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PRESS X / A / SPACEBAR FOR REVIVES IS THE BESTEST.


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#26
Chriss0978

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count_4 wrote...

Chriss0978 wrote...
Maybe you should stop with all the "consoles are ruining games" bull****???


Consoles aren't ruining games, developers are ruining games, because they are too lazy to tailor a game to both platforms so they go for the one that sells most.
And truth be told, Mass Effect is tailored for consoles and I accept it but is it really that much to ask to have a dedicated controls scheme for PC players because it just works better for (a lot of) them?
We already have to live with a fixed FOV that is meant to be experienced in front of a TV that is several meters away (a.k.a. consoles). And this is no elitist crap or anything, just a fact: The narrower the FOV the further away the player has to be for a natural visual experience for their eyes.
It's a plain biological/physical condition, yet developers don't give a crap...anyway, enough ranting.



Then I apologize for the sentence you quoted. Still:

count_4 wrote...

Besides, maybe
you guys are just used to crappy controls while PC players are still
reminiscent of the good old days when game controls were tailored to
maximum precision and efficiency instead of ease of use for noobs who
can't remember the key layout when it has more than 2 buttons...



I see no reason for this. Especially the bold part, that is downright rude to console gamers, perhaps most have another reason as to why they play on consoles? It's cheaper, for example.

#27
Merchant2006

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Hey people, here's another great suggestion, take your argument to Private Messages. Not here.

Modifié par Merchant2006, 23 février 2012 - 01:06 .


#28
Poison_Berrie

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The strange thing on the PC you are able to assign a different button to revive without changing the cover/use/storm/roll button. But it doesn't actually recognize your change.

Also it shouldn't be impossible to allow custom key assignment on consoles, right?

#29
Chriss0978

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Poison_Berrie wrote...

The strange thing on the PC you are able to assign a different button to revive without changing the cover/use/storm/roll button. But it doesn't actually recognize your change.

Also it shouldn't be impossible to allow custom key assignment on consoles, right?



Perhaps the demo kind of locked the option? (you can make the changes but nothing happens).


I don't see why it should be impossible, several console games give you the option to customize all controls individually, while other let you choose between different sets of controls.

#30
Imortalfalcon

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I'll just go Street Fighter here and label the button the action it represents.

I believe that (Melee) would be a viable option as the (Revive) input. That way the worst you would do is (Melee) above your friend, instead of (Take Cover) if you don't have your reticule pointed at your homie.

#31
PyroByte

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Either remap interaction to another key (guess should be possible on console too) or make the cover system not so restrictive (decrease the "lock-in" zone from where you move into cover)

#32
Merchant2006

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That's true. I mean, there are times when I'm moving and stop, then hit 'revive' but all it does is send me fleeing for cover. I have to literally stand, stare and then press, just to be safe. Hah.

#33
KadianK

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"For your own safety, keep hands and feet inside the doors, at all times."

If I know, I'm going to die, I try to get as far away from any walls. OR I TACTICAL CLOAK and don't die at all.

#34
count_4

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Chriss0978 wrote...
I see no reason for this. Especially the bold part, that is downright rude to console gamers, perhaps most have another reason as to why they play on consoles? It's cheaper, for example.

You're right, got carried away there, sorry. Maybe I'm a tad agitated because it happens so often and there's nothing players can do about it.

@Topic: If BioWare doesn't want to change the UI it would even suffice to put input configuration into a separate (and plain text) file so it can be edited without causing problems with anti-cheat measures as I'm sure editing the coalesced.bin (former ini) will.

#35
Homey C-Dawg

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I agree OP and fully support your cause. The "everything button" has too many things tied to it. The "enter cover" action being the same as, well, everything else, has messed me up countless times in the MP demo. It's not like SP where you can just pause and think when something goes wrong (like tea-bagging instead of reviving).

PS. Sorry to see the trolls ruining your thread, it's best not to even mention PCs or consoles on this forum.

#36
PyroByte

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Merchant2006 wrote...

That's true. I mean, there are times when I'm moving and stop, then hit 'revive' but all it does is send me fleeing for cover. I have to literally stand, stare and then press, just to be safe. Hah.


That's the most annoying thing for me. Even with some distance to the wall my character starts hugging it instead of starting to sprint as I wanted to do.

#37
Merchant2006

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Hah no problem, atleast the... somewhat majority of posters here stick to their guns and keep relevance to the topic.

Yes again this can be stipped-down to it's skivvies and called a 'I am entitled to X!' or 'I do not want this BioWare!' thread, but when you're going to have a lot of people on your multiplayer attempting to beat it on hard difficulties when you are handicapped by dead squadmates / low supplies /  dangerous enemies surrounding you (etc etc) you can't afford to make a mistake, especially one that involves getting your buddy back on their feet.

It's a recipe for disaster. And I've had helpful servings of this bitter recipe since I played this on Feb 14th. A lot. And I mean it's served to be in the form of a fist to the face.

Modifié par Merchant2006, 23 février 2012 - 01:17 .


#38
hangmans tree

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My obserWations :)
You have to aim at the bubble that shows incapa-capci-cipaca-capa-cicaded(?) buddy.when it lits just spacebar-ez him. If, by any chance, you end up in cover (eg you missed the bubble in the heat of battle) do not exit the cover, turn your CROSSCHAIR on the rez bubble and hit space to start rezing. It works for me everytime. I was trying to deduce what was my problem with the cover system and I noticed that I wasnt precise enough with the mouse-crosschair-bubble/indicator-distance. It works.  Its clunky, but it works.

