Leveling a Vanguard Tips & Tricks
#1
Posté 23 février 2012 - 06:32
#2
Posté 23 février 2012 - 06:35
#3
Posté 23 février 2012 - 06:41
t_skwerl wrote...
Charge>Nova>Shotty>heavy melee. Or variations thereof. Don't rush off by yourself. Don't charge turrets. Common sense stuff. She's a beast.
You know what's weird? I was in a Bronze Challenge on my Infiltrator one time and the entire time there were sentries up, the Vanguard would charge them everytime I breached the shields. She never died. Finished the turrets off. It was amazing.
And thanks for the Shotgun advice. Currently, my Vanguard has Assault Rifles and Pistols. Which one should I drop for Shotgun?
#4
Posté 23 février 2012 - 06:41
For Nova, there's lots of discussion on what path is best, personally I prefer damage>half blast (damage negates the damage lost from half blast, and the radius is already good imo)>pierce.
Use 1 weapon, if you have carnifax that's good as it's relatively light and can head shot guardians.
Then it's just charge>nova>charge>nova repeat x1000
#5
Posté 23 février 2012 - 06:42
#6
Posté 23 février 2012 - 06:42
With a 3 second cooldown, if you're constantly charging you are almost invincible.
To keep your survivability up make sure your cooldowns are fast (equip light weapons at start).
The other things to consider are nova and fitness - nova doesn't have a cooldown and deals damage based on your barrier strength, perfect for use in between charges.
This means that charge -> nova -> charge theoretically allows you to kill things without suffering damage (nova causes knockback). This may take time to get used to, with nova beneficial when surrounded by enemies and not so useful when getting shot/dying.
Fitness allows you to get an extra 65% barriers (extra nova damage and survivability) as well as increasing your health, so that even if you do get caught without shields you don't instantly die.
Getting to the stage where you have charge, nova, and fitness trained may take a while though.
I went the alliance training route (so I can use shotguns with less cooldown and deal more damage via charges/novas) but shockwave can be useful as well.
But, in general - play clever, charge when low in barrier, nova when surrounded (and full barriers), and you should be pretty much invincible. On bronze anyway.
I rush off by myself to charge turrets :/t_skwerl wrote...
Don't rush off by yourself. Don't charge turrets.
haha after knocking the shields off (with weapons) a charge + nova should be enough to kill a turret off fast.
Modifié par mr_afk, 23 février 2012 - 07:16 .
#7
Posté 23 février 2012 - 06:43
The 3rd spec is a weapon speced vanguard and I haven't made it work yet.
Modifié par bucyrus5000, 23 février 2012 - 06:49 .
#8
Posté 23 février 2012 - 06:47
#9
Posté 23 février 2012 - 06:48
Zzinged wrote...
How's the vanguard hold up in gold challenges?
People have done gold with teams of 4 vanguards mostly spamming chare/nova.
#10
Posté 23 février 2012 - 06:49
Zzinged wrote...
How's the vanguard hold up in gold challenges?
poorly
#11
Posté 23 février 2012 - 06:50
Just need to equip armor bonuses. I finished 2 runs out of 3 gold runs on my vanguard.Butthead11 wrote...
Zzinged wrote...
How's the vanguard hold up in gold challenges?
People have done gold with teams of 4 vanguards mostly spamming chare/nova.
#12
Posté 23 février 2012 - 06:52
Zzinged wrote...
How's the vanguard hold up in gold challenges?
Human Vanguard is the only class that I've heard was able to solo gold.
#13
Posté 23 février 2012 - 06:56
IlluminaZer0 wrote...
Zzinged wrote...
How's the vanguard hold up in gold challenges?
Human Vanguard is the only class that I've heard was able to solo gold.
A dev said he did this on twitter i believe. M
Makes me hate vanguards even more.
#14
Posté 23 février 2012 - 06:56
IlluminaZer0 wrote...
Zzinged wrote...
How's the vanguard hold up in gold challenges?
Human Vanguard is the only class that I've heard was able to solo gold.
How did they deal with all the atlases?
Charging an atlas kinda works, but when there's several involved it gets tougher.. (stun-locks via missiles)
#15
Posté 23 février 2012 - 06:57
mr_afk wrote...
IlluminaZer0 wrote...
Zzinged wrote...
How's the vanguard hold up in gold challenges?
Human Vanguard is the only class that I've heard was able to solo gold.
