PRESS X / A / SPACEBAR FOR REVIVES IS THE BESTEST.
#76
Posté 23 février 2012 - 05:58
#77
Posté 23 février 2012 - 05:59
Now with revive and roll its way way out of hand.AlexMBrennan wrote...
The problem is old - they had used the same key for storm/cover/use back in ME2.
How long of coding would it take to put all seperate for keyboard users?
#78
Posté 23 février 2012 - 06:02
Seriously:
Sprint -> Left Shift
Cover -> Spacebar
Use -> E (Hold for Command Bar)
That would be GREAT. It would stop me from stupidly ducking behind a wall I'm trying to run past when a phantom is chasing me, and prevent the all-too-common teabag scenario.
#79
Posté 23 février 2012 - 06:10
#80
Posté 23 février 2012 - 06:10
#81
Posté 23 février 2012 - 06:13
Merchant2006 wrote...
I'm on Gold. It's a desperate situation. 2 players dead. 1 on the ground incapacitated.
Phantoms surround me, 2 atlas' are creeping up on my position. I have my Sentinel taking fire from everywhere and my fellow Adept buddy is on the ground. I'm relying on her to save me once I revive her and she can use her amazing Stasis bubble crowd control.
It's getting close and tense but I'm heading to her, it's wave 9 and we're so damn close, it's a 'Capture 4 items' round and we've got all of them, we just need to survive. She has no medkits and neither do I.
I smash my way past a phantom and an atlas and I'm thrilled I survived. My friend is right next to me, I hit spacebar to revive her.
Instead I end up ducking behind cover and teabagging her with my Turian balls. I move out of cover quickly and aim at her, pressing spacebar as my shields go down. I teabag her again as I enter cover.
A phantom appears and skewers me so quickly that a Turkish chef who cooks kebabs all day long would have a tear running down his face at how well she does it.
Game over.
Repeat.
All hail the power of teabagging your buddy when you hit spacebar and end up dying.
Concept also applies to consoles. Press X or A for THE GREATEST BEST.
Please do not let this thread degenerate into BICKERING of console v PC. Thanks.
-----------
TL'DR - Hey BioWare, you uh... wouldn't happen to be able to allow us to change the 'revive' key. Yanno, to something other than the button that will fly your character into nearby cover with the slightest touch of W,A,S,D (or joystick) followed by spacebar/ X or A?
Because... I mean... it's just...
I didn't care about the one-button-for-multiple-actions thing until a similar thing happened to me.
"NO NOT COVER! I WANTED TO REVIVE HIM! ..and now I'm dead too. Yaaaay."
It's annoying to be sure.
#82
Posté 23 février 2012 - 06:14
#83
Posté 23 février 2012 - 06:18
AlexMBrennan wrote...
The problem is old - they had used the same key for storm/cover/use back in ME2.
The difference is ME2 was stricly single-player, the combat was slower, and there was no revive option. So if I got caught on a wall while retreating, the game was somewhat more forgiving, and since the combat so much less intense it was really more of an annoyance than an 'insta-death' mistake.
In ME3, not only is the Co-Op in, but there combat in Co-Op is much more intense, much faster paced, and to top it all off there is team that is relying on you.
Modifié par Thoragoros, 23 février 2012 - 06:19 .
#84
Posté 23 février 2012 - 06:30
Going back to ME1's "e" for interact would be a great idea though.
#85
Posté 23 février 2012 - 07:14
Wulfram wrote...
I don't mind run/dodge/cover being on the same button. Once you get used to it it's probably easier than the alternative, since it's one less button you need to use.
Going back to ME1's "e" for interact would be a great idea though.
I don't mind run/dodge/cover being on the same button, I don't run all that often anyways. Especially as a Vanguard. (It can still be frustrating if you go to Cover by a wall when you're trying to run away, then you get shot in the back.)
What I really do mind and I have NO idea how the Devs were not annoyed by it is covering instead of reviving.
That's just bad.
#86
Posté 24 février 2012 - 09:03
#87
Posté 24 février 2012 - 09:09
Some easy solutions for the Xbox (and the PS3 I guess) is to have:
A = roll and taking cover
X = healing and hacking in addition to reloading
Left Thumbstick = sprinting
Having the left thumbstick be sprinting also allows me to rotate the camera so I don't run into walls like a moron. I cannot hold down A (X) and tilt the right thumbstick at the same time.
Nobody will mind a little redundance on the X button but having so many actions on the A button is literally killing my character.
Please fix this Bioware.
I have tried to post this as its own thread but they keep getting deleted for some reason.
Does anyone know why they keep getting deleted?
#88
Guest_PurebredCorn_*
Posté 24 février 2012 - 09:23
Guest_PurebredCorn_*
#89
Posté 24 février 2012 - 09:49
But yeah, in the heat of **** I often screw that up and start playing ping-pong with a wall nearby.
#90
Posté 24 mai 2012 - 06:53
Merchant2006 wrote...
Instead I end up ducking behind cover and teabagging her with my Turian balls. I move out of cover quickly and aim at her, pressing spacebar as my shields go down. I teabag her again as I enter cover.
Feeling frustrated about this issue, I've chosen this thread to be the one that I bump, simply because of this statement.
The situation with the spacebar is totally inexcusable. It's not even a console port issue.
I guess the Xbox controller Bioware has only has two buttons or something. Or maybe they are all Muppets with only three fingers.





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