A really fubar occur when you try to rez someone next to a window on mars, instead or rezing you jump out of the building... now that is same unwelcomed predicament :blink:

but to make myself clear, yes, we would like another button/key for this function 'coz its effectivness is debatable.

Modifié par hangmans tree, 23 février 2012 - 01:18 .


#39
Chriss0978

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count_4 wrote...

Chriss0978 wrote...
I see no reason for this. Especially the bold part, that is downright rude to console gamers, perhaps most have another reason as to why they play on consoles? It's cheaper, for example.

You're right, got carried away there, sorry. Maybe I'm a tad agitated because it happens so often and there's nothing players can do about it.

@Topic: If BioWare doesn't want to change the UI it would even suffice to put input configuration into a separate (and plain text) file so it can be edited without causing problems with anti-cheat measures as I'm sure editing the coalesced.bin (former ini) will.



It happens to the best of us, does it not? It is a frustrating matter, and the fact that we can't do anything about it doesn't help in the least. Perhaps, if you wish we could continue this discussion by PM's?

#40
Techlology

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Last night, I've had a squadmate get downed right on one of those objective nodes, the game just couldn't figure out if I wanted to revive him, capture the objective, or glue my back to wall three feet away.

And for the record, I was going for the revive.

Modifié par Techlology, 23 février 2012 - 01:23 .


#41
Seraphithan

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Imortalfalcon wrote...

I'll just go Street Fighter here and label the button the action it represents.

I believe that (Melee) would be a viable option as the (Revive) input. That way the worst you would do is (Melee) above your friend, instead of (Take Cover) if you don't have your reticule pointed at your homie.


Reload would be even better I think, since it can only misfire once.

#42
DragonRageGT

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I've been begging for this since ME2 which is the very same ****. But it got GotY, sold zillions. I don't think they really care enough about it to change it at this point. Very unfortunately. I would be so glad if I am wrong in this case.

And OP, I feel your pain. Been there too, like many others.  They could just separate Interact and Sprint from cover/roll and it would be very effective.

Modifié par DragonRageGT, 23 février 2012 - 01:24 .


#43
Arppis

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We are all players here and we all have the same set of controls, regardless the platform. :)

#44
Merchant2006

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Hrmh... well that works. No denying it, I know what you mean. If you do it well or know what you're doing then it'll be a seamless revive.

Then again, when you have 4 phantoms around you and 2 or more Atlas' / Turrets being deployed around you then (from my experience ingame) I really don't want to be super precise. I want to run to my squaddie, hit revive and then keep moving. Problem is that if you are off-centre (which most likely in such a frantic situation like that) you're going to smash the revive key once and expect it to work, not to duck next to them.

I always mash my revive key twice as I know in those moments I'll enter cover :\\

#45
Pee Jae

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Welllll... on my PS3, I have two shoulder buttons that don't seem to be working in multiplayer. You know the ones that bring up your weapon or power wheel. Weapon one I don't need because if you carry more than two, your cooldown is total crap and biotics are mapped to other buttons. Gimme dat revive button, Bioware. *hits X and hugs the wall again* God damnit.

#46
Busfull

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First of all, clicking the Left Stick. What the flying hell is that used for?
Nothing. That's what it's used for.

Modifié par Busfull, 23 février 2012 - 01:42 .


#47
Arppis

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Busfull wrote...

First of all, Left Stick. What the flying hell is that used for?
Nothing. That's what it's used for.


Even the right stick isn't. I'd vote melee be moved there and roll/take cover moved to B/circle. Would be SO much more simpler imo.

#48
count_4

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Techlology wrote...
Last night, I've had a squadmate get downed right on one of those objective nodes, the game just couldn't figure out if I wanted to revive him, capture the objective, or glue my back to wall three feet away.

 
And thanks to some glorious objective positions it doesn't even need a potential revive to get complicated. More than once I wanted to do a 'drive-by-activation' of a hack under fire to avoid time problems later on and ended up in cover, facing the enemies...


Chriss0978 wrote...
It happens to the best of us, does it not? It is a frustrating matter, and the fact that we can't do anything about it doesn't help in the least. Perhaps, if you wish we could continue this discussion by PM's?

No need, I think we're settled. :D

#49
Chriss0978

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count_4 wrote...


Chriss0978 wrote...
It happens to the best of us, does it not? It is a frustrating matter, and the fact that we can't do anything about it doesn't help in the least. Perhaps, if you wish we could continue this discussion by PM's?

No need, I think we're settled. :D


Agreed. ^_^

#50
Sique Foque

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Totally agree with OP. On consoles, there are always some buttons way overused.

Tha main problem is: you see a squad member down, you want to get to him as quickly as you can. So you run (with A), or you jump (with A), then you have to revive him (with A). How often am I rolling over my fellow team mate? He is lucky I'm not playing a 50 tons krogan! But still, the time runs out and sometimes you just can't get the revive down (mate near wall = A for cover; mate near hacking device = A for hacking, etc.).

I know one button that hasn't mapped anything to it: the "back" button!!!

The best would be (as always) customizable controls, no matter if pc or console.