How did they deal with all the atlases?
Charging an atlas kinda works, but when there's several involved it gets tougher.. (stun-locks via missiles)
i didn't say he spammed charge.
I don't know how he did it or if it's even true.
#16
Posté 23 février 2012 - 06:58
Butthead11 wrote...
A dev said he did this on twitter i believe. M
Makes me hate vanguards even more.
It is second hand -- Can't really take that posters word as he didn't tell us which developer it was or link the twitter account. (No hard evidence)
I am inclined to think he isn't lying though as I commonly hear Vanguard's attempting gold solo and failing on wave 8/9.
#17
Posté 23 février 2012 - 06:59
I play my vanguard as a weapon build, and pretty much do nothing but spam charge and shoot people in the face with my scimitar. Every gold game I've tried to play has lagged to much to decide if it was actually effective or not, but I can solo bronze with almost no effort and silver is pretty easy. It's one of the last classes I've leveled (technically the last of my classes to get to 20, but I got it to 18 before I started fiddling with an adept). I was actually pretty surprised at how tough a vanguard can be given how squishy, frustrating and generally awful most of the vanguards I've played with are.
#18
Posté 23 février 2012 - 07:01
which kills of atlases reasonably fast (as long as you make sure you don't get grabbed), but even against two atlases there is a tendency for the missiles to track you and getting hit by two missiles makes you pretty much dead. And there are heaps of atlases on gold.
Unless they just sat back and slowly whittled their health away with guns etc.
Hahah just planning out how to approach my next solo attempt.
Modifié par mr_afk, 23 février 2012 - 07:04 .
#19
Posté 23 février 2012 - 07:04
Biotic Charge: Radius (rank 4) > Power damage (rank 5) > Barrier (rank 6)
Nova: Increased power damage (rank 4) > 25% faster cooldown (rank 5) > Pierce (rank 6)
I haven't tried Half blast for rank 5 Nova (as you can't respec in the demo) and some people seem to favor that over the faster cooldown but to me, losing the extra 25% cooldown on charge is unacceptable.
Then, roll the lightest possible loadout and make sure you have a 200% bonus to power cooldown.
Your strategy is basically Charge > Nova > Charge > Nova > repeat with a melee and smg/pistol fire thrown in every so often. Time it so you have a Charge ready right after you complete the Nova...so charge > shoot a couple of rounds/bursts with your gun > Nova and as you complete the Nova you should be able to immediately use Charge again.
Also, whenever you get an opportunity always Nova first and then Charge. For instance, if you turn a corner and find yourself surrounded by enemies, your first instinct will be to Charge. I see people do this all the time even though those enemies are within the Nova blast radius. Always Nova first in this situation and then do a Charge so you can recover your shield right away hence letting you perform another Nova. This could be a matter between life and death sometimes.
Of course, you gotta be careful with some enemies on Gold. For Guardians, charge into them but make sure you don't Nova afterwards. As they stagger from your charge (if they don't stagger, immediately roll backwards and perform charge again), they'll let their riot shields down giving you ample time to gun them to death with headshots.
For Phantoms, Charge > Nova > peform a back roll > Charge > Nova...you get the point. You can try to throw in a melee right after the Nova but I sometimes feel the melee takes too long and this one time I was interrupted during the melee animation and stabbed to death. So yeah. The same strategy will work for Atlas.
You'r only real enemy on the battlefield are turrets so always know where the Engineers are and try to kill them ASAP.
Modifié par RainyDayLover, 23 février 2012 - 07:16 .
#20
Posté 23 février 2012 - 10:31
RainyDayLover wrote...
Pick the following trees for the Charge/Nova:
Biotic Charge: Radius (rank 4) > Power damage (rank 5) > Barrier (rank 6)
Nova: Increased power damage (rank 4) > 25% faster cooldown (rank 5) > Pierce (rank 6)
I haven't tried Half blast for rank 5 Nova (as you can't respec in the demo) and some people seem to favor that over the faster cooldown but to me, losing the extra 25% cooldown on charge is unacceptable.
Then, roll the lightest possible loadout and make sure you have a 200% bonus to power cooldown.
Your strategy is basically Charge > Nova > Charge > Nova > repeat with a melee and smg/pistol fire thrown in every so often. Time it so you have a Charge ready right after you complete the Nova...so charge > shoot a couple of rounds/bursts with your gun > Nova and as you complete the Nova you should be able to immediately use Charge again.
