Drell Vangard
#1
Guest_EternalEnemy_*
Posté 23 février 2012 - 05:59
Guest_EternalEnemy_*
It just sucks that the Drell we got in the demo is ass imo.
#2
Posté 23 février 2012 - 06:00
#3
Posté 23 février 2012 - 06:02
but I'm constantly charging with my shotgun, blasting enemies with my heavy melee, just plain wiping out everything.
#4
Posté 23 février 2012 - 06:02
Which completely voids the Vanguard role.Tang McGame wrote...
I see most people play their Drell Vanguards as a Pull/snipe/grenade bot. I can count on one hand the number of times I've seen a DVG use Charge.
#5
Posté 23 février 2012 - 06:03
But you can do all that 5x quicker and with AoE as a human.Stephenc13 wrote...
I'm not sure what kind of Drell you guys play with,
but I'm constantly charging with my shotgun, blasting enemies with my heavy melee, just plain wiping out everything.
#6
Posté 23 février 2012 - 06:04
I play my Drellguard as Pull/Charge/BioticExplosions hit-and-run ninjaTang McGame wrote...
I see most people play their Drell Vanguards as a Pull/snipe/grenade bot. I can count on one hand the number of times I've seen a DVG use Charge.
#7
Posté 23 février 2012 - 06:05
But again... as a human, you fill that role much better, much more reliably.IsaacShep wrote...
I play my Drellguard as Pull/Charge/BioticExplosions hit-and-run ninjaTang McGame wrote...
I see most people play their Drell Vanguards as a Pull/snipe/grenade bot. I can count on one hand the number of times I've seen a DVG use Charge.
#8
Posté 23 février 2012 - 06:07
If you use Charge for it's tactical benefits, to counter aggressive enemies, and are always ready to fall back to cover you shouldn't have too much survivability issues. If you have a ME2 Insanity Vanguard mentality it's pretty natural. Emphasize divide and conquer and flanking.
I certainly wouldn't mind a barrier buff though.
It's not really fair to compare a Drell Vanguard to a Human Vanguard. Nothing really compares to Charge-->Nova-->Charge spam.
Modifié par IlluminaZer0, 23 février 2012 - 06:08 .
#9
Posté 23 février 2012 - 06:07
#10
Posté 23 février 2012 - 06:09
Which is very sad. The style of the drellguard is unmatched, but it simply isn't supported by the game in Gold (or Silver if you have to carry your team). It's frusterating that the species with the most effective melee was given a class, apparently also for melee, but was given so much ranged utility, thus voiding the melee pluses relative to other picks.IlluminaZer0 wrote...
It's not really fair to compare a Drell Vanguard to a Human Vanguard. Nothing really compares to Charge-->Nova-->Charge spam.
#11
Posté 23 février 2012 - 06:09
Human Vanguard can't produce biotic explosions by him/herself, it's a MAJOR asset of Drellguard, especially with radius upgrade for Pull. Yes, Drellguard's shields are TOO weak (hoping it wil get fixed a bit in full game)Berkilak wrote...
But again... as a human, you fill that role much better, much more reliably.
Yep. I don't mind at all having him be weaker in barrier than human vanguard, he's suppoused to be a bit different kind of vanguard, but they went overboard with making his barriers so weak. 50% barrier buff for retail release should happenIlluminaZer0 wrote...
I certainly wouldn't mind a barrier buff though.
Modifié par IsaacShep, 23 février 2012 - 06:14 .
#12
Posté 23 février 2012 - 06:13
Berkilak wrote...
But you can do all that 5x quicker and with AoE as a human.
Cluster grenades are all I need for AoEB)
But I actually have to think about what I'm going to do as a Drell.
I feel more interested with thinking about who to dispatch first, instead of mashing Charge and Nova
#13
Posté 23 février 2012 - 06:25
#14
Posté 23 février 2012 - 06:29
#15
Posté 23 février 2012 - 06:30
#16
Posté 23 février 2012 - 06:31
#17
Posté 23 février 2012 - 06:33
#18
Posté 23 février 2012 - 08:32
Even the occasional stray fire already busts your shields. Sometimes he gets shot down even before you have the chance to turn to the enemy how just appeared around the corner. I don´t even get the chance to evade-roll, I am just dead from one moment to the other. Maybe something is wrong with the shield values, it is supposed to be half of a human vanguard, but it seems to be more like a quarter of it. Same with the life bar.
It would be so awesome to charge and melee or to lift and charge, but as soon as more than two enemies are on you, you are dead. Your only chance is to pick off single enemies, and that is really not enough punch for a vanguard.
This race/class combo makes no sense. Give him a normal shield strength, a bit more durability, for christs sake!
Modifié par Kaylord, 23 février 2012 - 08:36 .
#19
Posté 23 février 2012 - 08:43
message me if you want to know the build.
#20
Posté 23 février 2012 - 08:58
yes drell vanguards suck.. they have no use but I am pretty sure devs would come up with ways to buff him up in the retail release.
#21
Posté 23 février 2012 - 09:00
Kaylord wrote...
I got him yesterday night. On bronze he plays ok. But on silver, he is so squishy, even after getting used to a totally different hit and run style with this class.
Even the occasional stray fire already busts your shields. Sometimes he gets shot down even before you have the chance to turn to the enemy how just appeared around the corner. I don´t even get the chance to evade-roll, I am just dead from one moment to the other. Maybe something is wrong with the shield values, it is supposed to be half of a human vanguard, but it seems to be more like a quarter of it. Same with the life bar.
It would be so awesome to charge and melee or to lift and charge, but as soon as more than two enemies are on you, you are dead. Your only chance is to pick off single enemies, and that is really not enough punch for a vanguard.
This race/class combo makes no sense. Give him a normal shield strength, a bit more durability, for christs sake!
and they are also one of the worse support roles. couldnt help with shields nor armors. really?
#22
Posté 23 février 2012 - 09:14
#23
Posté 23 février 2012 - 09:20
#24
Posté 23 février 2012 - 09:48
#25
Posté 23 février 2012 - 12:13





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