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Extraction... why?


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31 réponses à ce sujet

#1
TheShizno

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I know that you get 15k bonus for full extraction, but my question is- what is the point of  doing it anyways other than maybe sence of completion? On gold those 15k wont make much difference since you get 300 roughly anyways and if you manage to complete 10th wave you get all your money and xp... so what do you think?
I think that for silver and gold we should get more xp for full, partial and lone survivor medals. 

#2
PikkuKananen

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15k is good for being in a spot as the ruond finishes

#3
Lycidas

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The 15k are a bit meaningless on silver and gold IMHO even more so if you already hit level 20 with your char. Surviving the last wave > full or partial extraction.

#4
RSOG

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Why? Because it's fun, that's why. Even in Multiplayer, this is still Mass Effect, and I still want a happy ending. (My definition of happy ending doesn't require that everyone else make it to the extraction point, though I'll still do my best to help them.)

My inner powergamer won't let me burn consumables for the extraction, since there's no return on investment, but I'm not going to die and get the bad ending just to save a couple minutes.

#5
Radwar

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Lycidas wrote...

The 15k are a bit meaningless on silver and gold IMHO even more so if you already hit level 20 with your char. Surviving the last wave > full or partial extraction.


You don't survive the extraction if you weren't in the circle when the timer reaches 0. That's why there's an "X" beside your name in the stats screen at the end.

#6
Zzinged

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I vote for changing it to a credit bonus rather than an XP bonus ^.^

#7
TheShizno

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Zzinged wrote...

I vote for changing it to a credit bonus rather than an XP bonus ^.^

This!

#8
Lycidas

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Radwar wrote...

Lycidas wrote...

The 15k are a bit meaningless on silver and gold IMHO even more so if you already hit level 20 with your char. Surviving the last wave > full or partial extraction.


You don't survive the extraction if you weren't in the circle when the timer reaches 0. That's why there's an "X" beside your name in the stats screen at the end.


So? The mission is still a success. Look I'm not saying you should not try to get to the extraction zone in time but it's more a challenge / fun thing than a necessity.

#9
EsterCloat

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Higher difficulties should probably have higher bonuses when doing extractions.

What I don't get is why are they even getting extracted in the first place. I mean story-wise. Weren't Special Ops sent in there to secure the area? Isn't being extracted because of wave upon wave of enemies the opposite of that? Just something that I just realized.

Modifié par EsterCloat, 23 février 2012 - 12:11 .


#10
Arppis

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Because when you end operation, you need to get out alive too, if you don't get to extraction zone, you basicaly die.

#11
Mettyx

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TheShizno wrote...

I know that you get 15k bonus for full extraction, but my question is- what is the point of  doing it anyways other than maybe sence of completion? On gold those 15k wont make much difference since you get 300 roughly anyways and if you manage to complete 10th wave you get all your money and xp... so what do you think?
I think that for silver and gold we should get more xp for full, partial and lone survivor medals. 


When I read the title of your topic I thought it is regarding why would you need extraction if you continually destroyed all enemies in 10 waves. As it isn't so your topic actually doesn't make any sense.

#12
Imortalfalcon

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The Role-Player in me wants my character to live.

It sorta' justifies said character continuing on to the next mission, instead of a whole "KIA" red name then a sudden "oh hai guys" return. I'm all about the continuity, man.

I can't be the only one who thinks this way. It's sorta' like I'll never throw any of my garbage away because I subconsciously think every piece of rubbish has it's own personality, thoughts and feelings. I can't be the only one, right? . . . Right?

Modifié par Imortalfalcon, 23 février 2012 - 12:12 .


#13
TheShizno

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Mettyx wrote...

TheShizno wrote...

I know that you get 15k bonus for full extraction, but my question is- what is the point of  doing it anyways other than maybe sence of completion? On gold those 15k wont make much difference since you get 300 roughly anyways and if you manage to complete 10th wave you get all your money and xp... so what do you think?
I think that for silver and gold we should get more xp for full, partial and lone survivor medals. 


When I read the title of your topic I thought it is regarding why would you need extraction if you continually destroyed all enemies in 10 waves. As it isn't so your topic actually doesn't make any sense.

It does, because both from gameplay perspective and story wise exctraction makes no sence. At the beggining he says that we need to secure this area or something like that, so why leave?
And gameplay wise its just not making much sence, because on gold it can get nasty, but even if you make it you only get 15 xp, which makes very little difference to the total score. Its not even 1/20 of what you earn, while on bronze it actually is about 1/6-- see what I mean? Why bother with it if they put such a small bonus. The reward should not be equal on all difficulties. If it was in credits on the other hand....

