Modifié par Kronner, 23 février 2012 - 01:38 .
Claymore...
#26
Posté 23 février 2012 - 01:35
#27
Posté 23 février 2012 - 01:46
not true at all i usally use the claymore on my vanguard but sometimes i switch back to the katana and i have a +191% recharge=3.17 second cooldown(which is plenty fast) but any weapon that gives you a +200% gives a 3.08 cooldown to charge not a huge difference if you ask me.K1LL STREAK wrote...
Shotguns are not good on a vanguard if you plan on using charge a lot - they weigh far too much. Infiltrators however are awesome - cloak, headshot, cloak,strip shields with energy drain(still cloaked), headshot etc..
My katana is only level 2, and I can take out phantoms really easily - the energy drain wipes their shield and stuns them, and a single headshot takes them out, or two normal shots. Long range enemies fall to a proxy mine, which I use like a cannon rather than shoot at the floor on the off-chance they step on it.
#28
Posté 23 février 2012 - 01:58
I don't see it as unbalanced as you're making it out to be...I mean, it IS a krogan weapon, and so I think they're kind of trying to discourage too much use by other races. It has ridiculously high damage, tempered with a very long reload time. It is much lighter on a krogan than any of the other races.
I use it with the +dmg barrel and bayonet, on my krogan soldier specced for melee damage. I imagine that's probably what the devs had in mind...because I have to say, it's damn near perfect in that setup...
1) HM kill = +75% melee damage
2) reg melee kill = rage, +30% melee damage and damage taken reduced
3) go on a melee kill spree, one-shotting troopers, centurions, combat engineers, and any nemesis you see
4) if you see a phantom or turret, hit them once with the shotgun and then finish them off with a melee attack.
5) and don't forget carnage (probably the bloodiest, goriest ability in the game) and inferno grenades. A well-placed inferno grenade is good for 5-6 kills. On one memorable occasion i even got 7 =D
#29
Posté 23 février 2012 - 02:03
#30
Posté 23 février 2012 - 03:21
xcrunr1647 wrote...
Well then I apologize, I misunderstood your meaning.
I don't see it as unbalanced as you're making it out to be...I mean, it IS a krogan weapon, and so I think they're kind of trying to discourage too much use by other races. It has ridiculously high damage, tempered with a very long reload time. It is much lighter on a krogan than any of the other races.
I use it with the +dmg barrel and bayonet, on my krogan soldier specced for melee damage. I imagine that's probably what the devs had in mind...because I have to say, it's damn near perfect in that setup...
1) HM kill = +75% melee damage
2) reg melee kill = rage, +30% melee damage and damage taken reduced
3) go on a melee kill spree, one-shotting troopers, centurions, combat engineers, and any nemesis you see
4) if you see a phantom or turret, hit them once with the shotgun and then finish them off with a melee attack.
5) and don't forget carnage (probably the bloodiest, goriest ability in the game) and inferno grenades. A well-placed inferno grenade is good for 5-6 kills. On one memorable occasion i even got 7 =D
There's also Singleplayer. And yes, it is unbalanced, because the massive weight severely affects cooldowns. The insane damage it does is compensated by slow RoF, and that is fine. But the massive weight on top makes Claymore inferior choice in most builds/situations.
#31
Posté 23 février 2012 - 03:33
#32
Posté 23 février 2012 - 03:45
Still, I would say Katana and Schimitar are superior choices overall for just about any class. Maybe in the full game, once we get our hands on the fully upgraded version of Claymore (X), and slap on the light materials mod for reduced weight, things might get a little better for Claymore users.
Modifié par Relix28, 23 février 2012 - 03:47 .
#33
Posté 23 février 2012 - 03:58
Leeroi wrote...
lol all these people saying they use the claymore and own with it - plz show us. I'm yet to see a video of a vanguard using Claymore and charging the way it's is meant to be played. Or a video of a krogan with claymore owning Gold. A krogan soldier on Gold gets sliced by phantoms faster than you can say cheese. Especially if he's on the front lines. I agree Claymore can be made to work on Infiltrator but Widow is far superior. So that point is m00t.
