Berkilak

Berkilak
  • Members
  • 1 561 messages

IsaacShep wrote...

Tang McGame wrote...

I see most people play their Drell Vanguards as a Pull/snipe/grenade bot. I can count on one hand the number of times I've seen a DVG use Charge.

I play my Drellguard as Pull/Charge/BioticExplosions hit-and-run ninja :)

But again... as a human, you fill that role much better, much more reliably. 

#8
IlluminaZer0

IlluminaZer0
  • Members
  • 123 messages
I used Drell Vanguard all the time. Pull brings amazing utility to a team (try using it on Guardians), and Charge isn't useless by any means -- You just cannot charge into massive groups of enemies and not give a damn unlike human Vanguards. I also find Drell's melee combos the most effective of them all.

If you use Charge for it's tactical benefits, to counter aggressive enemies, and are always ready to fall back to cover you shouldn't have too much survivability issues. If you have a ME2 Insanity Vanguard mentality it's pretty natural. Emphasize divide and conquer and flanking.

I certainly wouldn't mind a barrier buff though.

It's not really fair to compare a Drell Vanguard to a Human Vanguard. Nothing really compares to Charge-->Nova-->Charge spam.

Modifié par IlluminaZer0, 23 février 2012 - 06:08 .


#9
Berkilak

Berkilak
  • Members
  • 1 561 messages
I love my drellguard to bits, but it really seems shoehorned into the Vanguard class. Instead of giving us an equitable variation on Vanguard gameplay, they gave us powers that simply do not meld well. Especially relative to our human counterpart.

#10
Berkilak

Berkilak
  • Members
  • 1 561 messages

IlluminaZer0 wrote...

It's not really fair to compare a Drell Vanguard to a Human Vanguard. Nothing really compares to Charge-->Nova-->Charge spam.

Which is very sad. The style of the drellguard is unmatched, but it simply isn't supported by the game in Gold (or Silver if you have to carry your team). It's frusterating that the species with the most effective melee was given a class, apparently also for melee, but was given so much ranged utility, thus voiding the melee pluses relative to other picks.

#11
shepskisaac

shepskisaac
  • Members
  • 16 374 messages

Berkilak wrote...

But again... as a human, you fill that role much better, much more reliably.

Human Vanguard can't produce biotic explosions by him/herself, it's a MAJOR asset of Drellguard, especially with radius upgrade for Pull. Yes, Drellguard's shields are TOO weak (hoping it wil get fixed a bit in full game)

IlluminaZer0 wrote...

I certainly wouldn't mind a barrier buff though.

Yep. I don't mind at all having him be weaker in barrier than human vanguard, he's suppoused to be a bit different kind of vanguard, but they went overboard with making his barriers so weak. 50% barrier buff for retail release should happen

Modifié par IsaacShep, 23 février 2012 - 06:14 .


#12
Stephenc13

Stephenc13
  • Members
  • 773 messages

Berkilak wrote...

But you can do all that 5x quicker and with AoE as a human. :whistle:


Cluster grenades are all I need for AoEB)

But I actually have to think about what I'm going to do as a Drell.
I feel more interested with thinking about who to dispatch first, instead of mashing Charge and Nova

#13
Tang McGame

Tang McGame
  • Members
  • 145 messages
You guys make it sound pretty cool. Maybe it's just the DrellGuards I've been playing with that opt to run it that way. To be fair, one of them is a killer sniper so it makes sense that he'd focus more on that.

#14
NICKjnp

NICKjnp
  • Members
  • 5 048 messages
I play a drell vanguard. I charge in and shotty enemies. I use pull when when there are guardians or when we have to. And as long as you are evading while in cool down (the drell is very very fast) then you shouldn't have a problem. It isn't the charge machine like the human vanguard which is designed to keep hitting the charge button over and over again but it still is useful and can still charge just fine.

#15
UK Wildcat

UK Wildcat
  • Members
  • 723 messages
It doesn't fill the same function as the human. Don't play it the same way.

#16
bucyrus5000

bucyrus5000
  • Members
  • 829 messages
If you have full pull, you can pull then charge the pulled target for a massive biotic detonation.

