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Need help with Zevran-Combat Tactics


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11 réponses à ce sujet

#1
Godeshus

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 Self-Any --->use deathroot extract (or other poison)

Enemy: Target between short and medium range --->attack

Self: Being attacked by melee ---> dirty fighting

Enemy: Target has low or medium armor rating ---> flurry

Self: Being attacked by at least 3 enemies ---> Dual weapon sweep.


This is how I have Zevran's tactics set up. Zevran coats his weapon with a poison, then does absolutely nothing. I've tried rearranging the orders but still nothing.  The problem seems to lie with coating his weapon with the poison. If I remove this, Zevran attacks just fine.  I've tried setting him on default and aggressive but still nothing.

Can anyone tell if I have a problem with my setup or is this simply buggy?

I could just make Zevran attack manually, but this sort of defeats the purpose of combat tactics which I am trying to learn and use effectively.  

Any help would be greatly appreciated.

#2
Creature 1

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Maybe he keeps perpetually trying to coat his weapon with deathroot extract, but can't because the effect hasn't worn off yet, so he sits there waiting for it to wear off.

Coating with poison manually would probably be the only way to go if this is the problem.

Tactics are not, "Do A, then B, then C," they run through as a loop, restarting any time a condition is met.  Sounds like you're frozen in a loop. 

Modifié par Creature 1, 25 novembre 2009 - 02:12 .


#3
Godeshus

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Grr I was afraid of that. I just switched the poison coating to the last spot and am testing it now. I'll post the results soon.

#4
Mnemnosyne

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Or use a different trigger.  Something like

[1] Enemy: Health >= 100 > Jump to 24.
[23] Enemy: Lowest Health > Attack.
[24] Self: Any > Use poison.
[25] Enemy: Lowest Health > Attack.

It'll probably still get stuck once in a while, though, and I can't think of any way to prevent that offhand, since there's no tactic conditional to actually check for the poison buff, which seems to be the only way to make sure it never triggers when the poison's already on the weapons.

#5
Sakiradesu

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You can try basing it off of another character's mana or stamina.



Example:

Morrigan: Mana or Stamina >= 90% :: Use Item - Deathroot Extract



The character should be someone that uses an ability early on in the fight, so that their mana or stamina dips as soon as they see their first target.

#6
Sakiradesu

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Koyasha wrote...

Or use a different trigger.  Something like

[1] Enemy: Health >= 100 > Jump to 24.
[23] Enemy: Lowest Health > Attack.
[24] Self: Any > Use poison.
[25] Enemy: Lowest Health > Attack.

It'll probably still get stuck once in a while, though, and I can't think of any way to prevent that offhand, since there's no tactic conditional to actually check for the poison buff, which seems to be the only way to make sure it never triggers when the poison's already on the weapons.


Does Enemy: Health >= 90% operate for its current target or does it look for enemies with 90% health, like Enemy: Lowest health?

#7
Nessin

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Wouldn't it get stuck in a loop over the target range? Does "Short" qualify as "Melee" or not?

#8
Godeshus

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Sakiradesu wrote...

Koyasha wrote...

Or use a different trigger.  Something like

[1] Enemy: Health >= 100 > Jump to 24.
[23] Enemy: Lowest Health > Attack.
[24] Self: Any > Use poison.
[25] Enemy: Lowest Health > Attack.

It'll probably still get stuck once in a while, though, and I can't think of any way to prevent that offhand, since there's no tactic conditional to actually check for the poison buff, which seems to be the only way to make sure it never triggers when the poison's already on the weapons.


Does Enemy: Health >= 90% operate for its current target or does it look for enemies with 90% health, like Enemy: Lowest health?


This was my original thought, but the action isn't available as you can't coat poison on an enemy. use item in this scenario only gave me options to throw bombs and acid flasks and things like that.

It seems that throwing it in the last slot has helped somewhat, but now I'm out of poisons and am in the middle of a main quest, so I'll have to wait a bit before I can study it more.

Thanks for the replies.

Ps. Having it triggered from another character's condition seems like a good idea, though. I'll try that as well.

#9
Godeshus

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Koyasha I'll test out your technique as well. That's a pretty cool workaround. Unfortunately it uses up an extra tactics slot though.

#10
Mnemnosyne

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Sakiradesu wrote...

Koyasha wrote...

Or use a different trigger.  Something like

[1] Enemy: Health >= 100 > Jump to 24.
[23] Enemy: Lowest Health > Attack.
[24] Self: Any > Use poison.
[25] Enemy: Lowest Health > Attack.

It'll probably still get stuck once in a while, though, and I can't think of any way to prevent that offhand, since there's no tactic conditional to actually check for the poison buff, which seems to be the only way to make sure it never triggers when the poison's already on the weapons.


Does Enemy: Health >= 90% operate for its current target or does it look for enemies with 90% health, like Enemy: Lowest health?

I'm not sure, actually.  Seems to look for enemies with 90% health when it doesn't have a current target, but I haven't noticed a massive amount of target switching when I use health percentage tactics.  Could be wrong though.
I think the idea of hooking it to an ally's stamina or mana is probably better, overall.  Just replace that enemy health trigger with the ally stamina/mana trigger.

#11
Godeshus

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It seems that coating weapon with venom on the last slot is still a little buggy. Currently testing Sakiradesu's suggestion.

#12
Godeshus

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Works wonderfully.



Hero---> Mana/Stamina >/= 90% --------> use item: Venom



Only thing I have to do is get Zevran to attack initially, as my hero's mana is at 100% at the beginning of a battle. By the time he reaches the target my PC has already cast enough spells that he is below 90%.



Thank you for that suggestion.