My friend... Kroga with Claymore on gold, you don't even have to try hard to do real good. I personally almost never go down in gold, not to mention I have top score 90% of the time (well that's for every match tbh, not just gold) Phantoms die in 2 heavy melee attacks and u do it from safe distance because u actually charge in as you know. If u can aim a shot with the beasty shotgun, they lose bariers and some health and they die in one heavy melee. Next phantom dies from one no matter what because of the 75% boost after the kill. It works just fine. Hell, I turn OFF fortification and heavy melee Atlas when hes down to half armor and finish it with the shotgun and carnage if I have it. My origin is Emnity_Frost, add me, come play with me.
#34
Posté 23 février 2012 - 07:35
I don't think so. Its made for krogan so it should be really heavy. Just makes sense.Kronner wrote...
Claymore should really be made a lot lighter.
#35
Posté 23 février 2012 - 07:43
#36
Posté 24 février 2012 - 07:34
Adanu wrote...
Claymore is awesome, especially when ranked up. Reload speed doesn't matter at all when you can cleave through things in one shot. Most of the people who complain about the reload speed are those who abused the reload bug in ME2. Sorry, your crap doesn't work now.
Maybe I'm glitched, but the reload trick works for me.
Take a shot > start the reload > heavy melee (regular melee doesn't work for this, so maybe that's the complaint) > refilled and you've killed an extra enemy with the heavy melee in the time it would have taken you to reload.
I've only played around with the claymore during two matches, so perhaps it was sheer dumb luck that my heavy melee reloaded the gun. Either way, it worked fantastically and once I place points in weight reduction to decrease cloak cooldown time I'm sure it'll be much more viable.
I admitt though, half the reason I use the gun is simply because it sounds so satisfying.
#37
Posté 24 février 2012 - 07:53
#38
Posté 24 février 2012 - 07:58
#39
Posté 24 février 2012 - 08:04
Kronner wrote...
xcrunr1647 wrote...
It's designed for a Krogan. In ME2 nobody else could even use it (except Shepard, due to "specialized modifications" if I remember correctly).
Be glad you're allowed to use it at all. If you don't like it, don't use it.
/thread
LOL. Sure, if something's not done right, just ignore it. Great attitude. <_<
Hey it worked for the Educational system!
#40
Posté 24 février 2012 - 08:12
#41
Posté 24 février 2012 - 09:09
dw99027 wrote...
Anyone noticed how the Claymore is supposed to be designed for big burly Krogan yet it is perfectly designed around human hands? It looks like Wrex is wielding a pistol...
Yeah, I noticed that in the demo. Something with a kickback like that and a ridiculously powerful sound to boot definitely seemed like it should have been bigger.
Although the female did fire it with one hand, so I suppose it balances out in that respect?
#42
Posté 24 février 2012 - 09:12
Do not make the mistake of trying to balance the game with lore first that's how you end up with terrible gameplay.
#43
Posté 24 février 2012 - 09:53
#44
Posté 24 février 2012 - 09:55
#45
Posté 24 février 2012 - 09:58
Ozmo wrote...
To all the people "well gosh darn it it's made for a Krogan" just stop. If we're designing games from a lore perspective first there's a ton of things in Mass Effect alone (let alone video games in general) that you can't do.
Do not make the mistake of trying to balance the game with lore first that's how you end up with terrible gameplay.
To further emphasis this, allow me to use the logic perspective. Shepard is wearing a massive suit of armor, but a few weapons somehow effect his ability to use mental and tech based powers? At best, you would think it would hinder his running speed.
See, this is why you don't bring lore into a mechanics discussion people. It always fails. I like the weight system but from a lore perspective, it make little sense.





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