#14
xcrunr1647

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Imortalfalcon wrote...

The Role-Player in me wants my character to live.

It sorta' justifies said character continuing on to the next mission, instead of a whole "KIA" red name then a sudden "oh hai guys" return.


This

#15
Lynata

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RSOG wrote...
Why? Because it's fun, that's why. Even in Multiplayer, this is still Mass Effect, and I still want a happy ending. (My definition of happy ending doesn't require that everyone else make it to the extraction point, though I'll still do my best to help them.)
My inner powergamer won't let me burn consumables for the extraction, since there's no return on investment, but I'm not going to die and get the bad ending just to save a couple minutes.

Imortalfalcon wrote...
The Role-Player in me wants my character to live.
It sorta' justifies said character continuing on to the next mission, instead of a whole "KIA" red name then a sudden "oh hai guys" return. I'm all about the continuity, man.

These two things, so much.

Though I agree that it'd be nicer and more of an incentive for others if the xp bonus would be switched to a (smaller) credit bonus. We get way too much xp already (unless the "purpose" of MP is to get as many characters as possible to maxlevel as fast as possible?) - given all the unwanted trash I keep unlocking, I'd rather have more credits to spend on packs.

Modifié par Lynata, 23 février 2012 - 02:26 .


#16
Arppis

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I wish the game would inform "you are dead" in better way when you miss your transport. So players would understand what just happened.

#17
Frozen Mind

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Arppis wrote...

I wish the game would inform "you are dead" in better way when you miss your transport. So players would understand what just happened.


Or maybe "Critical Mission Failure" with commonly known music?

#18
Arppis

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Frozen Mind wrote...

Arppis wrote...

I wish the game would inform "you are dead" in better way when you miss your transport. So players would understand what just happened.


Or maybe "Critical Mission Failure" with commonly known music?


That would be sweet! ^_^

#19
The_mango55

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Critical Mission Failure wouldn't be accurate, because depending on your perspective the mission is already a success (you accomplished your 3 objectives) or failure (You failed to hold the territory and had to retreat) and your survival doesn't change that.

#20
maxulic

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Arppis wrote...

Because when you end operation, you need to get out alive too, if you don't get to extraction zone, you basicaly die.


It still doesn't make much sense. Sometimes one of the entry VO is "secure the area"... so does the extraction imply we failed to secure it since we basically get the hell out of there and run for our life?

#21
Arppis

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maxulic wrote...

Arppis wrote...

Because when you end operation, you need to get out alive too, if you don't get to extraction zone, you basicaly die.


It still doesn't make much sense. Sometimes one of the entry VO is "secure the area"... so does the extraction imply we failed to secure it since we basically get the hell out of there and run for our life?


Basicaly you are just evacuating the area and then the big armies come to sweep the rest. That's how I always saw it. And the game marks you dead when you fail to reach the transport. Enemies dying all together is most likely just gameplay thing.

#22
The_mango55

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maxulic wrote...

Arppis wrote...

Because when you end operation, you need to get out alive too, if you don't get to extraction zone, you basicaly die.


It still doesn't make much sense. Sometimes one of the entry VO is "secure the area"... so does the extraction imply we failed to secure it since we basically get the hell out of there and run for our life?


Yes, it does mean that. Cerberus now controls the area.

But you did accomplish 3 major objectives before your retreat.

#23
Lynata

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"Securing the area" could also mean just securing the landing zone in preparation for your assault on the facility where your mission objectives are located.

Although the "enemy resistance too strong -> tactical retreat" approach is a viable explanation, too. If the team manages to get out alive it's still a win, but if people are left behind the cost of the mission *might* outweigh any accomplishments...

#24
Thoragoros

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TheShizno wrote...

I know that you get 15k bonus for full extraction, but my question is- what is the point of  doing it anyways other than maybe sence of completion? On gold those 15k wont make much difference since you get 300 roughly anyways and if you manage to complete 10th wave you get all your money and xp... so what do you think?
I think that for silver and gold we should get more xp for full, partial and lone survivor medals. 


Gampley: Because the 'Extraction' is basically the final challange the Co-Op throws at you.

Role-Play: Because if you aren't extracted, you die.

Other players: You may not want the Extraction bonus, but somebody else on your team might, so get there.

Modifié par Thoragoros, 23 février 2012 - 03:17 .


#25
Tom Jolly

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For role-playing immersion?