#17
Gladegunner

Gladegunner
  • Members
  • 133 messages
As a Drell Vanguard, you gain maneuverability instead of durabilty. You'll notice you barrel-roll and sprint slightly faster, but as a vanguard, that really isnt that useful. It also makes the barrier regeneration that you get from charge really small, so its really a lost cause using charge unless you're trying a finisher or escape act.

#18
Kaylord

Kaylord
  • Members
  • 315 messages
I got him yesterday night. On bronze he plays ok. But on silver, he is so squishy, even after getting used to a totally different hit and run style with this class.

Even the occasional stray fire already busts your shields. Sometimes he gets shot down even before you have the chance to turn to the enemy how just appeared around the corner. I don´t even get the chance to evade-roll, I am just dead from one moment to the other.  Maybe something is wrong with the shield values, it is supposed to be half of a human vanguard, but it seems to be more like a quarter of it. Same with the life bar.

It would be so awesome to charge and melee or to lift and charge, but as soon as more than two enemies are on you, you are dead. Your only chance is to pick off single enemies, and that is really not enough punch for a vanguard.

This race/class combo makes no sense. Give him a normal shield strength, a bit more durability, for christs sake!

Modifié par Kaylord, 23 février 2012 - 08:36 .


#19
bucyrus5000

bucyrus5000
  • Members
  • 829 messages
I figured out a way to do the Drell Vanguard where he can kill 3 or 4 targets in one charge. Still he has to keep charging because he is squishy.

message me if you want to know the build.

#20
himegoto

himegoto
  • Members
  • 2 490 messages
all of you saying how you could charge with the drell like the human vanguard should mention as well you are on bronze.

yes drell vanguards suck.. they have no use but I am pretty sure devs would come up with ways to buff him up in the retail release.

#21
himegoto

himegoto
  • Members
  • 2 490 messages

Kaylord wrote...

I got him yesterday night. On bronze he plays ok. But on silver, he is so squishy, even after getting used to a totally different hit and run style with this class.

Even the occasional stray fire already busts your shields. Sometimes he gets shot down even before you have the chance to turn to the enemy how just appeared around the corner. I don´t even get the chance to evade-roll, I am just dead from one moment to the other.  Maybe something is wrong with the shield values, it is supposed to be half of a human vanguard, but it seems to be more like a quarter of it. Same with the life bar.

It would be so awesome to charge and melee or to lift and charge, but as soon as more than two enemies are on you, you are dead. Your only chance is to pick off single enemies, and that is really not enough punch for a vanguard.

This race/class combo makes no sense. Give him a normal shield strength, a bit more durability, for christs sake!


and they are also one of the worse support roles. couldnt help with shields nor armors. really?

#22
SpaceAdmiral

SpaceAdmiral
  • Members
  • 37 messages
Pull + charge can make some explosions I believe, and like how some people play a CQC Infiltrator some people will play a Pull + Sniper Vanguard.

#23
Darkslayer557

Darkslayer557
  • Members
  • 426 messages
I found pull really useful against guardians since it pulls their riot shield off. Great way to get kills / help the team with those annoying guardians.

#24
hangmans tree

hangmans tree
  • Members
  • 2 207 messages
I just started Drell Van, and it plays great as well. I pull/charge with my Phalanx, thats all I need. As support I carry shuriken. I like to blow things up with combos but pull and headshots work great with phalanx. Even on barriered phantoms. Pull = stagger and by the time 2-3 shot go in (headshots most likely) and then charge, and we are done. More enemies in a group? Cool, theres group levitation course, I'm chraging only once (see what I did there? ;P). The rest is silenced with a phalanx. Only problem is when I go aon a rampage and killing spree I find myself without ammo in no time. Then its Chuck Norris' spin-kick to turn the world around ;)

#25
Kaylord

Kaylord
  • Members
  • 315 messages
Guardians are no problem already by using charge+headshot. Pull really is nice, I am just complaining about survivability on a class which has two of five powers focused on melee and gets downed already before you even can turn around to face that new enemy spawn there. When I see the enemies coming, the class plays all right, but get one shot in your back and you are done for it. You are even more squishy than an engineer, infiltrator or even asari adept.