I would say that a 150-200 bonus would be enough. It would make it slightly better in higher difficulties.
Increase Drell Vanguards barriers
Débuté par
PikkuKananen
, févr. 23 2012 08:50
#1
Posté 23 février 2012 - 08:50
#2
Posté 23 février 2012 - 09:01
Don't charge around, rather use the pull and grenades, charge when neccessary. Imo!
#3
Posté 23 février 2012 - 09:12
Arppis wrote...
Don't charge around, rather use the pull and grenades, charge when neccessary. Imo!
Still your shields wont last a sec
#4
Posté 25 février 2012 - 11:13
Yeah, 300 shields in Gold? your pretty much dead if you every have to shot your way out.
The Drell Vanguard seems to be more geared toward hit and run, instead of stragihtup ownage
The Drell Vanguard seems to be more geared toward hit and run, instead of stragihtup ownage
#5
Posté 25 février 2012 - 11:21
I certainly would not mind Drell receiving a barrier boost.
The primary difference between Human Vanguard and Drell Vanguard is not their shield differences -- It's Human Vanguard's AoE stagger damage mixed with abundant invulnerability frames. Boost Drell's shields and his gameplay won't dramatically change, he will simply allow a slightly larger margin of error.
The primary difference between Human Vanguard and Drell Vanguard is not their shield differences -- It's Human Vanguard's AoE stagger damage mixed with abundant invulnerability frames. Boost Drell's shields and his gameplay won't dramatically change, he will simply allow a slightly larger margin of error.
Modifié par IlluminaZer0, 25 février 2012 - 11:23 .
#6
Posté 25 février 2012 - 11:24
This seemed strange to me as well. They are supposed to be faster than the other characters but i'm not sure how much that really helps.
#7
Posté 25 février 2012 - 11:48
On the other hand, Drell own Guardians...
#8
Posté 25 février 2012 - 11:52
of course pulls excellent... but Gold doesn't spam guards like Silver does,,, it spams Atlas and Phantoms





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