Also, whenever you get an opportunity always Nova first and then Charge. For instance, if you turn a corner and find yourself surrounded by enemies, your first instinct will be to Charge. I see people do this all the time even though those enemies are within the Nova blast radius. Always Nova first in this situation and then do a Charge so you can recover your shield right away hence letting you perform another Nova. This could be a matter between life and death sometimes.
Of course, you gotta be careful with some enemies on Gold. For Guardians, charge into them but make sure you don't Nova afterwards. As they stagger from your charge (if they don't stagger, immediately roll backwards and perform charge again), they'll let their riot shields down giving you ample time to gun them to death with headshots.
For Phantoms, Charge > Nova > peform a back roll > Charge > Nova...you get the point. You can try to throw in a melee right after the Nova but I sometimes feel the melee takes too long and this one time I was interrupted during the melee animation and stabbed to death. So yeah. The same strategy will work for Atlas.
You'r only real enemy on the battlefield are turrets so always know where the Engineers are and try to kill them ASAP.
interesting
I chose the double nova instead of reducing cooldown to reduce my shield to only 50% instead of all gone. but I often just use one nova. basically charge, shoot a few with my pistol, nova, charge, repeat.
I am wondering whats the cooldown time for charge after the 25%?
#21
Posté 23 février 2012 - 10:34
#22
Posté 23 février 2012 - 11:03
RainyDayLover wrote...
Pick the following trees for the Charge/Nova:
Biotic Charge: Radius (rank 4) > Power damage (rank 5) > Barrier (rank 6)
Nova: Increased power damage (rank 4) > 25% faster cooldown (rank 5) > Pierce (rank 6)
I haven't tried Half blast for rank 5 Nova (as you can't respec in the demo) and some people seem to favor that over the faster cooldown but to me, losing the extra 25% cooldown on charge is unacceptable.
Then, roll the lightest possible loadout and make sure you have a 200% bonus to power cooldown.
Your strategy is basically Charge > Nova > Charge > Nova > repeat with a melee and smg/pistol fire thrown in every so often. Time it so you have a Charge ready right after you complete the Nova...so charge > shoot a couple of rounds/bursts with your gun > Nova and as you complete the Nova you should be able to immediately use Charge again.
Also, whenever you get an opportunity always Nova first and then Charge. For instance, if you turn a corner and find yourself surrounded by enemies, your first instinct will be to Charge. I see people do this all the time even though those enemies are within the Nova blast radius. Always Nova first in this situation and then do a Charge so you can recover your shield right away hence letting you perform another Nova. This could be a matter between life and death sometimes.
Of course, you gotta be careful with some enemies on Gold. For Guardians, charge into them but make sure you don't Nova afterwards. As they stagger from your charge (if they don't stagger, immediately roll backwards and perform charge again), they'll let their riot shields down giving you ample time to gun them to death with headshots.
For Phantoms, Charge > Nova > peform a back roll > Charge > Nova...you get the point. You can try to throw in a melee right after the Nova but I sometimes feel the melee takes too long and this one time I was interrupted during the melee animation and stabbed to death. So yeah. The same strategy will work for Atlas.
You'r only real enemy on the battlefield are turrets so always know where the Engineers are and try to kill them ASAP.
Gah, I accidentally took Power Damage Rank 4 on Charge. Is that going to affect me negativily? I mean I'll probably switch to Drell when I unlock it anyway, but I'd still like to know for my Human's sake.
#23
Posté 23 février 2012 - 11:05
Moonshadow_Dark wrote...
t_skwerl wrote...
Charge>Nova>Shotty>heavy melee. Or variations thereof. Don't rush off by yourself. Don't charge turrets. Common sense stuff. She's a beast.
You know what's weird? I was in a Bronze Challenge on my Infiltrator one time and the entire time there were sentries up, the Vanguard would charge them everytime I breached the shields. She never died. Finished the turrets off. It was amazing.
And thanks for the Shotgun advice. Currently, my Vanguard has Assault Rifles and Pistols. Which one should I drop for Shotgun?
Yeah, do this as Vanguard, shoot the shields down from cover, then charge the turret and destroy it by heavy melee and charging again.
#24
Posté 23 février 2012 - 11:43
#25
Posté 23 février 2012 - 11:47





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